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Posts from Necropolis vs. Dungeon

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17 years ago
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I decided to create this thread for discussion because I believe that Dungeon is one of the strongest factions in Heroes. What is their strength? Magic. So, how can Necropolis fight against Dungeon? Write down your thoughts and suggest your own ways to develop heroes.
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17 years ago
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The strength of the Dungeon lies in everything. But with proper development, a Necromancer can defeat the troops of the Dungeon.
If we are talking about a direct duel between a Necromancer and a Warlock, then the latter should develop Chaos, and the former should develop magic resistance. Since each unit in the Warlock's army, at a high level of development, is capable of inflicting additional damage, comparable to the effect of two Shock Earth spells (let's say, if your hero has already passed the 20-level period). Judge for yourself.
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17 years ago
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Against a Necromancer, I would definitely upgrade the Warlock's summoning skill – Necromancers have a lot of units, and Chaos magic isn't as effective. Also, it's rightly pointed out that Necromancers can get Undead Protection from Magic, Reflection, and Magic Resistance (if they're lucky enough to get Luck). You could even consider taking Chaos magic – Storm Lord – to reduce magic power (e.g., -20% to Chaos magic), and this is somewhat justified since Warlocks have fewer units. Based on my latest tests, Iranna with her Furies and the ability to create a phantom on the Furies is very strong. I recommend trying it!
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17 years ago
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By the way, summoning is, if I remember correctly, a specialized magic skill for Warlocks.
In reply to Drake
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17 years ago
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Drake
The strength of the Dungeon lies in everything:) Since each warrior in the Warlock's army, at a high level of development, is capable of inflicting additional damage comparable to the effect of two Earth Shock spells (let's say, if your hero has already passed the 20-level mark). Judge for yourself.

In reality, it's not that great.

I myself really enjoy playing as Dark Elves, but even though it's irresistible, it still doesn't allow a Warlock unit to inflict damage equal to 2 Earth Shocks, unless it's Earth Shocks cast by someone like Laslo with a spell power of 1:)

Yes, and summoning is indeed the Dark Elves' forte.
17 years ago
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So, what is the best way to develop a hero if the opponent is a Warlock from Dungeon? Which skills will be useful, and which are completely unnecessary?
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17 years ago
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I would advise you to take, if you're lucky, the "Soldier's Luck" skill. In this case, the Vampire Lords are simply killers. Increase attack in the dwellings. And considering luck, quantity, attack skill, and combat frenzy, they deal very good damage. Spellcasting - protection of undead from magic - is also desirable. Definitely take "Spiritual Link." It's just an unfair advantage. Take racial skills as early as possible, as well as logistics, so you don't fall behind the Warlocks when clearing the territory (spiritual link also contributes to this, as it provides a constant source of mana with a large army). As for magic, probably "Summoning." Some advise upgrading both "Summoning" and "Darkness."
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17 years ago
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The summon should include a Life Master, and if there are populated mines, I always quickly gather 1,000 ghosts. But a major drawback of the Necropolis is the mandatory Death Knight.
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17 years ago
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For a Hive unit, leadership is needed from the Tribes of the East, only 2 percent – that’s one thing. It’s completely unnecessary – that’s two (morale still doesn’t work). So, it’s useful to take a Hive unit if you get leadership from the Tribes of the East at the very beginning of the game (which doesn’t happen often).
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17 years ago
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yes, level up the Commander skill and let one hero do all the walking! And if you're lucky with artifacts, your army should be enough, plus Darkness and Summoning should do their job!
I don't understand why you need a Death Knight if you have a neutral converter in the castle; it's enough to keep secondary heroes nearby!
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17 years ago
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The Death Herald is only needed for the inhabitants of the Dungeon.

And against the Necromancer's super ability, you can get new Minotaurs, let them stand calmly, with Assassins nearby, and Witches and Furies shooting.
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17 years ago
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well, I don't know what to say, my only hope is in a large army, but without luck and without running around and engaging in diplomacy, you can't get anywhere! They really nerfed the Necropolis with this dark energy! I won't play with them anymore!
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17 years ago
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no need to worry, everything is fine with the Necropolis faction.
The main thing is to get undead protection from magic and magic resistance in luck.
Vampire Princes are not for me; I prefer to take the old, improved version. As for the tactics, mass cast Darkness, speed up all your units, mark someone, and start picking off enemy units one by one with Blind or Berserk (you can also use Dominate if you have it). And if you get Vampirism, that's even better. Use Spirits (with luck and a 50% chance to miss, they will be one of your key units).
Of course, you should have Liches with Raise Dead and Death Knights (not Banshees, as they are useless).
In reply to Malder
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17 years ago
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Tactics against a Warlock (also applicable against any opponent except a Necromancer and, in rare cases, a Wizard from the Academy):

Use more High Vampires, Archliches, and new Zombies. Place two equal stacks of Archliches in different corners. If the Warlock has dragons, take Death Harbingers and fill all remaining stacks with them.
Vampires attack and are resurrected, Archliches inflict plague, Harbingers eliminate dragons with their devastating grasp, and the Zombies' only task is to survive as long as possible.
The hero should have Master Dark Magic with Pain Lord + Master Enchantment with Undead Protection from Magic.
The main burden will fall on the hero, using 4th and 5th level dark magic.
If you're lucky and have Berserk and/or Subjugation, the Warlock is doomed. Primary targets are Lizards or Imps.
Otherwise, you can use either Unholy Word or Vampirism.
Unholy Word is straightforward.
Vampirism is cast first on Vampires, then on Zombies.
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16 years ago
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I once encountered some cunning Warlocks who would only bring their strongest creatures (Hydras and Dragons), attack my hero, cast Armageddon a couple of times, and then run away. They would then return with an army they had left in the city.

I was completely shocked because they destroyed my army, which was almost twice as large as theirs.

Only Zoltán, level 20 or higher, or the War Lock spell can save you from such treachery.

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