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Posts from TK-3 на HeroesWorld

5.0 (1 rating)
In reply to Forrest
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17 years ago
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Forrest


Couldn't get into the game. I don't like SoD, and the series has become too easy (8-0).

That was my tactic – to lull them into a false sense of security and calm the monster :) . But now, the reaction will be :smile47: and most likely I'll have to :smile34:.

Just kidding, we'll fight!
P.S. The "papal lessons" significantly helped me understand the game :smile20:

COULDN'T CREATE A SEPARATE MESSAGE, IT MERGED AUTOMATICALLY.

Added 2 minutes ago
Added 22 hours 33 minutes ago
Neoandy (blue, Inferno, Strong) def Maggot (red, Castle, Necropolis)

I went all-in on defense, armor, attack, water, and +2 speed. The bears took out the Crusaders and became the main target for the red player almost until the end of the game. I didn't take the Tactics skill, thinking they might use mass haste against me, so I opted for +1 defense instead. This made things more difficult for myself, as my opponent hid 40 Liches and 101 Marksmen, and I had to attack under fire. The Liches killed the tent, a bear, and a couple of Cerberuses, even though I had a mix of Ogres, Efreet, and Demons. With Blind on the Archdevils, nothing worked because the Necrodrakes would blind my Devils first. I had to create Archdevils just so my opponent would heal them, and I could focus on the Bone Dragons. But it turned out even better: after removing the retaliation from the Bone Dragons with Thunderbirds + Bolt (although the Thunderbirds aged and became very weak and vulnerable), the Efreet joined in, and after some thought, my opponent decided to blind the Devils in response – but Resist worked :smile13:. Only 3 Necrodrakes remained, and they simply died against the bears, hoping to age them as well. However, I wasn't the only one who got lucky – my Ogres caught Anti-Morale for three rounds in a row, sometimes with Demons, which delayed the engagement of the main mid-level, meaty stacks. I also didn't notice the cart behind the Archdevils (I wanted to use Thunderbirds to attack the Liches in the first round), but by then, the Liches were no longer decisive, and the Necro Knights were pulled back to defend. In the end, 9 Archdevils and almost 5-6 of my stacks under Blessing remained, which managed to complete the task. Although at the beginning, the Marksmen and Liches with Guard Tower made me worry.

Neoandy (red, Inferno, Dungeon) def Maggot (blue, Dungeon, Strong)

Here, I decided to quickly harass my opponent and failed. He took the Amulet of Berserk :smile35:. Luckily, he didn't take the Sphere for Dragons, and armor and attack prevented the Fire magic from being completely useless against Earth magic. The bears were one tile away from the Devils, so I predicted that he would use Haste on them. I waited and then cast Curse on everyone (except the Cyclops, of course). The Ogres, however, made a major mistake by casting Bloodlust for three rounds in a row. The first one took out 5 Archdevils, but the fact that I gathered everyone together on my territory, and the distance to my troops was only 2 rounds for the Ogres, allowed them to withstand mass Shield, mass Slow, and mass Toughness. With the Dragons, I lost more of my own Pitfiends than my opponent's units after 10 rounds, but overall, the massed units with alternating Blessing decided the battle. Although I almost messed it up.

Thanks for the games!
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17 years ago
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Neoandy (blue, Inferno, Stronghold) def Maggot (red, Castle, Necropolis)
Neoandy (red, Inferno, Dungeon) def Maggot (blue, Dungeon, Stronghold)
Neo described our matches perfectly, so I'll keep it brief. :)
In the first game, I wanted to use a trick with blinding, but it didn't work, and as a result, all my plans were disrupted.
In the second game, there was no single tactic. The battle turned out to be intense; perhaps it was my most successful match (in terms of the number of units killed) :smile04:

Thank you.
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17 years ago
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FireToSky (blue, Rampart, Stronghold) def KostyaN (red, Tower, Stronghold)
The Titans fought to the very end...
FireToSky (red, Castle, Dungeon) def KostyaN (blue, Swamp, Rampart)
The opponent took Berserk, and I dodged him:)
P.S. RAPER and Dirty_Player, I'm waiting for you... 414574626
In reply to FireToSky
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17 years ago
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FireToSky
FireToSky (blue, Rampart, strong) def KostyaN (red, Tower, strong)
The Titans fought to the very end...
FireToSky (red, Castle, Dungeon) def KostyaN (blue, Swamp, Rampart)
The opponent took Berserk, and I dodged it:)
P.S. RAPER and Dirty_Player, I'm waiting for you... 414574626

Yes, that's how it was.

In the first game, I decided to surprise with a non-ranged build, but the opponent did the same, and it didn't turn out well.

We just finished the second game, and the impressions are fresh: I outsmarted myself and decided to beautifully implement a Life Support strategy with a hidden Berserk :) (I must say that tests have shown that Life Support is viable for any pair of castles - even with Inferno and Swamp, if they are "prepared correctly"); I took Grand Griffins and Lizards, and for cover - Zombies, Elemantals, Dryads, Hydras, and Minotaurs (I expected a melee build, and I was even a little happy when I saw a lot of ranged units - they are easier to Berserk in groups:D), but Ivan immediately figured out the trick with the Berserk and didn't start defending, and besides, the first Berserk went nowhere due to resistance on the Minotaurs, and they and the Underground Archers were supposed to thin each other out quite a bit:mad:(I calculated the turn order clearly:cool:) - but resistance, mass dispel, and 90% GG. I must say that both of us played extremely focused, with almost no mistakes like setting up for a blow or 3 groups under Hydras, in general, the Minotaurs and Dragons were killed quickly, the Hydras held out, but they didn't mess around with them.

Thanks for the games!
In reply to КостяN
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17 years ago
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Forrest (Inferno, Barbarian) def Neoandy (Barbarian) SoD TK3

Got +2 speed, off-diff earth, mana, spell power, boots, and tactics.

The opponent also got +2.
We have a full buyout there, as expected, 42 griffons.
The camping starts with a threat of blinding the archers after waiting on the opponent's turn. And a threat of hitting the archers with Eframs and devilers. But the archers were closed, which showed that there was no air there. Well, good. I close the devilers with goats. The opponent's bears risk and run over to hit my bears. I also hit them with my bears. The result is 6-6 on bears. Then there's a blind on the devilers, I blind the archers (without showing that there's no water). Andrei hits the birds with birds. And I focus on the bears with birds and Eframs, leaving 2.
In the second round, my slow didn't work for three stacks. Which gave the barbarian people good chances. But in the end, I managed to outplay them.
When there was a significant meat advantage on the board, Andrei surrendered (after my goats resisted the blind). GG.
Thanks for the game. 1-1
In reply to Forrest
17 years ago
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Is it too late to participate? Yesterday, I played this map with Neo for the first time, and I really enjoyed it. So, if anything comes up, I can replace someone if you can’t join the tournament…
In reply to Gynnar
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17 years ago
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Forrest (Humans, Barbarians) def. Neoandy (Humans, Barbarians) SoD TK3 Took +2 speed, off-defense, earth, mana, spell power, boots, and tactics. On the other side, there's a unit with tactics. (I wasn't surprised, and honestly, I was happy about it.) There's a box and a tent. It's not easy to hide, and there are 4 archers. My units that reach are only archers and birds. I attack the archers with archers. They defend and get +8 (a very good move). My birds deal 200 damage to the archers, but there's a bonus) 400 bolt. I wait with the horses. In front of his archers, I place a stone golem (I didn't cast it, fearing slow). There's a blessing and a bird counter. All of them are killed. But now, horses are coming! This forces the bears to move out of defense and attack the archers. I have many options now. With the mechanism of killing the tent with monks at speed 9, if necessary, I can haste the ogres, outpace the cyclops, and get to the archers, and then use griffins. It all happened that way! Thank you for the game, Andrey. You played very well! 2-1
In reply to Forrest
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17 years ago
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Forrest
Forrest (Inferno, Barbarian) def Neoandy (Human Barbarian) SoD TK3

Took +2 speed, offensive defense, earth, mana, spell power, boots, tactics.

The opponent also has +2.
We have a full buyout there, as expected, 42 griffons.
Camping begins with the threat of blinding the archers after waiting on the opponent's turn. And the threat of hitting the archers with Efreet birds and devils. But the archers were closed, which showed that there was no air there. Well, good. I close the devils with goats. The opponent's bears take a risk and run to hit my bears. I hit them too. The result is 6-6 on bears. Then there is a blind on the devils, I blind the archers. (without showing that there is no water). Andrei hits birds with birds. And I focus on the bears with birds and Efreet, leaving 2.
In the second round, my slow didn't work for three stacks. This gave the Barbarian-Human player good chances. But in the end, I managed to outplay them.
When there was a significant advantage in meat on the board, Andrei surrendered. (after my goats resisted the blind). GG.
Thank you for the game. 1-1

There were not 6-6 bears, but 8-8 after my hit. For some reason, I thought that if I hit first, there would be no equalizing response. For this, I didn't wait with griffons and champions and took the turn first with a bet. And the slow later didn't allow him to bring the whole team together, which decided the outcome. In general, I come to the conclusion that it is better to take the hit first, but then retaliate in full on your territory:smile19:

Added 4 minutes ago
Forrest
Forrest (Human, Barbarian) def Neoandy (Human Barbarian) SoD TK3

Took +2 speed, offensive defense, earth, mana, spell power, boots, tactics.

On the other side, there are arrows with tactics. (I wasn't very surprised, and to be honest, I was glad). There is a box and a tent. It's not easy to hide, and there are 4 archers.
Only archers and birds reach mine. I hit archers with archers. They defend and get +8 (a very good move). My birds hit the archers for only 200, but a bonus drops) 400 bolt. Wait with horses. Before his archers, I place a stone golem (I didn't cast, fearing slow). Fortunately, there is also a bird shot. All of them. But now horses reach their place! This forced the bears to stir, leave the defense, and hit the archers. I had many options. With the help of the tent-killing mechanism with monks at speed 9, and if necessary, haste on ogres, overtaking cyclops, and climbing to the archers, and at the same time, also with cruisers. It all happened! Thank you for the game, Andrei. You played very well!
2-1

Oh, the third decisive game, and I played it at work. It was quiet, but as soon as it started, the phone rang non-stop. I listened to your stories about how strong the marksmen are under blessing and decided to go for a ground-based build. I assumed that you would do the same, so just in case, I took water and forgetfulness. The miscalculation was that I took 4 archers and 3 defenders, and I should have taken the opposite (I thought I would shoot, so I would shoot), and I didn't guess with the magic - here, of course, earth was animba:smile34:.

Congratulations on getting out of the group! :smile12:
I'll think about a rematch in the future tournament:smile26:
In reply to Neoandy
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17 years ago
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I'm expecting players today who have some free time. Approximately until 6 PM Moscow time and later, starting from 11 PM.
In reply to Oelm
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17 years ago
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2RAPER: Get online! I messaged you on ICQ, but you're not responding. Let's play already! :smile10:
In reply to Dirty_Player
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17 years ago
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Mizrael - Javdet 2-0
First fight: Ramp-Inferno vs Tower-Castle. Took fire, offense and defense, bers, +4 spell, 40 mana, boots of resistance. After waiting, I expect a cast; they blind my devils - in response, I blind the archangels and get first speed for the next round. Then I rush in with fast units from wait; under curse, their attacks don't hurt much; antimagic on archangels. Dragons bailed out; the remaining efreet sacrificed themselves so the archangels would get hit from the shield; well, and the complete lack of battle skills on the opponent's hero brought victory.
Second fight: Inferno-Conflux vs Inferno-Tower. Again I gave the opponent the expensive Tower; unexpectedly, I got Conflux. Took water, offense, defense, +2 speed, boots, +4 spell, and 40 mana. First speed on phoenixes; I see he doesn't have +2 speed; LS is pointless and there's little meat, so bers was taken, hmm. I blind the devils, rush the Titans with phoenixes and devils; the efreet slash the nagas. The sphere was there after all, and the remaining troops got hit by bers - minus ballista, ammo cart, and all the storms. I realize I'll be hit by bers regularly if I don't think of something; I slow the efreet; bers flies at me again; phoenixes and devils keep bending the Titans. Next turn, slow on the Titans, and finally the dense group of units with speed below 11 scattered in different directions - bers no longer dominates. Well, after that, the meat advantage and battle parameters did their job. Thanks for the games.
In reply to Mizrael
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17 years ago
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Mizrael
Mizrael - Javdet 2-0
First match: Ramp-Inferno vs Tower-Castle. I took fire, off and def, bers, +4 spell, 40 mana, boots of resistance. After the waits I wait for the cast, they blind my devils - in response I blind the archers and get first speed for the next round. Then I rush in with speed creatures from the wait, they don't hit too hard under the curse, anti-magic on the archers. Dragons whiffed, the remaining efreet sacrificed themselves so the archers would catch it from the shield, and the complete lack of combat skills on the opponent's hero brought victory.
Second match: Inferno-Conflux vs Inferno-Tower. I gave the expensive Tower to my opponent again, and I unexpectedly got Conflux. I took water, off, def, +2 speed, boots, +4 spell and 40 mana. First speed with the phoenixes, I see he doesn't have +2 speed, LS is useless and there's little meat, so bers was taken, hmm. I blind the devils, rush the Titans with phoenixes and devils, the efreet slash the nagas. The sphere was there after all, and the remaining troops got hit by bers, minus the ballista, ammo cart, and all the storms. I realize I'll be taking bers regularly if I don't think of something, I slow the efreet, bers flies at me again, phoenixes and devils keep bending the Titans. Next turn, slow on the Titans, and finally the dense group of creatures with speed below 11 scattered in different directions - bers no longer rules. Then the meat advantage and combat stats finished the job. Thanks for the games.

I lost deservedly, thanks for the game.
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17 years ago
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I am withdrawing from the tournament because I am not currently playing Heroes. I apologize for any inconvenience this may cause.
In reply to FireToSky
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17 years ago
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Oelm vs VBN 2-1. Castle + Barbarian against Inferno + Dungeon - there was a significant advantage in terms of Archmages and creatures. Tower + Necropolis against Inferno + Dungeon - Vitaly anticipated my tactics and eliminated all the archers. Tower + Barbarian against Inferno + Rampart - high hit points were decisive, plus the opponent's questionable tactics. Thanks for the battles! Oelm vs Medium 1-1.
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17 years ago
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There's a suggestion to replace FireToSky with Gunnar.
Is anyone against it?
P.S. Kostya, you have a chance to replay this round, what do you say? (although, in my opinion, the chances of winning are very slim :smile08:)
FireToSky (blue, Rampart, Stronghold) def KostyaN (red, Tower, Stronghold)
The Titans fought until the very end...
FireToSky (red, Castle, Dungeon) def KostyaN (blue, Swamp, Rampart)
The opponent took a Berserk, I dodged him
P.S. RAPER and Dirty_Player, I'm waiting for you... 414574626

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