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Also, I wanted to add that in the leadership skill tree, you can take an ability that gives you 20% more summoned creatures.
Делай вещи, дела-делай вещи и не залипай!8)
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I wouldn't say it's a very good ability. Just an immediate summon of 30% of the creatures? Not that strong. But lowering the morale of all enemy units! That's great! Or am I missing something?
I would also like to add that you can take an ability in the leadership branch that gives you 20% more summons. ;)
I suggest making it so that the super ability can be obtained with less effort. Because in regular maps (even super-duper giant ones!), it's almost impossible to get it!
The developers have stated this many times!!! The special ability is intentionally made unattainable!!! Because it's not mandatory!!! If you played the game as best as you could throughout, you'll receive a bonus at the end in the form of this ability!!! And, as stated in the developers' responses, THEY ARE NOT PLANNING TO LOWER THE BAR!!!!!!!!!!!!!!
Then what's the point of it? If it's unattainable? I don't understand the developers. I haven't achieved a single super ability in the campaign! Let alone on a map? Especially just one?
No, the developers didn't quite get it right; it would be better if it were a little more accessible... Otherwise, it's the same whether you have it or not; you still won't get it...:(
I have another question: WHERE ARE THE BARBARIANS???? :mad: :mad: :mad:
They have always been one of the oldest and strongest factions in HEROES...
Both in the 3rd and 4th games, they were among the top three strongest!
If you're going to create a Barbarian faction, it should be an alternative playstyle, something that balances out the magic-focused factions.
Yeah... the High Elves are a bit underwhelming... :(
But Railag and Agrail are awesome!!!
And Zephyr!
and Kha-Belekh!!! (just kidding)
And of the female units, only the Necromancer and Shadia are decent... :(
Ylthin - it's decent, Unicorns tear everyone apart or blind them later - it's fun :D