Oelm (red, Inferno, Marius, Aislinn) def Hermit (blue, swamp, Tazar, Tazar), Balance, 211.
Some strange balance was generated; before this, I played with the Invisible template balance, and the situation was different there. Here, there are some strange inter-faction guards, and many random factors. In general, I think a simple Necropolis strategy is the best on such a (dis)balanced map. The 5th hero is Aislinn, and I'm leveling him up. I'm expanding, and the guard of the passage to the area adjacent to the treasure zone – a pack of creatures (18) – blocked part of the spawn and the passage. Because of this, I lost 3 days with my main hero, but I still captured a secondary resource point with Marius on the spawn, and Aislinn broke through underground. On day 117, I have three castles, while Vova only has one (incorrect generation, the path to the secondary resource point was through rough terrain) + he cleared a path to the conference for 40 Wamp Lords. On the second turn, I controlled the exits from Vova's spawn; I could have cleared the creatures, but I was afraid. On day 131, I break through, through the underground spawn of the swamp castle, and finally reach the Necropolis castle. I convert skeletons and go to clear the second guard for the passage to the treasure (there was a teleport there) – 24 devils. 5 castles, and I realize that my opponent is not in a hurry to go to the center. I enter the treasure, there are 3 trees, 2 guarded by a lot of monks, and the 3rd is guarded by a lot of enchanters; I don't need such happiness for free. Also, 4 gold mines are clustered together. I build a 4th Guildhall with a portal (I didn't have to use it), and I crush the blue player on his spawn. And I do it exclusively with magic. They say that magic is weak on a random map: D: D
Thank you!
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