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Posts from - Soul is an aspect of the game!

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Alright, I want to speak my mind, so here it goes
I feel that for a game, it's not even the gameplay itself that is important, but rather the soul! I know many people who did something similar (I live in one apartment with 5 friends, 6 of us total, and we all play differently): O!!!! Peasants, hurry up, hurry up! Those are skeletons! Mine.......get them quickly before anyone kills them; NOOOOOOOOO!!!!! MONTH OF PLAGUE!! I don't want it!!!!!; attack upgrade, quick.... I could go on forever, but I feel that if a game has a soul, you definitely feel it and merge with it... each of us plays differently and not the same races because the style and soul are different... I think a game without a soul and continuity is just a wrapper..
Tell me, how long have we been playing Heroes 3? (not counting 1 and 2) At least 4 years!
In that time, there have been tons of topics and messages... that right there is the soul of the game, the soul of Heroes, and it is eternal......
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I want to say that after six hours, I started to feel sorry for the families of the unfortunate slain dwarves – they were left without children, husbands, or breadwinners – and realized it was time to stop playing. Of course, soul is important, but what can give a game a soul?
Агрессивная фанатка героя с аватара...
In reply to Woody Woodpeker
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Yes... it's a heartwarming game, but why? Because when we play this game (how to put it... okay, I'll just say it simply), we invest our soul into it. Who among us hasn't dreamed of being a hero? Who hasn't dreamed of wandering through a land populated by interesting creatures (unicorns and dragons, for example)? It can definitely be said that the game gives us the opportunity to step into the shoes of a hero. :) :rolleyes:
In short, if anyone disagrees with me, just say so.
In reply to Woody Woodpeker
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Woody Woodpeker;24028
I want to say that after the sixth hour, I started to feel sorry for the families of the unfortunate slain dwarves – they were left without children, husbands, and breadwinners, and I understood: it was time to stop playing.
Of course, the soul is important, but what can give a game a soul?
Hold me!! I'm about to cry!! Poor little dwarves...:( They are so cute, and with them...Oh....Maaaaaaamaaaaaa!!! Snow White!!!!
ДУРАКОВ ОЧЕНЬ МАЛО, НО ОНИ РАССТАВЛЕНЫ ТАК ГРАМОТНО, ЧТО ВСТРЕЧАЮТСЯ НА КАЖДОМ ШАГУ.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]
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The soul of the third installment was created by the developers. Van Canningham himself wrote that the entire series of Heroes was created with passion (up to the fourth installment). And you can really feel it. If NWC were making a game purely for profit, they would have created a real-time strategy game instead of a turn-based one, or even a shooter. But as it is, it's clear that they enjoyed making it themselves. That's why the third installment still lives on in our hearts.
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Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
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7 years! And I'm still playing! Tell me, what other game can stay in gamers' hearts for so long!
Скоро! Всем ждать! Они явятся!:smile20:
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Why does no one acknowledge that all games are made to make money? Some (like Blizzard) are capable of doing so at the highest level, regardless of the brand's popularity. Others (like Westwood) simply exploit the brand and eventually go bankrupt because even the most devoted fans have their limits. Heroes 3 ended up in a gray area. On the one hand, when development began, it was supposed to be a "passion project," but the process took too long, and they had to rush the release of six expansions for financial reasons. Only the first two were up to par. Simultaneously, they were churning out Might & Magic 6-8 on the same engine. Heroes 4 ended up in an even worse situation. Because a revolution was planned, but deadlines were tight, and creditors were pressing. They had to release an absolutely raw product, which was not saved by patches or expansions (again, for at least some money). Might & Magic 9 (thankfully without expansions) was another nail in the coffin of NWC. Plus, failures in other areas of activity and a change in the very nature of the computer entertainment industry. P.S. This is just my IMHO. I also believe that Heroes 3 is one of the greatest games. But we need to understand that the realities of the gaming industry have changed significantly since 1999. And Heroes 5 is a great game that showed that the universe is still alive. P.P.S. As for simply making money, it seems that Dark Messiah of Might & Magic will be like that (I hope I'm wrong and we'll get a great game).
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
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Alan
Is it all about making money? All games are just a way to make money. Games aren't art; they're a product. They're sold, so does that mean all games are just about making money? You're contradicting yourself by saying that Blizzard is all about making money.
You named three developers, and each of them was a pioneer in their genre. Why? Just to rake in money from gamers?
Heroes is precisely the series that was created from the heart, for the soul.
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I agree with Knight! Everyone wants to make money! But not everyone succeeds, and only a few combine money and art! Heroes are an exception! But Alan won't be able to make money because he has a critical attitude towards it!
Скоро! Всем ждать! Они явятся!:smile20:
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Night, don't slow things down and don't twist my words.
It's just that some (like Blizzard) are capable of doing it at the highest level, regardless of how well-known the brand is. Others (like Westwood) simply make money off this brand.
I said that you can create something for fun, but it's much more difficult and less reliable. Few people take this step.
Only free mods and shareware games are created for fun. Everything else is, in one way or another, a business. Yes, Westwood created the genre (although this can be debated), and then they started simply exploiting the brand.
Heroes is exactly the series that was created with passion and for passion.
Did I claim that there was no passion in them??????
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
In reply to Night
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Night;24179
Alan
You named three developers, each of whom was a pioneer in their genre. Why? Just to make money from gamers?
Heroes is exactly the kind of series that was created from the heart for the soul.

Night, and what genre did Blizzard create?:confused:
И пусть тьма освещает Ваш путь.

"- Так кто же ты, наконец?
- Я - часть той силы, что вечно хочет зла и вечно совершает благо."
"Фауст" Гете
In reply to ML.
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ML.;24262
Night, what genre did Blizzard pioneer?:confused:
Hack'n'Slash in its purest form. Before it, there was Eye of Beholder, but it wasn't quite the same. And now, this genre has overshadowed pure RPGs and brings in millions in profit....
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And the heroes were still created more for the soul. Just like the first Fallout. And the saddest thing is that the fate of both developers is tragic – they went bankrupt, and the brands they created are now being exploited by others. But, nevertheless, in the hearts of fans, there remain именно games for the soul (sorry for the tautology). Games created to make money are characterized by an emphasis on the technical, rather than the intellectual side. And soulful games are the opposite.
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Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
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In reply to AlexeyPank
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AlexeyPank;24387
But the heroes were still created more for the soul. Just like the first Fallout. And the saddest thing is that the fate of both developers is tragic – they went bankrupt, and the brands they created are now being exploited by others. But nevertheless, in the hearts of fans, these are the games that were created for the soul (sorry for the tautology). Games created to make money emphasize the technical side, not the intellectual one. And soulful games are the opposite.
So, does that mean everyone who makes "soulful" games is doomed to a painful death?:( This fact, apparently, is what leads developers down their path. Why create a huge world, a well-thought-out story, and a role-playing system if you can quickly slap together low-quality junk that will pay for itself 100 times over...
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Yes, but mass-produced products come and go. And what is made with heart remains. Apparently, you have to choose: stay with the money or stay in the fans' memory. It's a pity that this is happening, and the main thing is that it's unclear why. After all, fans will always support those developers who they like. It would be great if Van Cungingham started collaborating with the WOG-Team.
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Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.

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