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Posts from Reports on online games and their confirmations (Spring 2009 season).

5.0 (2 ratings)
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#571
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SpiriTT (blue, Tower, Thor, Thor) lose Oelm (red, Inferno, Pyre, Pyre) 121 2sm4d(3) I understand that the adjacent thread is about this game — I confirm and congratulate Oelm on the "victory" and the rating points.

Added 17 minutes later
The opponent sent about 4 proposals to finish the game — twice I was at work at that time, twice I had already started another game, or was waiting for an opponent I had previously agreed to play a tournament game with. During the game, I made a Naga at the Citadel or at the Fort — I don't remember exactly, there were 2 or 3 external dwellings of Gremlins. Around day 3-4 I reached the Barbarian — secondary hero — and there were already reds there, I wanted to go back for the Gremlins and replenish mana. That's all. That's my excuse. I wonder how Pyre would have reached my castle through the snow in 1-2 days? Anyway, you earned the rating, well done!
ну это вообще всем аргамездец!© Kash
без авто:smile20:
Человек - игрушка Бога. Этому - то и надо следовать. Надо жить играя.
Платон.
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#572
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KostyaN (red, random Castle, random Adel, Moner) def Drake22 (blue, Rampart, Ivor, Kirr), 2sm4d(3), 211.
I confirm, it was a tough situation, and he lost on neutral territory at the beginning, although it was already clear there. Thanks for the game.
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#573
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2Spirit:
1. Actually, the conversation wasn't just about you; there are 2-3 other people in the same situation.
2. I usually agree to play until the end, but you initially agreed, and then decided to end the game on turn 121.
3. But everything is fine here; situations happen. However, since then, you haven't contacted me once, even though your reports and updates appear in the thread.
4. When I suggested finishing the game, you never offered a time that would work for you. That's not everything, but it's enough.

5. Earning rating points – let's say that's the case, although the problem is broader, similar to the issue with unconfirmed reports.

The main thing is that, in my opinion, the map is won. I have a hidden stash of devils, pits, and demons on turn 121, and I think I also have some golems, plus 3 guardians are revealed. The army you have won't be able to take the guardians, and it will lose to my army. Naturally, this means around 6-9 angels on the second week, and I don't see what you can do against that.

I'd like to attach the save file, but I think my last one is 116, so if you have it, you can upload it.

No offense.

Therefore:
Oelm (red, Inferno, Peer, Peer) 121 2sm4d(3) def SpiriTT (blue, Tower, Thor, Thor)

P.S. I haven't opened the map, so I don't know the exact situation
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#579
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Dubrovin Pavel (Red, Rampart, Kirry, Kirry) def Hermit (Blue, Fortress, Tazar, Tazar), 2sm4d(3), 2.1.6.

No free elves arrived. No money buildings either. But the Dragon Utopia is on the respawn.

On the first week - took the Centaurs' external dwelling, painted it, but didn't buy out the Elves from their external dwelling. Ran in the wrong direction toward the Dungeon. Broke through 3 guards, including those in the Treasury, but near the Dungeon the road was blocked by 50-99 Dragonflies, so I return with only 15 Centaurs and 7 Elvises. Due to lack of funds - Horses are in the Stronghold, money is 0.

On the second week - barely managed to put up a Castle. Took another external dwelling of Elves, Pegasi, Wood Elves. Slipped into the Treasury, spotted the Dragon Utopia, 3 Hives behind decent guards and 20-49 Giants, Helmet for All.

On the third week - native secondary town, that's where there was a ton of cash (2 Dwarf dwellings, 2 Crypts, Meadery).

On the fourth week - Dragon Utopia Three on home turf (Book of Air, Boots of Levitation, Crown of Dragon Teeth). Hives, Helmet for All, Dragon Utopia Three (Shield +4 for All, Necklace for All, Book of Fire). Built up native secondary town.

On the fifth week - Golden Bow, external dwelling of Unicorns, another Dragon Utopia Three (Holy Sandals, Resistance Sandals +15, something else), flew over ГО, took Vladimir's Main Fortress, using Air sight I go where the Heroes are. Took his Tower secondary town by diving into a Teleport, there it showed 4 more Shields (opponent's Heroes). Reached Tazar. GB and parameters were decided with Power.

Thanks to Volodya for the game!
С истиной где-то рядом...





Лето 2010.
#583
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I'm writing 2 reports in 1 topic, because 1 game was quite fast.

Game 1.
gen (blue, Conflux, rnd - Ignassa(?), Gunnar) def Kash (red, Castle, Valeska, Valeska) 2sm4d(3), 112
Took a restart on 113, then opponent on 113 and on 111, then me on 111 :) I might be wrong about the order, but all restarts were taken.
We play. I take Gunnar into folders, and then news of surrender arrives - as it turns out later, the opponent lost to neutrals.

Game 2.
gen (blue, Tower, Thosar, Thosar) def Kash (red, Castle, Valeska, Valeska) 2sm4d(3), 234

After mutual restarts (though I had one saved for 113), initially without built Gargoyles and without a 3rd hero for Tower. But we play...
A bird in the hand is worth two in the bush.
111 - upgrade for blues, 1 Griffin Conservatory visible.
112 - everyone scatters in all directions, I lose some blues from the army. Scouting area visible. Built Gargoyles, gave them to the left hero to kill the stack of Skeletons.
113 - Revealed the scout area, another 1 Griffin Conservatory visible. And a Dragon Utopia, which is pleasing. And a road. To where - not yet clear (as it turned out later, the native castle. Lucky). Mage Guild built. GO visible - a horde of Manticores and a horde of Cyclopes.
114 - A noob with 9 Gargoyles loses to skeletons - quite stupid). The main hero with replenished mana goes to finish his job) Another noob with Arrow goes to scout what castle is above. Golems.
115 - A noob with 1 Gargoyle and Arrow - "bravo to him", defeats a solid castle guard) - nicely fit.
In the 2nd castle, Gargoyles are upgraded (probably stupid, since money is scarce). With them, he goes to clear what he can - a mill.
116 - Killed the Skeletons, opened the passage behind a stack of Harpies (upgraded) or a stack of Orcs. Passage to the underground - King. Griffins. But attacking is also scary... with just the blues :) Waiting for the end of the week. Mages without a Citadel... no money. (of the money buildings, only the Naga Bank is visible)

121 - Break the Harpies. Army - 10 Mages, about 50 Blues, a Gargoyle)
122 - 2nd city captured - Castle. The 2nd hero with Arrow buys Blues and the remains of Gargoyles - to hit the Crypt, restoring mana along the way. Finally, Sulfur for Nagas is found :) Yes, and most importantly - the scouting area revealed 3 more Griffin Conservatories. We live.
123-124 The noob takes the Crypt with considerable losses. 1 Griffin Conservatory - Trog.
125 - Attack the Spirits. The pests drain all mana, thankfully Arrow costs pennies. The Spirits gave a hovel with economy, 3 noobs go there to raise money)
126 - Second Griffin Conservatory - for 2 Angels. I prepare to clear it.
127 - I set up a chain for the Griffin Conservatory.
Total by the end of week 2: a weak hero of level 6(!!!)... with Water and Armor - there wasn't really anyone to fight. But with a more or less normal army at the start of the next week. In the castle - 1-7 + Citadel.
Somewhere around here I saw the opponent for the first time =) It became scary, because the development is weak.
131 - Took the Griffin Conservatory (losses BIG - the Griffons went berserk and killed 2 Giants(!) and many Gargoyles, gave 1 Angel to a noob, clearing everything in his path. I trudge to the only still unexplored Griffin Conservatory...
135 - Another 2 Angels. Total 3. Even with a chain and run-aheads - very slow.
Going to the Naga Bank.
137 - I'm at the Naga Bank... maximum stats, no Slow, and on snow I decide not to risk it.
Total for week 3 - Town Hall in the main castle, thousands in 2 castles. In the 2nd Tower - 1-4 (no Citadel, NO money).
141 - Take the Naga Bank, buy out the rest. Nagas in the 2nd castle. I go to the 3rd Griffin Conservatory with 2 Angels. Simultaneously upgrade all Nagas - total 9.
142-143 - 5 Angels in the pocket. I go down, breaking through a passage to the treasure zone along the way, looting a medusa nest (medium) and getting the Angel's Bow.
144 - Capitol in the main. No crystals for Djinns.
145 - A nook scouts the area behind a pack of Hydras.
145-147 Town Halls are built, in the 2nd Castle - a Castle (still no crystals for Djinns). A nook scouts 2 more Dragon Utopias (one of which turned out to be under the border), the Book of Earth under Fire Birds. The main hero goes to the 2 remaining Griffin Conservatories, where he stops at the start of the new week. :p
Very slow. The chain.
211 - PLAGUE :eek: Which significantly spoiled my plans - about 25% of the troops were not bought out in the main... The main hero, not without losses, gets more Angels, total 12. I give 1 to a noob (who leveled up to 9, until he met the opponent's main hero), I could have given 1 more Angel.
212 - Stupidly lose 1 Angel to a horde of upgraded Monks (they are very angry), afraid to go to Hydras without Blind and Mass Slow. I crash into the nearest one where there is Blind.
214 - Take a Hive (6), kill the Hydras. A Shield +4 to All is visible. Easy
:D.
215-217 - Take the shield. BUT then the opponent's main hero appears... apparently with Dimension Door and Flight, as it turned out later. What to do - unclear. Won't have time for the chain, unlikely to scatter either.
221 - Opponent ran away (apparently to buy troops). I decide to take a Dragon Utopia (next after the minimal one) behind upgraded Trog Medusas, where I get Flight. According to the rules, Flight cannot be used... so in one of the castles (secondary) I urgently build a guild - I have to trade all resources, even gold from Utopias comes into play :smile40: The Utopia gave a Titan's Cuirass, Bracers, and some small items.
A nook opened another 1 Dragon Utopia (here it is - happiness) and a Sulfurus Lair (where the Acid Dragon is).
222 - Opponent appeared. Still far (actually, 1 turn away from me, as it turned out). Mild panic. :confused: I take down a few Spirit Dragons, they gave magic. Good magic. But since I got Wisdom as one of the last (either it's advanced, or even basic), I left it there... At the Wyvern Black Market, I buy a Cuirass +1 to All Skills.
223 (?) - 224 Second Dragon Utopia (minimal) behind a pack of Angels, I beat them, get - I don't remember, in short, from 2 Utopias gave a useful necklace.
All resources go to the Magic Guild. Rules above all, right? :smile40: But due to lack of time, I don't manage to buy the Acid Dragon - I stop right on the external dwelling.
The opponent's main hero appeared (from the subway). He climbs out and stops 1 Town Portal away from the castle - where all the troops are bought out, thankfully with my money after 3 Dragon Utopias it's easy.
As it turned out later, Expert Air Magic allowed him to peek into my maps - all heroes and castles like on the palm of his hand. He takes the castle and the next turn - attacks my main, thanks to Tactics I surrender (though, after Utopias, 25000 - peanuts ?) :D. Didn't even have to use the chain, though it was slightly broken.
I trade resources for a level 5 Magic Guild. Almost all poured in, all money.
225-226 - I buy back in the castle, load up on Djinns/Titans. Somewhere a little earlier, buying Artifact Merchants. (that's what wealth does to people!)
226-227 - I move towards the opponent's castle. He crashes into the main, I run back to my castle, breaking through a GO along the way - a horde of Manticores. I'm already using Flight extensively.
231-xxx We ran around, on
234 - I challenge the opponent to battle. I equip Bracers so he can't escape, String, all artifacts, buy the army, split the Djinns and - into battle. The main battle.
Too bad he bought my Dragon, that Acid Dragon)
Well, as for the final battle - instead of positioning according to Tactics, I hit Enter, wanted to take a screenshot... you know, they positioned themselves)
Thanks to his Archangels - 1 turn... Mass Haste. Archangels hit the Titans, a Griffin removes the retaliation from the Nagas, Cavaliers hit them too (I might mix up the order of events). Wyverns/Griffins hit them as well. I cast Implosion (I must say, it "decided" the battle - 2000 HP at once). And so on. The Djinns were pleasing - counterattack on the Angels) And many useful things - well done guys.
The Ballista gets a medal. It also worked splendidly.
In the end, when the Archangels fell after 2-3 turns, he started summoning Elementals - almost 70 at a time. Well, to prevent this, the Angels hit the shooters. Victory!

P.S.: A very long report, I don't really feel like writing another one like this.
Thank you to my opponent for both games. Especially for the second one.
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#584
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Pavel Dubrovin (Red, Dungeon, Shakti, Shakti) def Kash (Blue, Rampart, Kyrre, Kyrre), 2sm4d(3), 1.4.7.

On the first week - Specialist in Harpies arrived, secondary Castle, external dwelling Troglodytes. Vitya came to the secondary castle but didn't go for the Castle, instead dove into the Teleport. Dragon Utopia on Respawn. Manticores in the Castle.

On the second week - secondary Necropolis, no development, nowhere much to go either.

On the third week - Minimal Cons in the hometown, waiting for the next week, as there are no extra troops or stats, no development.

On the fourth week - Library on the Necropolis secondary, Dragon Utopia Level 3 (Oracle Hat, All Stats Necklace, Crown of Dragon Scale). Flew to another respawn across the sea, took +3 to Spell Power, killed Ivor on 1 Angel there, then reached the Speed-boosted before 2 Dragon Utopias on 9 Angels and Kyrre's chaff.

Thanks to Vitya for the game, it was fun!
С истиной где-то рядом...





Лето 2010.
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#585
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I'm writing 3 confirmations in 1 post, because I play more quickly than well.
gen (blue, Conflux, rnd - Ignissa(?), Gunnar) def Kash (red, Castle, Valeska, Valeska) 2sm4d(3), 112
That happened.
gen (blue, Tower, Torosar, Torosar) def Kash (red, Castle, Valeska, Valeska) 2sm4d(3), 234
That also happened. It was quite fun chasing each other around.
I'm not complaining about the respawn - it's large (almost half the map), beautiful, with four Griffin Conservatories and a Dragon Utopia. True, it's poor, no stables, roads are slow, and they don't give Logistics to anyone. Funny to say - Valya at 117 is level 2, that's never happened before.
On the second one I somehow dug up 3 angels, on the third another 7 and a Dragon Utopia (КВ). All on my native terrain, no other. 137 secondary Necro noobs ran away.
Well, you should have flown straight to the opponent while he was looting his middle-level crap-huts, but I wanted to do some more smashing - I found an untouched treasure zone, 2 trees and a Dragon Utopia sticking out. In short, wasted time afterwards. Well, we flew around a bit, DD'd each other, chased each other around... In the final, on mass haste, Archangels knocked out a few, but they didn't live long. Thank you, I don't mind.
Дубровин Павел (Red, Dungeon, Shakti, Shakti) def Kash (Blue, Rampart, Kyrre, Kyrre), 2sm4d(3), 1.4.7.
That also happened not long ago. We restarted all evening.
No shame in this one, it was decent, Pasha won't lie.
Secondary skills at 144 - that's certainly a sign of skill.
Kiryusha leveled exclusively: Earth, Armor, Air, Tactics. Artifacts were thrown in decently, and the troops given were not bad - 16 Elves from the start, and an external dwelling of Pegasi at 111. But the terrain was a mess. Roads again slow, that is, one road into ГО. Off-road I found a metro, 114 I broke through nearly a hundred mummies down below - and there were two stacks of shooters and a treasure zone with an external dwelling of angels. Fine, found a guard for 20+ Vampires, 117 I ran there to the lookout tower - there were a bunch of roads and Pasha was running around somewhere. Nearby a teleporter - I dive in - who knows what: 50+ archers from the other side, I see a road and 2 trees. I thought - I'll fight, lose the Pegasi and 8 Elves. There's a Dragon Utopia and 3 trees, but you can't pass on the road - 50+ Genies and 50+ Master Genies. Ran back.
Secondary was only for mages on snow off-road, I didn't want to go there. The other side is the sea. Earth Expert from the start of week 2, but the noobs went around all 74 huts and collected about 19 scrolls - no Slow. Stole a shooting artifact from the red respawn and a mine.
On week 3 I only saw two single Griffin Conservatories on the shore, with 2 angels I run to the trees. Along the way I wanted to swing by their external dwelling, but Lorelei was already circling there. Dragon Utopia + artifact for 100+ Gorgons - scary, I keep running. 23 Wyverns, a Conflux respawn, with 2 max Griffin Conservatories on it, I leave an angel to clear 3 crypts, Pasha kills it. Then very stupidly I kind of "charged up" in front of the Dragon Utopia, for which I was punished. No money to buy myself out, and no reason to run. Thank you, Pash.
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#586
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Pavel Dubrovin
Pavel Dubrovin (Red, Rampart, Kyrre, Kyrre) def Hermit (Blue, Fortress, Tazar, Tazar), 2sm4d(3), 2.1.6.
I confirm, everything happened just as described. I lost due to my own poor organization and inability to take conservatories with a small army. But the layout wasn't bad, despite my native secondary skill and the opponent having two external dwellings of elves. In the first week I tried to go all out to build Hydras at the Fort, but I had little gold, the path to the secondary skill and part of the respawn near the GO was blocked by many Evil Eyes on both sides. On day seven I converted all resources into gold without calculating first, and I was short by a little over 500 gold!.. As a result, no Hydras, no resources, and in frustration I forgot to hire Ein... End of week 1-4, 6 at the Citadel... On my native respawn there were four conservatories, but three I checked were guarded by hordes of Griffins, and I didn't want to check what kind of conservatory they were, I had few heroes and little gold... On the second [week], Tazar leveled Earth Magic to Expert, he had 40 mana points, spell power 3, and he took all the conservatories 1-2-2-3 on the third [day], losing a few Serpents and Gnolls. I didn't know where the passage to the treasure zone was, but I broke through to the snow respawn of the opponent's secondary [town] and entered the treasure zone there, but it was already the second month and Kyrre's parameters with the Golden Bow and 170 elves I couldn't counter with Fireball... Neither Hydras nor Angels helped.

    Thanks to Pasha for the game. I need to learn to take conservatories with a small army and enter the treasure zone as early as possible.

    I also want to say that sometimes my internet is normal, sometimes it disappears... In such cases I can try to finish the game via phone or dial-up, but through them the connection is usually bad.

    As for taking conservatories, on the second [map], when it's guarded by a horde of Griffins, what can you do??? It could be level 2 or 4... You can't attack without checking, and losing a hero — there's never enough gold as is, and he costs 2500, especially if it turns out to be the maximum or level 3 — you'll lose the hero and won't get Angels...
Всё не так плохо как Вы думаете. Всё намного хуже!
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#587
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Dubrovin Pavel (Red, Castle, Valeska, Valeska) def SEM_56 (Blue, Rampart, Ivor, Ivor), 2sm4d(3), 1.4.1.

In the first week, he used his native secondary town, Stables in the Castle. Three mercenaries.

In the second week, he used the secondary towns of Conflux and Dungeon, 2 more mercenaries, a Conflux-level 2 building, and Angels in the main town.

In the third week, he maxed out the Mass Haste skill, upgraded the Conflux building to its maximum level, built a Library, upgraded the Angels, and attacked with a group of 10-19 Black Dragons and around 50 Bone Dragons (with Greying). He didn't reach Ivor in the Castle by one square. He was trying to be sneaky, not getting too close to the Black Dragons. But it turned out that Roma could see him with the Black Dragons' ranged attack.

On 1.4.1, he attacked Ivor in the Castle and won!

Thanks to Roma for the game!
С истиной где-то рядом...





Лето 2010.
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#588
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Dubrovin Pavel (Red, Castle, Valiska, Valiska) def SEM_56 (Blue, Rampart, Ivor, Ivor), 2sm4d(3), 1.4.1.
There's nothing to add, it was exactly as it happened!!!
Ушел с героев, пока пряники)
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#589
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Kash (blue, Rampart, Kirr, Kirr) def SEM_56 (red, Fortress, Tazar, Tazar), 2sm4d(3), 131.

Short path in the Grand Order, but otherwise, the map layout was simply excellent.
13 elves at the start, slow roads.
On the first day, 5 crypts, first upgrade, stable, secondary town, checked 2 outposts (1 minor), hidden pegasi and one elf, all placed evenly on the last turn. Horses in the citadel and elves in the fortress. Kirr, level 7, with main earth magic and expert pathfinding (snow and swamp all around), the scholar knows slow. On the second day, I would go straight to Tazar through the outposts.
121, a stupid loss - attacked 50+ dogs straight from a hidden position and took a beating. No money, no troops, but giving up with such a situation would be stupid. I build 2 preferences, 2 markets, Kirr on a pegasus just runs around the snowy terrain all week, the chain is evenly stretched between the ramparts, two on the mills, waiting for 131.
127, Tazar appears with a very small army and can't reach the empty secondary town.
131, and then Ivor shows up, wasting resources, outposts, and we attack Tazar. 35 grand griffins, an angel, and 6 horses win. It's a shame that Rome didn't have a good map layout, but otherwise, I would have been punished for my mistake.
Thanks for the game, you'll get your revenge, I'm sure.
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#590
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Kash (blue, Rampart, Kirr, Kirr) def SEM_56 (red, Fortress, Tazar, Tazar), 2sm4d(3), 131.
++++++++++1
Ушел с героев, пока пряники)
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#591
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bRitvo4kA (red, Stronghold, Gurnisson, Gurnisson) def Psyche_7 (blue, Dungeon, Shakti, Shakti), Jebus Cross, 222
Huge respawn with slow roads, 1 Dragon Utopia on week 3, and 2 external dwellings of bears, guarded near the end of week 2.
On day 3 I enter a huge treasure zone where I take Wings. On day 4, 3 Dragon Utopias in the treasure zone, I assemble the Alliance. I give a whole bunch of other artifacts to Dessa who is leveling up at the Altar.
On day 5 Dessa receives all wyverns and deals with an adjacent Barbarian respawn where she finds another external dwelling of bears, and places them in a secondary town.
- As it turns out, Shakti is already roaming around there who attacks near the end of the week. Oh, I think I got lucky – with Immolation over 3k I first kill nearly forty wyverns, then more than a dozen angels. I want to retreat, but then whoops – the Shackles are equipped. Shakti resurrects the killed units over several rounds and deals with Dessa :smile08:
-next week I gather all troops and start expansion. I find Shakti in the main town. I have the Alliance and the Crystal Ball equipped, he has the Elixir and Shackles. In the open field there would be no problems, but here I had great concerns for the catapult and cyclops. But luck smiled and they managed to make a hole in one wall. In round 1, Mass Prayer, which works even with the Crystal Ball. Honestly, if the opponent had started killing them in round 1, it might have been frustrating :smile15: But luck was on my side :smile44: With one blow, 38 bears knocked out first the archangels, then the black dragons, then crossed the moat and gave the rest a beating.
-my -opponent's
Thanks for the interesting game!
В дикім полі
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#592
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bRitvo4kA
bRitvo4kA (red, Stronghold, Gurnisson, Gurnisson) def Psyche_7 (blue, Dungeon, Shakti, Shakti), Jebus Cross, 222

Confirmed.
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#593
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Oelm (red, Inferno, Marius, Aislinn) def Hermit (blue, swamp, Tazar, Tazar), Balance, 211.

Some strange balance was generated; before this, I played with the Invisible template balance, and the situation was different there. Here, there are some strange inter-faction guards, and many random factors. In general, I think a simple Necropolis strategy is the best on such a (dis)balanced map. The 5th hero is Aislinn, and I'm leveling him up. I'm expanding, and the guard of the passage to the area adjacent to the treasure zone – a pack of creatures (18) – blocked part of the spawn and the passage. Because of this, I lost 3 days with my main hero, but I still captured a secondary resource point with Marius on the spawn, and Aislinn broke through underground. On day 117, I have three castles, while Vova only has one (incorrect generation, the path to the secondary resource point was through rough terrain) + he cleared a path to the conference for 40 Wamp Lords. On the second turn, I controlled the exits from Vova's spawn; I could have cleared the creatures, but I was afraid. On day 131, I break through, through the underground spawn of the swamp castle, and finally reach the Necropolis castle. I convert skeletons and go to clear the second guard for the passage to the treasure (there was a teleport there) – 24 devils. 5 castles, and I realize that my opponent is not in a hurry to go to the center. I enter the treasure, there are 3 trees, 2 guarded by a lot of monks, and the 3rd is guarded by a lot of enchanters; I don't need such happiness for free. Also, 4 gold mines are clustered together. I build a 4th Guildhall with a portal (I didn't have to use it), and I crush the blue player on his spawn. And I do it exclusively with magic. They say that magic is weak on a random map: D: D
Thank you!

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