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Absolutely!
Comrades! Brothers and sisters! I turn my gaze to you, saddened by the absence of a duel rating on the HeroesWorld forum.
Still, I would like to finalize the table by the end of May and start tracking rating matches (duels).
I ask everyone to take part in the discussion. All your wishes, corrections, and ideas are infinitely welcome. By the end of May, the table must be finalized, already played games counted, and the results determined as of June 1, 2009.
WisTrit, you expressed a wish – to remove the flaw from the system where a loser gains positive rating points.
Starhan also writes about this:
"regarding doubts about correctness, if you look at the rating formula you can see that with a difference of 500 points (which is currently observed between the top spots and the middle), higher-rated players lose -35 points for a loss, and gain +10 points for a win
lower-rated players gain +5 points for a loss, and +50 points for a win."
For the life of me, I cannot find this error. Visually (based on the 2008 rating):
Vampire (1st place, rating 1 624) played and won against White Wolf (46th place, rating 750). Am I correct in understanding that when calculating the rating, the overall result of the match is taken? (when people write "total 4-2 in my favor"). Accordingly, when calculating the rating, there can be a win, a draw, or a loss.
Let's take the formula Rn=Ro-15+0.04*D to calculate the new rating for Wolf.
The difference in rating is greater than 500, so D will equal 500. 650-15+0.04*500 = 615.
The rating decreased by -35, justice prevailed. Same with players whose rating is 1 100. No plus points are given.
Furthermore, I believe that a weaker player gaining more rating points for defeating a stronger player is fair. This is the basis of all rating tables in sports (boxing, for example, etc.).
I ask you to clarify specifically what exactly you dislike in the old calculation system.
Here are Vampire's posts:
"By the way, the rating formulas also need work."
"We should also look at the previous formula, and if people are not satisfied with it, refine it."
More specifically, please, more specifically. To understand what needs to be changed, it is necessary to define the direction of the work. Add new coefficients? Introduce new variables? I await specifics. Refining/changing is not a problem, I will do it.
If there are no comments, we can simply leave this scheme as is and proceed with the calculations.
Let's continue with the comments. KillAndAction:
"Regarding the rating calculation, I propose:
1. No privileges in the rating calculation (who is higher or lower – doesn't matter...)
2. Regarding different points for regular and tournament games – maintain 2 ratings (tournament and regular)...
3. Play or don't play – the more you play, the more chances you have to raise or lower your rating – it's all in the player's hands
4. To increase interest in tournaments, introduce, for example, a table of ranks, honorary titles, prizes, etc."
1. What do you think? Meaning, a formula is made and points are awarded equally to all players, regardless of their position (e.g., +10 for a win, -5 for a loss, +2 for a draw).
2. I don't see the point. Make 2 tables, but what's the difference? Different players, nothing more.
3. This is clear, he stated his point of view.
4. I support this. For example, above 1 500 points – Lava, from 1 300-1 500 – Jarl, and so on. Icons could be set depending on the player's preferred faction.
Leolopus:
"...food for thought - any mediocre player, or even a beginner actively playing on Jubilee with others like themselves, can in the end accumulate a much higher rating than a more serious player who prefers to play only in tournaments..."
With a serious attitude towards the rating and consistent play (if it's not a random "fly-by-night" player – played and forgot), all regular players constantly encounter each other in duels. We could make a rule – at least 3-5 (your number?) games with each other (by game I mean a general match – it can contain any number of duels). Meaning, 3-5 games must be played, but the players will play 10 or more duels. I hope I expressed myself clearly...
In short, let's begin. I ask you to be brief and to the point.
Attention! – The longer we chew over and argue into exhaustion about insignificant details, the longer the reports section will remain empty, and the fewer people will even want to play for rating, etc. The faster we do it, the faster people will return to the game.
Whew.. That's a lot of text, but bear with it, that's how it turned out.
P.S. In a follow-up, I will write another calculation system. There, everything is simple: rating is awarded according to the player's positions, with decreasing coefficients, depending on the player's level.