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Should we ban the Griffin Conservatory and the Hive of Serpents?
Let me remind you that this discussion in this vein started with your remark: "I think all these arguments are crap."
Yes, before that, there was my phrase: "So, the idea is crap; we've seen it before."
But the difference between them is that my phrase is 1) true, 2) theoretically justified, and 3) practically justified.
Your phrase, on the other hand, is supported only by vague arguments like: "As far as I can see, most games are decided either by a rush or by whoever gets more ducks/angels. It's not serious when, in the 2nd week, they come with 7-9 angels; what kind of double-build can counter that?" And they are vague because if there are no ducks and angels, you get almost the same result, with the difference that the rush will be a little later, but it will be unstoppable (because they got hidden/native castles).
... I find your arguments to be vague, for example, the secondary castle, and even when using conservative/snail strategies, it greatly affects the course of the game. If you supposedly read what I wrote, then answer me this question: why does the ban on the "monster of the week" (2-5 miserable creatures that still need to be built and bought, at best) not cause any particular objections, and no one calls it at least a stupid idea, while getting much larger and practically free troops is considered absolutely normal?