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Pit for LM (red, Castle, Valeska, Valeska) def Oelm (blue, Fortress, Tazar, Tiraxor), 2sm4d(3), 131.
I got involved in some kind of adventure with only one road to the Gate of the Underworld. I was heading to 113 via a rough path with a good army, and there should have been a passage to the adjacent territory. But no! There was a treasure zone covering half the map. I also wasted some time with a chain of events, and took Consul on 122 instead of 121. It was already clear that things were going badly, but I hoped for Peter's slowness. In vain. :D I moved the army into the underground passage while Tiras became the main hero, as Tazar was a drag throughout the game. I grabbed a nest of red dragons, and then I spotted Valeska on an angel. I decided to take a risk, as it was clear that there was nothing to be gained by playing normally. I took the secondary settlement, and then I wanted to buy Tiras and try to catch up with Valeska, and most importantly, the army, which could be nearby. And I was unlucky twice. First, Peter built a Guild and a well instead of a tavern, and since I was blue, Tiras didn't work out. Second, the army was far away. So, Valeska bought herself out of the dungeon, and on the next turn, with a lot of movement points (logistics + boots + stables), she reached the secondary settlement from the castle in one turn. Too bad, but the game didn't go well today.
Oelm (red, Swamp, Tazar, Tazar) def HeadHunter (blue, Dungeon, Shacti, Shacti), 221.
I decided to experiment and play a "development" game. I was 6 days behind the usual pace. On 142, I took Utopia with control, and then quickly devoured the blue player's treasure. I tried for a long time to collect the Father Dragon's armor, but I couldn't find the breastplate on the map, so I decided not to torture my opponent and attacked. Tazar, level 23 (15-31), red spell 68, and a group of vivacious creatures became an insurmountable obstacle for Shacti's overlord.