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King's Bounty: Armored Princess

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#47
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I also finished the game :)

Player name: Amelie WOLF64
Game difficulty: Hard
Character class: Paladin
What level did you finish the game on: 56
What characteristics: 22 attack, 31 defense, 23 intelligence, 110 rage, 79 mana
How many points did you score: 1298
Game time: 9 days
Actual playthrough time: about a month (played a little bit almost every day)

Impressions of the playthrough: Excellent game. The expansion is no less than Lords of the Realm. Only positive impressions. And what pleases me is that the game didn't crash even once. And the disk check for protection (at the start of the game) didn't interfere and worked quickly and reliably.
Your game strategy: At the beginning, the random game was a little disappointing. For a very long time, the coolest unit in the army was 3 Royal Thorns (and nothing else was available). Until the Rusty Anchor, the troops were Royal Thorns, archers, inquisitors, beastmasters, royal snakes (thankfully, I bought snake boots at the beginning). Then, with the help of a scroll - Call of Death, I raised 49 vampires. I started going with vampires instead of Royal Thorns.
The main thing is to get the Great Strategist medal of the 3rd level as quickly as possible at the very beginning of the game, which gives +1000 leadership; for this, I tried to conduct battles without losses. I trained the dragon to level 3 (+60% experience for it), plus the dragon slayer medal (another 10%).
I cleared 4 islands, sailed to Verona - of the new neutral creatures available for hiring, there were demonologists....and nothing interesting nearby. I decided to make a move - when I got the scroll of the Isle of Elon, I sailed there, without battles I stole another scroll of the Isle of the Nameless...I quickly sailed there too (to the Nameless). There I took Gaudi as my assistant, bought 4 black dragons in stock, stocked up on simple and ancient vampires, plus the Blooddrinker sword (for the vampires) and the Necropolis Hand (experience in battle). I returned to Verona again. Approximately at this point, I downloaded patch 1.1.
I started going with two squads of vampires, inquisitors, demonologists, and black dragons.
Although there was little rage and mana, this did not prevent me from quickly leveling up the dragon. So it overtook the hero in development level by almost one and a half times for a very long time. All thanks to the inquisitors - due to their Holy Wrath skill, they constantly increased rage in battle, and a little later, when I learned the Phantom spell, I summoned several phantoms of inquisitors.
I primarily pumped up the dragon with: egg and dive attack! At the beginning of the game, archers slowed down (then burned), beastmasters put to sleep, and royal snakes, together with the snake boots, took out everyone.
So I cleared Verona (except for Demension and the tournament fighter) and Montero (except for the Driller).
When leaving Montero, I decided to take the Dragon Lair by storm with a level 29 hero, and the dragon at level 44 (about 80 in total, black, red, and green). I took meat and 4 black dragons...which were the only ones left in the end, plus one squad of meat resurrected after the battle.
There (in the lair) I hired three squads of different dragons.
In the end, with such an army, I went to the very end of the game - black, red, emerald dragons, inquisitors, and vampires (later I replaced the vampires with higher ones). With such an army, I defeated everyone almost without problems, although there were some long battles.
The tactic was as follows. If red or black dragons were killed during the battle, I healed them at the end of the round, and the phantom of the inquisitors resurrected them, so that there would be +1 dragon, even if not with full health. I tried to defeat almost all enemies on the battlefield as quickly as possible, then I left one enemy squad, slowed it down (or a squad of enemy archers, but so that there were very few of them left), and then slowly restored my losses in the battle. Inquisitors with phantoms generated rage, the dragon generated mana-accelerator...and so on until the entire army was restored. Sometimes I generated about 300-400 rage and 200-300 mana in one battle (with low hero stats - 50-50 rage and 40 mana...for a long time).

Magic: I didn't use combat magic, mainly - slow, healing, stone skin, phantom, restoration, later - sacrifice (so as not to run to other islands and not buy troops for myself as soon as leadership increases). Later - armor of god and time reversal (a super spell, especially for level 5 units)! Rarely - haste and war cry (mass).
Dragon: I used it very actively. In the end, it overtook the hero - it became level 58. Mainly - egg, dive attack, battle frenzy, and treasure hunter.
Retinue: I took Gaudi at the early stage. I started going with him from Verona...and I finished the game with him.
Skills: I didn't pump strength much, mainly the dragon and rage (later - attack with caution).
Spirit and Magic - almost completely.
Awards: Mostly all medals of the 3rd level, except for - trapper (1st), guardian angel, and warrior of light (2nd). I really liked the bonuses from most of the medals!
Enemy heroes: I don't know what to say. In fact, they were all invincible or deadly....but in the end, they were still defeated without losses. I can't single out anyone in particular.
Bosses: I defeated the bosses in the wrong order.
Spider - (5th day of the game). Amelie level 32, dragon - 47. Troops: 5 black, 6 red and emerald, 61 demonologists, 92 inquisitors. A long battle...but without losses. It turned out to be difficult, as it put the attacker in a web.
Frog - (6th day of the game). Amelie level 37, dragon - 50. Troops: 8 red and 6 emerald, 104 inquisitors and 140 vampires. Also long and without losses (although faster than the spider).
Cthulhu - (7th day of the game). Amelie level 46, dragon - 55. Troops: 12 emerald and 291 vampires. For the battle, I naturally took the Singing Blade. I specifically took only 2 stacks in the army. The vampires stood in the center of the map and distracted everyone (under stone skin), and the emeralds (under stone skin and armor of god), each round hit in melee with a painful blow (without a response). I periodically healed the dragon. (I didn't use time reversal or wrath control). The battle lasted 60 rounds. Losses - 1 emerald dragon, which I lost immediately in the 1st round during Cthulhu's massive attack.
Zilgadis - (8th day of the game). Amelie level 51, dragon - 57. Troops: 11 black, 14 red, 15 emerald dragons, 159 ancient vampires (total 4 stacks, I left the inquisitors in reserve). I took the diploma of a spellcaster. Weapon - for critical hit and protection from magic. Battle - 27 rounds, no losses.
Only starting with this boss, before the battle, I began to put on additional bonuses that give travel scrolls.((
Driller - (9th day of the game). Amelie level 54, dragon - 58. Troops: black, red, emerald, inquisitors, and ancient vampires. The battle lasted 3 rounds. The boss didn't have time to do anything, he just retreated back each time...until he was killed. (But when I was in Montero in the middle of the game and the hero was level 20-something....I didn't fight him)
Baal - (9th day of the game). Amelie level 55, dragon - 58. Before the battle, a bunch of bonuses from travel scrolls (including +20% leadership). Troops: 15 black, 19 red, 20 emerald, 386 inquisitors, and 177 ancient vampires. The battle lasted 15 rounds. Gilbert's troops were quickly defeated. The main striking force turned out to be emeralds and a few inquisitors. The emeralds often hit twice in a row in melee, and then I restored them with time reversal. Few losses.
Quests and texts: I didn't read them carefully, sometimes I just scrolled through them.

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p.s. 272 battles without losses!
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