Let me remind you that this discussion in this vein started with your remark: "I think all these arguments are crap."
Yes, before that, there was my phrase: "So, the idea is crap; we've seen it before."
But the difference between them is that my phrase is 1) true, 2) theoretically justified, and 3) practically justified.
Your phrase, on the other hand, is supported only by vague arguments like: "As far as I can see, most games are decided either by a rush or by whoever gets more ducks/angels. It's not serious when, in the 2nd week, they come with 7-9 angels; what kind of double-build can counter that?" And they are vague because if there are no ducks and angels, you get almost the same result, with the difference that the rush will be a little later, but it will be unstoppable (because they got hidden/native castles).
Posts from Should we ban the Griffin Conservatory and the Hive of Serpents?
Would you prohibit visiting the Griffin Conservatory and the Serpent Nest?
So, in my opinion, it's not the "canned" units that matter, but the ability to use advantages and turn unfavorable situations around.
Arguing isn't my thing. I said what I wanted to say.
Added after 3 minutes
Anyway, regarding the ban in the rules, I might have gotten carried away, I understand that it's unrealistic, but I still want to see a named vote, and I want to be able to play against those who don't mind without "canned" units and "canned" guards.
P.S. This is, so to speak, the opinion of a newcomer – I would have a greater interest in Heroes of Might and Magic III online if native troops were more important than trophy Angels and Wyverns.
I wrote that in the absence of can-hives, the number of outposts and native towns would be the deciding factor. And, unlike your ideas, the validity of this statement has been confirmed in practice (I wrote above how exactly).
if you supposedly read what I wrote, then answer my question: why does the ban on the monster of the week (2-5 miserable creatures that still need to be built and bought, at best) not cause any particular objections, and no one calls it at least a stupid idea, while getting much larger and practically free troops is considered absolutely normal?
And banks need to be 1) found, 2) taken. Some are easier, some are harder. Also, they sometimes merge (you probably won't believe it, but it happens). Skill is a very important factor here. In addition, shaking up banks usually comes with losses, and often significant ones. There were games where 10+ angels came to visit people on the 2nd week and were immediately wiped out - after the remnants of the defense were destroyed, a blind attack followed, and then a reverse ladder of attacks without passing the turn.
[Off-topic]
but for now, you're practically all alone.
You are wrong. Open your eyes – people don't argue with you because they haven't taken your words seriously for several months. By the way, they opened a poll, let's see who has more support here.
Moderated: FLOOD in the message
I think Alex_R, Dubrovin Pavel, and some other people generally agree with me on this topic.P.S. I just took a closer look at the poll, and what is meant by the second item?
Ugh... sorry for the off-topic post.]
Now, back to the topic. I agree with Wicc – if there are no Hives/Dens, the number of hiding places will be very important (you can get money to ransom monsters in monetary buildings – although at this rate, they might ban those too! :D), and having a good secondary town will be important. Pieces of the Legion statue will be important too! And many other things! So, overall – I am against banning Dens/Hives. Definitely!
Лидер клана "Из многих единое"
Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
It's a pity that I don't see any understanding from almost anyone.
You say that you've been thinking about this for a long time, but I personally don't see any good proposals yet.
For example, I immediately thought that you could simply limit it, for example, to 1 conserve and one clue per week (the bonus accumulates).
Well, the problem itself is relevant. It's just that the solution you proposed is even worse.
You are guaranteed to fail in the voting because the question itself leads to the fact that even those who see the problem will answer 90% "do not prohibit."
If there were at least some variety in the voting and a couple of good proposals for solving the problem, there would be something to choose from!
Regarding clues, you could also suggest an option - to reduce the reward by half, i.e., the maximum will bring only 6 wyverns, and the minimum only 2, but then it becomes difficult with the conserves....
Is it possible, by tinkering with the templates, to reduce the number of generated conservatories and hives? If so, what could this lead to?
Consequences - a strong advantage for whoever gets the coveted maxed-out conservatory on respawn. Plus, some other objects may start appearing rarely (those similar in value to conservs/hives).
On the Panic template, conservatories seem to generate rarely, but whoever they do generate for...
You can also change the number of wyverns given in hives.
Everything written above can be implemented by adjusting Shadow of Death text files, without TE scripts.
