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Nah, that wouldn't be very good...
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Doesn't the fact that there are more players of the 5th installment in any case bother you?:)
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not killing the very essence of Heroes
I often hear this phrase, but what does it mean? What changes can "kill the spirit" of Heroes? In other words, after what changes do Heroes cease to be Heroes?
In what way is the 5th installment "simplified"?
Grammar Nazis, get in the car!!!!11
If we don't take into account those "fans" who play the game for a month and then forget about it, then there are more people who prefer the 3rd game. The fact is that, even judging by the posts on the forum, many people learned about Heroes with the release of the 5th game. But they learned about it and then forgot. Of course, there are many veterans for whom the 5th game is their favorite in the series, but there are definitely not more of them than those who prefer the 3rd game.
Also, there should be an option to send resources from mines/sawmills/quarries via caravans, so that they are not transferred by telepathy.
I often hear this phrase, but what does it mean? What changes can "kill the spirit" of Heroes? In other words, after what changes does Heroes cease to be Heroes?
This reminds me of the complaints of old people - they say that in their time, the grass was greener, the sky was bluer, and Heroes was much better than it is now. For those who started playing with the 5th game, it is the real Heroes. And I, for example, started with the 4th game, so should I just throw the 5th game away? I think we need to move forward, not stand still. IMHO.
Heroes should remain a turn-based strategy in the fantasy style. All other changes can be considered.
as in the fifth installment, the Heroes skill tree is completely forgettable.
a difficult-to-grasp initiative.
yes, you constantly have to look around to see if you've picked up everything.
Of course, those who started with the fifth installment don't understand that you can create more exciting battles with primitive graphics.
At least with the movement on the map.
I also don't like the initial setup before the battle. In the third installment, you had to be lucky to get such an advantage, and in the fourth installment, there's no such easy setup at all. Either build various barricades during the battle or play without them.
Do you really think the fifth installment is a big step forward?
If the same number of patches could have been released for the third and fourth installments, the fifth installment would be a pale shadow compared to them.
So, buying a bunch of demons like in HoMM 4 and gathering everything you can without any particular effort or risk is considered "complicated"?
Of course, positioning your troops before a battle is easy.
But how about having angels arrive at the very beginning of the battle and decimate and block the enemy archers? And how about picking off the hero's guards and using your turn priority for a successful deployment?
Now everyone has the opportunity to build an army, which is, of course, easy and simple.
Now everyone has the opportunity to build an army, which is, of course, easy and simple.
a bunch of patches, WoG, TE, and other crap.
Whirlwinds, storms, equilibriums - OMG, what else!!!11
In the 3rd game (if there's no tactics) or in the 4th, you can't immediately completely block your archers, and therefore you need to have time to reposition. It's harder to attack neutral creatures through archers (in a certain sense). And in the 5th game, you hide behind a stump, close yourself off with thick infantry for good measure, and then try to get through.
In any case, I specifically wrote about the arrangement in a separate paragraph. And regarding the "simplicity," I gave you an example of movement. So, you didn't highlight the right thing.
closed yourself off with thick infantry for good measure
buying a bunch of imps like in the 4th game and gathering everything you can without any particular cost or risk, is that "complicated"?
Well, let's also remove primary magic characteristics? What's the difference? What's the difference either way?
5th game: 1.0; 1.1; 1.2; 1.3; 1.4; 1.5; 1.6
2.0, 2.1
3.0, 3.1
1.0 of the 5th game was almost the most buggy version compared to 1.0
this is despite the fact that one of the main arguments for the 4th game not being popular is precisely its unfinished state
Better write something about the 6th game. Are you waiting for it?
PS as a separate game - it's good, but as a continuation - no (in this sense, it's worse than all the others)