Posts from Necropolis vs. Dungeon
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If we are talking about a direct duel between a Necromancer and a Warlock, then the latter should develop Chaos, and the former should develop magic resistance. Since each unit in the Warlock's army, at a high level of development, is capable of inflicting additional damage, comparable to the effect of two Shock Earth spells (let's say, if your hero has already passed the 20-level period). Judge for yourself.
Клан "Вершители Асхана" - "Masters of Ashan"
Клан "Вершители Асхана" - "Masters of Ashan"
The strength of the Dungeon lies in everything:) Since each warrior in the Warlock's army, at a high level of development, is capable of inflicting additional damage comparable to the effect of two Earth Shock spells (let's say, if your hero has already passed the 20-level mark). Judge for yourself.
In reality, it's not that great.
I myself really enjoy playing as Dark Elves, but even though it's irresistible, it still doesn't allow a Warlock unit to inflict damage equal to 2 Earth Shocks, unless it's Earth Shocks cast by someone like Laslo with a spell power of 1:)
Yes, and summoning is indeed the Dark Elves' forte.
I don't understand why you need a Death Knight if you have a neutral converter in the castle; it's enough to keep secondary heroes nearby!
And against the Necromancer's super ability, you can get new Minotaurs, let them stand calmly, with Assassins nearby, and Witches and Furies shooting.
The main thing is to get undead protection from magic and magic resistance in luck.
Vampire Princes are not for me; I prefer to take the old, improved version. As for the tactics, mass cast Darkness, speed up all your units, mark someone, and start picking off enemy units one by one with Blind or Berserk (you can also use Dominate if you have it). And if you get Vampirism, that's even better. Use Spirits (with luck and a 50% chance to miss, they will be one of your key units).
Of course, you should have Liches with Raise Dead and Death Knights (not Banshees, as they are useless).
Use more High Vampires, Archliches, and new Zombies. Place two equal stacks of Archliches in different corners. If the Warlock has dragons, take Death Harbingers and fill all remaining stacks with them.
Vampires attack and are resurrected, Archliches inflict plague, Harbingers eliminate dragons with their devastating grasp, and the Zombies' only task is to survive as long as possible.
The hero should have Master Dark Magic with Pain Lord + Master Enchantment with Undead Protection from Magic.
The main burden will fall on the hero, using 4th and 5th level dark magic.
If you're lucky and have Berserk and/or Subjugation, the Warlock is doomed. Primary targets are Lizards or Imps.
Otherwise, you can use either Unholy Word or Vampirism.
Unholy Word is straightforward.
Vampirism is cast first on Vampires, then on Zombies.
I was completely shocked because they destroyed my army, which was almost twice as large as theirs.
Only Zoltán, level 20 or higher, or the War Lock spell can save you from such treachery.