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Impressions of the King’s Bounty: Armored Princess Walkthrough
Player Name: VDV_forever (since this is the player's name, not the character's :D )
Game Difficulty: Impossible
Character Class: Warrior
Level upon completion: 53
Stats: 30 attack, 30 defense, 9 intelligence, 106 rage, 57 mana
Score achieved: 1534
Playtime: 16 hours
Real-world completion time: Over 1 month (2-3 hours in the evenings after work)
Impressions of the walkthrough: I want to thank the developers once again for this unique product, which I continue to enjoy over and over, including King’s Bounty: The Legend. In this game, you managed not only to realize all my desires and ideas about a classic turn-based strategy in a new century using new technologies, but also to bring to reality what no one had managed to do since Heroes of Might and Magic I, 2, and 3! It is gratifying to see that our developers were finally able to create a masterpiece—a game that millions of fans of the same series waited for, but never received from a foreign producer. My deepest gratitude to you and your families.
One could go on and on about all its merits, but I still want to highlight the most important point for me:
The game features a unique, balanced combat system without random morale drops, luck, or abilities (as seen in Heroes of Might and Magic); battle repeatability is 100%!
I loved everything about the walkthrough! Most importantly, in this add-on, I managed to collect several sets of artifacts at once for the first time (which wasn't possible in The Legend), which certainly pleased me. The world building and character development are done in such a way that it makes sense to clear all islands, which I also really liked; as a result, only a few monsters (the weak ones on the map) remained alive. It became meaningful to play without losses, even if just for statistics, after quickly obtaining the 3rd rank. Total of 240 battles without losses (3-4 battles with losses: 1-2 at the beginning (in the training camp!) and 2 at the end against Khtau and Baal).
The new monsters are simply a masterpiece! I didn't part with the Royal Griffins for a single battle; it's just a pity that I never encountered Demonologists for hire.
Your game strategy: Randomness worked out such that at the beginning on Debir Island, I came across Royal Thorns (which I had already grown fond of in The Legend), Royal Snakes, + snake boots artifact, Inquisitors, and Archers—that's who I ran with.
Later, after opening the Rusty Anchor, Bolo, and Verona, my army consisted of: Evil-eyes, Beast-eyes, Royal Thorns, Inquisitors, and Royal Snakes; in some battles, I replaced Beast-eyes with Assassins and Royal Thorns with Trolls.
When I opened Tekron, my happiness knew no bounds; there I discovered Royal Griffins (they spawned in only one place!) who served me faithfully throughout the game! Returning to Verona and clearing it a bit, I hired Paladins, who also resurrected all my warriors until the end of the game! After hiring them, it became a banal clearing of islands. Roughly from the middle of the game, the army stabilized and looked as follows: Paladins, Royal Griffins, Evil-eyes, Beast-eyes, Assassins, with Trolls and Royal Thorns in reserve. I ran like this for quite a while until I returned to Terkon and hired Giants! I replaced Assassins with Giants and continued clearing. When I collected the Ogre set and bought the Royal Hammer, as well as the portrait of the Griffin King, I became practically invincible. Experiments replacing Beast-eyes with Ancient Ents, Dragons, or Lizardmen did not lead to the desired effect; morale immediately worsened, which was certainly not in my favor, so I finally formed this army: Giants, Paladins, Royal Griffins, Evil-eyes, Alchemists (Trolls in reserve—not needed), with which I ran until the very finale.
Taking into account artifacts such as:
- Royal Hammer +5 attack, -15% leadership requirement for Dwarves;
- Horn of King Borg +5 attack to all Dwarves, -10 leadership requirement for Dwarves;
- Ogre Set +2500 leadership, +6 defense, +4 attack, +20% damage to Giants, Ogres, and Trolls, +1 speed to Ogres, Trolls, and Giants;
- Assassin Set +20% critical hit chance, +20% to hero's base attack, -30% enemy attack at night and evening;
Miner's Helmet +500 leadership, +20% enemy attack at night and evening.
All key battles with leaders (Khtau and Baal) took place at night. Other battles were automatic and presented no difficulty after level 25.
Main tactics in battles:
1) Royal Griffins (RG1) fly to the middle of the battlefield, leaving 1 action point;
2) Phantom on griffins (PG);
3) Summon guards RG1;
4) Alchemists move 1 cell forward and hit at least 3 stacks with Poison Potion, poisoning everyone;
5) PG flies to the enemy shooters, blocking them from firing, and summons guards;
6) Hot Lava, or Battle Frenzy (if there are Fracons in the enemy army), or Egg in the mid-game stage (without Paladins).
7) Evil-eyes shoot painfully at the enemy or take control of someone;
8) Giants accelerate and jump, fully restoring mana and dealing significant damage to the enemy.
9) Paladins recharge the guards summoned by RG1!!! and resurrect everyone at the end of the battle. 10) Time Rewind can be used on Giants if the opponent uses Armageddon or other strike magic.
Note – since only the guards summoned by RG1 have action points left at the end of round 1, the AI most often attacks them; since the enemy has already moved, the AI is barely interested in them, but if it attacks RG1, it usually dies from infinite retaliation.
P.S. I never took Dragons, Droids, or Undead into my army!
Magic: Up to level 8, I had no opportunity to use it, as a Barbarian with magic runes has a lot of tension. After studying Distortion magic—which is all a Barbarian needs—things got more cheerful. I never found Stone Skin, just like the Demonologists and the "Thorned Circlet" artifact. I used strike magic only a couple of times to see how fire or poison works at the start of the game, hence the 1% damage with magic. Occasionally I used Battle Cry to get a reward, but I didn't have the patience for degree 3; I kept forgetting about it. Main magic used in battles: Phantom and Sacrifice (100%), Wake the Dragon, Time Rewind, and Rage Control (50%), Mass Haste (2%).
I tried Nature's Call, realized it wasn't for a Barbarian, and abandoned it immediately. A few times I tried to cast Avenger Angel and Magic Source on guards, forgetting that all magic is removed from them. Once I used Mass Accuracy at the end of the game against Baal. I never used any other magic once, as there was no need.
Unused scrolls in spellbooks (including travel books) 147, crystals 119.
Dragonling: Really liked it. Used it until the very end. When the hero was level 32, the dragonling was already 50, as I prioritized upgrading the dragonling's training to the limit. Since I saw these skills for the first time, I had to rely on intuition when choosing the right ones. In the end, I developed Wall—it helped a lot at the beginning and mid-game (sometimes I placed 3 or 4 walls per battle), and the way he builds it made me smile! Egg—black, red, and bone dragons with Royal Griffins handled many important and decisive battles; IMHO the most useful skill! In the final results table, to be honest, I expected to see bone dragons, as they hatched most often and wiped out numerous enemy armies, but we have what we have. Towards the end, I used only one ability—Hot Lava. Treasure Hunting almost throughout the game, a very necessary skill; dug up most important scrolls (Sacrifice, Phantom) and runes. Mana Accelerator was very helpful, and the Diving Dragonling crashed into the ground when there were dragons in the enemy army.
Crushing Blow was used only at the start of the game. Ball Lightning and Battle Frenzy were practically unused.
Squires: Once I took Jim Crowd (pirate at the beginning), I went with him until the end of the game, +700 to leadership.
Skills: Strength skills: all maxed out, except Caution (2)—ran out of runes; Rapid Fire (1), Power of Darkness (1), Tactics (0) turned out to be unnecessary.
Spirit skills: developed only those that gave experience, rage, mana and critical hit, Holy Wrath, Prayer, Spirit Power, Training, Absolute Balance all at 3.
Magic skills: Wisdom (3), Distortion magic (Phantom, Time Rewind, Haste) (3), Chaos magic (Sacrifice) (2), Order magic (2), Transmutation (3)—the most useful skill!
Rewards: Really liked them; I would be glad if this type of idea were supplemented with new rewards and more development stages. All maxed out, except Traps (0), Guardian Angel (0) not used, Iron Knight (2)—always forgot to cast Battle Cry since it wasn't particularly needed.
Enemy Heroes: Really liked the system of instant contract task completion. The heroes have interesting stories; it's a pity that you can't communicate with many of them. I left some alone in hopes of getting a contract. It would be good to see which heroes are quest-related and which aren't—i.e., you see a hero, right-click on him, and there, among other things, is the letter "Q" for Quest. I remember one hero at the very beginning, Hector Norb (level 10), who serves the Dominion on Scarlet Wind Island, Demoness Uldara on Elon, who loves to use Armageddon at the end, and another knight on Tekron Island, Sir Gwendum, whom I struggled to defeat without losses for a long time and only punished in the very end.
Bosses: I started killing bosses late, and perhaps that's why they didn't present much difficulty for me.
Spider (level 32) really liked it; new ability, web entanglement, + throwing fire spiders, after which you catch fire yourself, forced me to think about how to avoid losses.
Frog (level 33) was amusing; killed it on the first try without losses.
Gremlion (level 48) lasted 3 rounds; he didn't have more than that. Giants and griffins with 90% crit did their dirty work, without losses.
Driller (level 38) first made me laugh when I saw how much health he had, then slightly shocked me by burying 3 stacks of my army and tripling his own health; had to reload once more, without losses.
Khtau (level 51) After reading on the forum that Khtau can only be taken out by dragons or undead, I decided to stash all my favorite troops in the Lizardmen's castle, took Black Dragons, Ice Dragons, Bone Dragons, equipped a Singing Dagger and Bracelets of Rage, attacked... and died without waking up on round 6. Reloaded, took my team again: Giants, Paladins, Evil-eyes, Royal Griffins, Alchemists; studied 2 scrolls before the battle: Insane Rage and Smile of Fortune, and also read Giant's Birth, and so instead of alchemists, whom I temporarily put in reserve, I got Ogres! And with such a friendly company, I went on the attack!
Killed him on the first try (Giants, ogres, and griffins rule as always) and without any dragons! I had losses, so I had to replay until an acceptable result was achieved. But unfortunately, losses could not be avoided. Lost all ogres summoned via scrolls, 19 giants, 16 paladins, 65 evil-eyes. Killed Khtau on round 6, and spent the following 24 rounds restoring everyone with Paladins using Phantom. 11 Earth-diggers, burying themselves in the ground, attacked taking away 65 health units while I was healing. I liked Khtau more than all others.
Baal really turned out to be the strongest leader in the game and for good reason he was placed at the finale! The most difficult battle in terms of losses. Before the final battle, I studied all enhancing scrolls and summoned Cyclopes instead of evil-eyes. Thus, the battle lasted 6 rounds. In the first, Mass Haste, Gilbert's Mass Blessing, and off we went. We pressed with crits as a group, using Time Rewind every turn on those monsters that suffered seriously from Baal's sword. Thus, losses were: 16 giants, 11 cyclopes, 79 griffins, 30 alchemists.
Quests and texts: Read with pleasure, and even reloaded to read the opponent's alternative answer. There are typos, but as they say, only those who do nothing make no mistakes.
Your interests, hobbies: Work, Heroes of Might and Magic I, King’s Bounty: The Legend,
King’s Bounty: Armored Princess.
What you want to add: I will wait with great impatience for the next masterpiece from the development team (be it an add-on, expansion, or a new KB), and I will be among the first to buy the same! If a Russian person takes up doing what they like to do, they do it with soul and full responsibility! Thank you Katauri!
www.handbookhmm1.narod.ru_main indicators
www.handbookhmm1.narod.ru_combat statistics
Sincerely, VDV_forever
Player Name: VDV_forever (since this is the player's name, not the character's :D )
Game Difficulty: Impossible
Character Class: Warrior
Level upon completion: 53
Stats: 30 attack, 30 defense, 9 intelligence, 106 rage, 57 mana
Score achieved: 1534
Playtime: 16 hours
Real-world completion time: Over 1 month (2-3 hours in the evenings after work)
Impressions of the walkthrough: I want to thank the developers once again for this unique product, which I continue to enjoy over and over, including King’s Bounty: The Legend. In this game, you managed not only to realize all my desires and ideas about a classic turn-based strategy in a new century using new technologies, but also to bring to reality what no one had managed to do since Heroes of Might and Magic I, 2, and 3! It is gratifying to see that our developers were finally able to create a masterpiece—a game that millions of fans of the same series waited for, but never received from a foreign producer. My deepest gratitude to you and your families.
One could go on and on about all its merits, but I still want to highlight the most important point for me:
The game features a unique, balanced combat system without random morale drops, luck, or abilities (as seen in Heroes of Might and Magic); battle repeatability is 100%!
I loved everything about the walkthrough! Most importantly, in this add-on, I managed to collect several sets of artifacts at once for the first time (which wasn't possible in The Legend), which certainly pleased me. The world building and character development are done in such a way that it makes sense to clear all islands, which I also really liked; as a result, only a few monsters (the weak ones on the map) remained alive. It became meaningful to play without losses, even if just for statistics, after quickly obtaining the 3rd rank. Total of 240 battles without losses (3-4 battles with losses: 1-2 at the beginning (in the training camp!) and 2 at the end against Khtau and Baal).
The new monsters are simply a masterpiece! I didn't part with the Royal Griffins for a single battle; it's just a pity that I never encountered Demonologists for hire.
Your game strategy: Randomness worked out such that at the beginning on Debir Island, I came across Royal Thorns (which I had already grown fond of in The Legend), Royal Snakes, + snake boots artifact, Inquisitors, and Archers—that's who I ran with.
Later, after opening the Rusty Anchor, Bolo, and Verona, my army consisted of: Evil-eyes, Beast-eyes, Royal Thorns, Inquisitors, and Royal Snakes; in some battles, I replaced Beast-eyes with Assassins and Royal Thorns with Trolls.
When I opened Tekron, my happiness knew no bounds; there I discovered Royal Griffins (they spawned in only one place!) who served me faithfully throughout the game! Returning to Verona and clearing it a bit, I hired Paladins, who also resurrected all my warriors until the end of the game! After hiring them, it became a banal clearing of islands. Roughly from the middle of the game, the army stabilized and looked as follows: Paladins, Royal Griffins, Evil-eyes, Beast-eyes, Assassins, with Trolls and Royal Thorns in reserve. I ran like this for quite a while until I returned to Terkon and hired Giants! I replaced Assassins with Giants and continued clearing. When I collected the Ogre set and bought the Royal Hammer, as well as the portrait of the Griffin King, I became practically invincible. Experiments replacing Beast-eyes with Ancient Ents, Dragons, or Lizardmen did not lead to the desired effect; morale immediately worsened, which was certainly not in my favor, so I finally formed this army: Giants, Paladins, Royal Griffins, Evil-eyes, Alchemists (Trolls in reserve—not needed), with which I ran until the very finale.
Taking into account artifacts such as:
- Royal Hammer +5 attack, -15% leadership requirement for Dwarves;
- Horn of King Borg +5 attack to all Dwarves, -10 leadership requirement for Dwarves;
- Ogre Set +2500 leadership, +6 defense, +4 attack, +20% damage to Giants, Ogres, and Trolls, +1 speed to Ogres, Trolls, and Giants;
- Assassin Set +20% critical hit chance, +20% to hero's base attack, -30% enemy attack at night and evening;
Miner's Helmet +500 leadership, +20% enemy attack at night and evening.
All key battles with leaders (Khtau and Baal) took place at night. Other battles were automatic and presented no difficulty after level 25.
Main tactics in battles:
1) Royal Griffins (RG1) fly to the middle of the battlefield, leaving 1 action point;
2) Phantom on griffins (PG);
3) Summon guards RG1;
4) Alchemists move 1 cell forward and hit at least 3 stacks with Poison Potion, poisoning everyone;
5) PG flies to the enemy shooters, blocking them from firing, and summons guards;
6) Hot Lava, or Battle Frenzy (if there are Fracons in the enemy army), or Egg in the mid-game stage (without Paladins).
7) Evil-eyes shoot painfully at the enemy or take control of someone;
8) Giants accelerate and jump, fully restoring mana and dealing significant damage to the enemy.
9) Paladins recharge the guards summoned by RG1!!! and resurrect everyone at the end of the battle. 10) Time Rewind can be used on Giants if the opponent uses Armageddon or other strike magic.
Note – since only the guards summoned by RG1 have action points left at the end of round 1, the AI most often attacks them; since the enemy has already moved, the AI is barely interested in them, but if it attacks RG1, it usually dies from infinite retaliation.
P.S. I never took Dragons, Droids, or Undead into my army!
Magic: Up to level 8, I had no opportunity to use it, as a Barbarian with magic runes has a lot of tension. After studying Distortion magic—which is all a Barbarian needs—things got more cheerful. I never found Stone Skin, just like the Demonologists and the "Thorned Circlet" artifact. I used strike magic only a couple of times to see how fire or poison works at the start of the game, hence the 1% damage with magic. Occasionally I used Battle Cry to get a reward, but I didn't have the patience for degree 3; I kept forgetting about it. Main magic used in battles: Phantom and Sacrifice (100%), Wake the Dragon, Time Rewind, and Rage Control (50%), Mass Haste (2%).
I tried Nature's Call, realized it wasn't for a Barbarian, and abandoned it immediately. A few times I tried to cast Avenger Angel and Magic Source on guards, forgetting that all magic is removed from them. Once I used Mass Accuracy at the end of the game against Baal. I never used any other magic once, as there was no need.
Unused scrolls in spellbooks (including travel books) 147, crystals 119.
Dragonling: Really liked it. Used it until the very end. When the hero was level 32, the dragonling was already 50, as I prioritized upgrading the dragonling's training to the limit. Since I saw these skills for the first time, I had to rely on intuition when choosing the right ones. In the end, I developed Wall—it helped a lot at the beginning and mid-game (sometimes I placed 3 or 4 walls per battle), and the way he builds it made me smile! Egg—black, red, and bone dragons with Royal Griffins handled many important and decisive battles; IMHO the most useful skill! In the final results table, to be honest, I expected to see bone dragons, as they hatched most often and wiped out numerous enemy armies, but we have what we have. Towards the end, I used only one ability—Hot Lava. Treasure Hunting almost throughout the game, a very necessary skill; dug up most important scrolls (Sacrifice, Phantom) and runes. Mana Accelerator was very helpful, and the Diving Dragonling crashed into the ground when there were dragons in the enemy army.
Crushing Blow was used only at the start of the game. Ball Lightning and Battle Frenzy were practically unused.
Squires: Once I took Jim Crowd (pirate at the beginning), I went with him until the end of the game, +700 to leadership.
Skills: Strength skills: all maxed out, except Caution (2)—ran out of runes; Rapid Fire (1), Power of Darkness (1), Tactics (0) turned out to be unnecessary.
Spirit skills: developed only those that gave experience, rage, mana and critical hit, Holy Wrath, Prayer, Spirit Power, Training, Absolute Balance all at 3.
Magic skills: Wisdom (3), Distortion magic (Phantom, Time Rewind, Haste) (3), Chaos magic (Sacrifice) (2), Order magic (2), Transmutation (3)—the most useful skill!
Rewards: Really liked them; I would be glad if this type of idea were supplemented with new rewards and more development stages. All maxed out, except Traps (0), Guardian Angel (0) not used, Iron Knight (2)—always forgot to cast Battle Cry since it wasn't particularly needed.
Enemy Heroes: Really liked the system of instant contract task completion. The heroes have interesting stories; it's a pity that you can't communicate with many of them. I left some alone in hopes of getting a contract. It would be good to see which heroes are quest-related and which aren't—i.e., you see a hero, right-click on him, and there, among other things, is the letter "Q" for Quest. I remember one hero at the very beginning, Hector Norb (level 10), who serves the Dominion on Scarlet Wind Island, Demoness Uldara on Elon, who loves to use Armageddon at the end, and another knight on Tekron Island, Sir Gwendum, whom I struggled to defeat without losses for a long time and only punished in the very end.
Bosses: I started killing bosses late, and perhaps that's why they didn't present much difficulty for me.
Spider (level 32) really liked it; new ability, web entanglement, + throwing fire spiders, after which you catch fire yourself, forced me to think about how to avoid losses.
Frog (level 33) was amusing; killed it on the first try without losses.
Gremlion (level 48) lasted 3 rounds; he didn't have more than that. Giants and griffins with 90% crit did their dirty work, without losses.
Driller (level 38) first made me laugh when I saw how much health he had, then slightly shocked me by burying 3 stacks of my army and tripling his own health; had to reload once more, without losses.
Khtau (level 51) After reading on the forum that Khtau can only be taken out by dragons or undead, I decided to stash all my favorite troops in the Lizardmen's castle, took Black Dragons, Ice Dragons, Bone Dragons, equipped a Singing Dagger and Bracelets of Rage, attacked... and died without waking up on round 6. Reloaded, took my team again: Giants, Paladins, Evil-eyes, Royal Griffins, Alchemists; studied 2 scrolls before the battle: Insane Rage and Smile of Fortune, and also read Giant's Birth, and so instead of alchemists, whom I temporarily put in reserve, I got Ogres! And with such a friendly company, I went on the attack!
Killed him on the first try (Giants, ogres, and griffins rule as always) and without any dragons! I had losses, so I had to replay until an acceptable result was achieved. But unfortunately, losses could not be avoided. Lost all ogres summoned via scrolls, 19 giants, 16 paladins, 65 evil-eyes. Killed Khtau on round 6, and spent the following 24 rounds restoring everyone with Paladins using Phantom. 11 Earth-diggers, burying themselves in the ground, attacked taking away 65 health units while I was healing. I liked Khtau more than all others.
Baal really turned out to be the strongest leader in the game and for good reason he was placed at the finale! The most difficult battle in terms of losses. Before the final battle, I studied all enhancing scrolls and summoned Cyclopes instead of evil-eyes. Thus, the battle lasted 6 rounds. In the first, Mass Haste, Gilbert's Mass Blessing, and off we went. We pressed with crits as a group, using Time Rewind every turn on those monsters that suffered seriously from Baal's sword. Thus, losses were: 16 giants, 11 cyclopes, 79 griffins, 30 alchemists.
Quests and texts: Read with pleasure, and even reloaded to read the opponent's alternative answer. There are typos, but as they say, only those who do nothing make no mistakes.
Your interests, hobbies: Work, Heroes of Might and Magic I, King’s Bounty: The Legend,
King’s Bounty: Armored Princess.
What you want to add: I will wait with great impatience for the next masterpiece from the development team (be it an add-on, expansion, or a new KB), and I will be among the first to buy the same! If a Russian person takes up doing what they like to do, they do it with soul and full responsibility! Thank you Katauri!
www.handbookhmm1.narod.ru_main indicators
www.handbookhmm1.narod.ru_combat statistics
Sincerely, VDV_forever