Skip to content

Posts from Reports on online games and their confirmations (Spring 2009 season).

5.0 (2 ratings)
User Avatar
17 years ago
Auto-translated
Hermit (red, Dungeon, Shafts, Shafts) def SEM 56 (blue, Rampart, Ivor, Ivor) jebus cross 214
Thanks, I decided to have some fun and play on Jebus (I've only played once)...
The turn took 6 minutes, and after opening the saves, I was very upset that Vova didn't use his time effectively...
As for me, I only figured out what was going on in the second week. In my opinion, such an easy win should have been secured....
On turn 212, after breaking through the defenses, I appeared on Vova's base and instead of taking a couple more Pandors and another Utopia, I teleported to the capital. There I settled in and waited for guests...
P.S. I didn't like the map, 6 minutes per turn is too long.
In reply to OUTLAW
User Avatar
17 years ago
Auto-translated
OUTLAW
OUTLAW (blue, Fortress, Westan, Westan) def Dubrovin Pavel (red, Castle, Waleska, Shakti), 1-2-4, 2SM4d(3)
Confirmed.

It's a pity that out of all the restarts, this respawn turned out to be the worst.
Barely managed to build Horsemen in the Stronghold by draining all resources. Took the poorest secondary town of the Fortress. Going through the wilderness, seeing chests, I headed for the secondary town, but it was already occupied. Seeing no prospects, I decided to die in the Conflux secondary town.

Thanks to Igor for the game!
In reply to vbn
User Avatar
17 years ago
Auto-translated
vbn
vbn (blue, Dungeon, Shakti, Shakti) def Avern (red, Fortress, Tazar, Tazar) 2SM4d(3) 2-1-4.
Confirmed. He maintained a good pace for three weeks, then got tired and started losing troops.
Thank you for the game.
User Avatar
17 years ago
Auto-translated
bRitvo4kA (blue, Tower, Neela, Janova) def Hermit (red, Dungeon, Shakti, Shakti), Balance, 213
Played the entire game without logistics. Through a rather poor respawn and one secondary skill, I develop into a capitol.
Then I take Griffin Conservatory 1, capture several more towns. Economic superiority allows me to recruit all troops, unlike my opponent. On the last week, I build marketplace and buy boots, a ring, later also purchased plate mail +1 to all and shield +3 so, but they didn't have time to be delivered, Shakti attacks ...


Thanks for the game!
In reply to Avern
User Avatar
17 years ago
Auto-translated
OUTLAW(red,Fortress,Tazar,Mephala) def SEM 56(blue,Castle,Valeska,Valeska), 2SM4d(3), 1-4-4
Starting with flies from the native hero, Mephala arrived second; I hit 2 crypts - one with Tazar, the other with Mephala. There is a hive near the city; using same-day scouting, I spotted a Tower external dwelling at the end of the high-speed roads...
4 heroes..113-fighting my way to the external dwelling through mud, really hoping for Dungeon, since there's a giant external dwelling on the snowy respawn, and a stable ahead on the road. But it turns out to be Necropolis(((
114-hit 20-49 mages on the road guarding a pillar and an artifact, turning back(((.115-tried to bypass via the mountain, spotted 2 hives and a metro in the treasure zone. Tazar took Archery and Tactics; I couldn't resist and grabbed a scholar who gave me Scouting... annoying... Mephala spotted a corner of the Dragon Utopia on the opponent's respawn..
116-maneuvering, planning to transfer the army to Mephala for the dwarf mine. 117 - checking the dwarf mine(10-15), trying to break through(15) and taking a serious beating there - came out with one wyvern and 8 lizards... but at home - 1-6 with Castle...
121-crypt with 5 vamps, Mephala and Tazar visited the stables, Tazar targeted the first hive...122-6 wyverns from the hive..Mephala is heading to the hive on the native respawn..
123-broke through the metro into the treasure zone, spotted an artifact and a hive behind 10-19 angels, and Pandora's box behind some medusas...
124-returned from the treasure zone for the hive(8), Tazar grabbed Earth Magic in the 5th slot..125-Mephala breaks the guard of the 3rd hive - 20-49 pits with heavy losses((, hive(4), got Earth in the 4th slot, block to the external dwelling broken...
126-crushing the Tower, Mephala and Tazar are heading to the stable. 127-Mephala spends the night at the stable, Tazar is nearby... Decided to set Mephala as GG, home - no changes..
131-Mephala starts from the stable into the treasure zone, Tazar after the stable spends the night before the mages(already a horde) at the Necropolis...
132-breaking through the mages, crushing the Necropolis, Mephala spends the night in the treasure zone...133,144-Pandora's box for 10k gold, hive(8), Pandora's box(for exp). 135-behind a crowd of gr.vasily I take a shield+4 all, got beaten up fully by own kind without mass slow(((, hive(4). No Dragon Utopia, decided to try taking the blue capital on 141, since based on the money layout in the tavern - their angels would be spawning at the end of the week. Wanted to try and get a new angel growth...
136-Pandora's box for 10k exp, heading to Tower to learn slow and replenish mana. It turned out that upgrading wyverns is unrealistic now due to lack of mercury, and without logistics on 141 I might not have reached the opponent's capital. Anyway, changed my mind, decided to prepare more thoroughly...
137-heading to Necropolis, spending the night at the stable. 141-wyvern upgrade, Mephala is speeding up on flies near the ГО, afraid of being spotted...
142-breaking through the ГО, taking Castle with half of the troops unredeemed!!!, spending the night there; the tavern says my army is weaker, a bit sad....
143-buying all monks(15 pcs) and oh miracle!! the tavern says my little army will be stronger now))). Fought a bit with scouts, sent a couple from each side to their ancestors.... While sitting in Castle with Mephala, bought another 30 gr.griffins... A scout appeared on the road from the opponent's Necropolis external dwelling - clicking him showed that the main army was there yesterday, meaning Valya is on that side too...
144-decided to go that way myself, taking out this scout on the road... Valeska attacks on her own (+1 speed), although she could have passed me by and taken her capital back (exp.log+high-speed roads). Mephala lvl 16(15-15-7-70) vs Valeska lvl 19(10-24-10-110), red ball kept in reserve....
Was very afraid of explosion or other strong magic, but it was fine... In battle I decided on a stack of 39 gr.wyverns, exp.attack with defense (given Valya's lack of such skills) and Mephala's natural resilience, as well as morale(+5) and luck(+4) helped greatly....
P/S: if I hadn't arrived early, the outcome of the game would likely have been opposite - the blues had a great layout with 2 Dragon Utopias, 2 treasure zones nearby.....
Thanks for the game!!!
____________________________________________
How Long Will They Mourn Me? Tupac Amaru Shakur
http://zvezdi.ru/catalog/P/2pac.html
In reply to bRitvo4kA
User Avatar
17 years ago
Auto-translated
bRitvo4kA
bRitvo4kA (blue, Tower, Nella, Yanova) def Hermit (red, Dungeon, Shakti, Shakti), Balance, 213

    I confirm. A well-managed economy is the most important component of a successful game on the Balance map. After developing a good economy in the early game – two town halls, three castles – I focused on an early rush to the Treasury. I managed to break through to the Treasury from three sides on turn three, but everywhere at the very beginning, Cyclops blocked the path to the Treasury, and while breaking through with upgraded Hydras, I lost quite a few troops, and in general, I was left with only archers, and I didn't have enough money to recruit Scorpions. Meanwhile, Yanova captured two of my cities, and my economy was severely weakened. Then she captured my home town as well; I needed to attack, but I had no money at all. All the Minotaurs and Dragons were in the city. The Shaman, unfortunately, only knew the basic wisdom, but there were enough resources for a Grand Mage 5, and he had 120 mana and only knew the advanced Fire magic, while the Grand Mage 4 was a Berserker... A significant advantage in troops, knowledge of ranged attacks, and a large number of archers left me no chance, even though Yanova's magical power was only 1.

    Thank you for the game. I definitely need to try to play better...

User Avatar
17 years ago
Auto-translated
OUTLAW(red, Fortress, Tazar, Tazar) def SEM 56(blue, Castle, Valeska, Valeska), 2SM4d(3), 1-4-4
I confirm, just not having any luck at all today...
Otherwise everything was going great...
112, 115 dwarves for 75 dwarves, at 116 Valeska has expert earth....
By 124 she is already level 13...
By 134 already 17 with 5 angels and 2 Dragon Utopias in perspective...
At 142 I'm standing near the Dragon Utopia, Mephala takes my main Castle, got nothing in the Dragon Utopia, attacked and lost, it is what it is...
Thx for the game, got a good lesson, seems I lack experience...
P.S. I apologize to Igor for behaving childishly in ICQ, I'll try to keep my emotions in check....
User Avatar
17 years ago
Auto-translated
SpiriTT (red, Inferno, Pir, Pir) def. Soroka (blue, Castle, Valeska, Valeska) 145 2sm4d(3)
A familiar secondary skill, and 20 Efreet. GG.
Thank you.
User Avatar
17 years ago
Auto-translated
SpiriTT(red,inferno,Pir,Pir) def Soroka (blue,castle,Valeska,Valeska) 145 2sm4d(3)
A familiar secondary map, and 20 efreets. GG.
Confirmed. Thanks for the game.
User Avatar
17 years ago
Auto-translated
Wlk777 (red, Dungeon, Shakti, Shakti) def Drunkenstein (blue, Castle, Valeska, Valeska) 2sm4d(3) 125 On turn 114, I saw an enemy near a neighboring spawn point, protected by a group of weak units. I thought there would be a stalemate, but it didn't happen. I decided to rush, and although it wasn't executed perfectly, I still won quite confidently. Thanks for the game.
In reply to Wlk777
User Avatar
17 years ago
Auto-translated
Wlk777
Wlk777 (red, Dungeon, Shakti, Shakti) def Drunkenstein (blue, Fortress, Valeska, Valeska) 2sm4d(3) 125
and thank you too :)
In reply to vbn
User Avatar
17 years ago
Auto-translated
vbn (blue, Fortress, Tazar, Tazar) def Entomb (red, Stronghold, Gurnisson, Gurnisson) 2SM4d(3) 2-1-6.

On the 1st turn, 1-6 in the castle.
On the 2nd turn - hydras + a hidden wight.

The roads are slow, and the resource spawn is terrible.
And they crammed Tazar with wisdom in the 3rd slot and ranged attack in the 5th, but no logistics or pathfinding, and the exit from the swamp leads to rocks and sand.
In general, after taking 2 utopias, there was nothing left to do but go to Gurnisson, although I would have liked to play a bit more.

Notably, in the 1st utopia, the maximum level hero received 3 artifacts from the Thunder of the Titans (instead of armor, there was another shield).

Thanks for the game!
User Avatar
17 years ago
Auto-translated
Pit for LM (red, Castle, Valeska, Valeska) def Oelm (blue, Fortress, Tazar, Tiraxor), 2sm4d(3), 131. Couldn't play in the tournament on the fixed map, decided to try sm4d(3). Excellent start - 35 archers, built, Bron has 7 basilisks. Roads are slow and there are many of them. True, there's no money to be seen. I break through the golems to the grass, take the Conflux on 112, and a stable along the way. I wandered around there for a couple of days - nothing. I return to my Castle to take the dwarf warehouse, and on 115, I take the minimum. I broke through to the snow, but didn't go that way - there's a block there. Instead, I go through the wilderness to a prison with a mage, a chest, and a crypt with 5 vampires. I got some gold and built riders with a Stronghold and griffins. I found boots of speed. Valeska has tactics. On 121, I bought riders, archers, spearmen, and a hero, killed a horde of demons, took the dwarf warehouse for 15, a demon lair for 40, then attacked a horde of monks - 40 of them + 10 fanatics, but they were easily killed, I lost 1 basilisk and 1 griffin. I go to the hive they were guarding - and there's a maximum... But I only have 35 gremlins, 5 riders, 6 basilisks, 6 griffins, almost 50 spearmen, 1+1 gremlin, no book, no combat skills, and no stats. And there was no morale in the battle... I thought I was going to lose, but 2 riders survived. I have 10 swordsmen, 10 griffins, and 50 archers in reserve, that's good. I take a conservatory for two - another rider died, and all the griffins. I move the army to the snow and take another hive there - it turns out to be for 8 wyverns. Good, it's time to go to the treasury. On 123, through the snow portal, I get to the lava, and take a hive there. Then, for a horde of trolls - Pandora for 15000 experience (even more - training was upgraded), they immediately give expert logistics, excellent. On 124, I take another Pandora for the unicorn den - there are 70 hobbits. For 20+ mighty gorgons, I take the first artifact for stats - armor of wonder. I see two utopias and a hive with the book of air behind the black dragons - but it's too early. On 125, I go to the coliseum, take 2 Pandoras for experience for a hundred monks, and find the sphere of air behind the dendroids. I see the necklace of heavenly bliss behind a horde of cyclops, but I'm "not in a hurry to lose" © Paladin, I rush home to repel at least some gold from the nagas. Valeska is already level 19 with expert earth, but there are no suitable spells at home. On 126, Jeditta takes the Dungeon in the Dungeon with 2 angels, and Valeska with the rest - the naga bank, it's a pity that it's the minimum. In the Dungeon, in the guild, I get both the shield and the stone skin, and on 127, I go there, double my mana, and move a little away from the city, the army goes to take the hive near the Conflux. But then I am attacked by Cult. I have to bribe them with an angel on tactics. Cult with an army remains near the Dungeon, where Valeska covers them on the next turn. The advantage in stats and army was significant, our losses were minimal. Thank you for the game.
In reply to Pit for LM
User Avatar
17 years ago
Auto-translated
Pit for LM (red, Castle, Valeska, Valeska) def Oelm (blue, Fortress, Tazar, Tiraxor), 2sm4d(3), 131.
I confirm. It wasn't my day.

I got involved in some kind of adventure with only one road to the Gate of the Underworld. I was heading to 113 via a rough path with a good army, and there should have been a passage to the adjacent territory. But no! There was a treasure zone covering half the map. I also wasted some time with a chain of events, and took Consul on 122 instead of 121. It was already clear that things were going badly, but I hoped for Peter's slowness. In vain. :D I moved the army into the underground passage while Tiras became the main hero, as Tazar was a drag throughout the game. I grabbed a nest of red dragons, and then I spotted Valeska on an angel. I decided to take a risk, as it was clear that there was nothing to be gained by playing normally. I took the secondary settlement, and then I wanted to buy Tiras and try to catch up with Valeska, and most importantly, the army, which could be nearby. And I was unlucky twice. First, Peter built a Guild and a well instead of a tavern, and since I was blue, Tiras didn't work out. Second, the army was far away. So, Valeska bought herself out of the dungeon, and on the next turn, with a lot of movement points (logistics + boots + stables), she reached the secondary settlement from the castle in one turn. Too bad, but the game didn't go well today.

Oelm (red, Swamp, Tazar, Tazar) def HeadHunter (blue, Dungeon, Shacti, Shacti), 221.

I decided to experiment and play a "development" game. I was 6 days behind the usual pace. On 142, I took Utopia with control, and then quickly devoured the blue player's treasure. I tried for a long time to collect the Father Dragon's armor, but I couldn't find the breastplate on the map, so I decided not to torture my opponent and attacked. Tazar, level 23 (15-31), red spell 68, and a group of vivacious creatures became an insurmountable obstacle for Shacti's overlord.
In reply to Oelm
17 years ago
Auto-translated
gen(red, Conflux, random-Labeta, Labeta) def Soroka(blue, Kaitlin, Kaitlin), 2SM4d(3) 131(132)
Starting mage hero.
On day 1, I see the Legion's outposts, I repel them with a magic arrow from the guild, and I go for mana.
Days 2-3, I capture the Mage's Crown (+4), and replenish mana.
Day 4 - I clear the guard on the Lava Pit (Vasily), along the way I find an Inferno castle, but it's behind a group of Crusaders.
By days 5-6, I gain Earth experience, and I see my opponent.
In the castle, due to a serious lack of resources, I only build 1-4... and I didn't really push it, because I would have defeated the centaurs on 2.1-2.2 and flown to my opponent with a 70-damage arrow.
2.1 - The opponent destroys the centaur horde and stands near me.
2.2 - I defeat the opponent without losses (slow experience + ballista)...
Towards the end of 2.7, I break through the guard on the Refugee Tent, and on 3.1 I check it... nothing :(
I let the opponent build a bit more, 3.1(3.2) - I defeat him with his brood in the castle, with a lightning bolt dealing 135 damage.
Thanks for the game, it was very fast.

Statistics

Welcome our newest member: recijeb