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Posts from Patches, objects, monsters, and files for H3WoG.

5.0 (3 ratings)
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18 years ago
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:cool: In this topic you will find:
1. The best maps and campaigns for Heroes 3 and 3.5 (In the Wake of Gods)
2.New TXT files that change inscriptions and explanations in the game (including new creature names with their new criteria),
3. Unique scripted ERM maps with non-standard scripts that contain no errors (they are located here).
4.(New appearances of familiar objects, generators, and monsters).
5.New hero portraits, collected from various sites into one place.
6.Screenshots with unusual events on maps(or record achievements in my versions of Heroes 3.5);
7.New intro screens, music, and sounds in the game.
8.Collections of the best random maps and some modified and new ERM scripts are also available here.
All of the above material will be updated and added to this topic automatically, but if anyone needs files, maps or something specific from the list above, please send your requests to this topic - I will try to provide everything that is within my power.
In this topic you can also leave links to maps made by you, add attachments relevant to the topic, write reviews or criticism about a particular file, map, etc., and discuss all of the above.
I include some materials from unknown sources(which happens very rarely). If an author is not indicated somewhere, it means that they did not declare themselves and did not leave any information. If you know anything about them, write it in this topic.
In this message, I present to you my maps and campaigns (in most cases containing non-standard ERM scripts and objects).The author of all these attachments is me-(Tador). Some folders contain 4 or more adventure-based custom maps:
The collection is constantly being updated! Follow the updates. Global changes: March 1, 2008..To continue the list of attachments (maps and campaigns), click here!:smile14:

Masterpiece Maps:
:cool: World of Conquistadors. Masterpiece Map.zip
:cool: Web. Super Masterpiece Map.zip
:cool: Pirates of the Caribbean. Masterpiece Map.zip
:cool: Voice of the Seal. Masterpiece Map.zip
:cool: Villain's Guts. Masterpiece Map.zip
:cool: Original map COUNTRY OF SOVIETS
:cool: Super masterpiece map - RACIAL WAR.
:cool: Find, reveal and destroy. Original custom map. All versions
All materials in the attachments are taken from my add-ons:

In reply to Azen
17 years ago
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Good people, please help me upload the executable files for Heroes 3.58f. My computer got a virus and deleted them, and now I can't install the Phoenix mod. Please help!
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17 years ago
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Where did you download it from? I can’t find a working link!
17 years ago
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Tador, couldn't find a script that disables the lock on assembled artifacts?

I think there was something like that in the Phoenix mod, but I can't remember which one.
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17 years ago
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Can anyone provide links to patches for upgrading from version 3.52 to 3.58f and to the Test Environment? I can't download them from http://www.heroesleague.ru/.
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17 years ago
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Recently, I found another good mini-mod for the Inferno Castle. It features completely new appearances for devils (all types and from all angles), and instead of ifrits, there are rakshasas. All with new abilities. You can download it here:
Mod for Inferno.
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17 years ago
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Why are improvements only made for "evil" castles? For example, Fanatics and Griffons have long needed to be strengthened. And Elves could also benefit from a speed of 9. :smile16:

Added after 43 minutes
How can I protect the rights to my maps? Or where should I register them...? I don't understand anything. :smile33:

Added after 14 hours 34 minutes
Tell me, where should I send the maps for legalization? I also have a mod, but...
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17 years ago
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Even Elves could benefit from a speed of 9.
You can do all of this by changing the parameters in the TXT file with the monsters' characteristics. You can find it in my attachments.
How can I protect the rights to my maps? Or where should I register them...? I don't understand.
It's not necessary to protect them. Just indicate the author in the map itself or in the message. If you want to protect the map from editing, you need a special program.
Tell me, where should I send the maps for official recognition? I also have a mod, but...
The question is not entirely clear. If you're talking about posting maps, there's a special section for attachments in the message options.
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17 years ago
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The thing is, I don't quite understand the communication principles here. I'm a complete newbie. However, I've been playing Heroes since the second installment. WOG was a gift! Just unpack it and do whatever you want!

Heroes 4 is the same, but the balance was initially off. You always have to adjust it yourself... but tournament rules prohibit that. That's where the acrobatics come in.:smile33:
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17 years ago
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Well, overall it's a decent map, although it's very easy and small. Are there any other maps, mods, scripts, patches, etc.?
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17 years ago
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Not all at once. There are many unfinished things. But here's something...
Attachments 1
1 file attached • Total size: 68.2 KB
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17 years ago
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Here's another map. I wouldn't say it's easy... I was creating a campaign, and now I'm splitting it into separate maps. There were some issues with the last one. So, it's been a long-term project. But the campaign promises to be good. :)
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1 file attached • Total size: 113.6 KB
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17 years ago
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But there is something...
You can extract about 70 of these files from the game using a resource editor. There are such files in this topic, but they have been modified, meaning that instead of the standard ones, there are now new inscriptions, which is much more interesting.
I wouldn't say it's easy...
Well, why not? It's quite easy, somewhere in difficulty between "novice" and "warrior". And in general, at first glance, it looks quite good.
And in "Port Arthur," here are some tips for improvement:
Place more guards on the castle that needs to be captured (MUCH MORE, about 60 times more). Give the enemies more initial forces (for example, each with 400 starting skeletons, and make the armies that guard the passage more numerous.
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17 years ago
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I've been looking for a way to change the specialization of geo-mages for a long time. I haven't found a text editor that actually changes the parameters, not just the labels. I found a script for extended hero specialization in WOG*ification, but not everything can be changed there. :smile33:

Maybe someone can help? :smile45:

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