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Forrest (Humans, Barbarians) def. Neoandy (Humans, Barbarians) SoD TK3
Took +2 speed, off-defense, earth, mana, spell power, boots, and tactics.
On the other side, there's a unit with tactics. (I wasn't surprised, and honestly, I was happy about it.) There's a box and a tent. It's not easy to hide, and there are 4 archers.
My units that reach are only archers and birds. I attack the archers with archers. They defend and get +8 (a very good move). My birds deal 200 damage to the archers, but there's a bonus) 400 bolt. I wait with the horses. In front of his archers, I place a stone golem (I didn't cast it, fearing slow). There's a blessing and a bird counter. All of them are killed. But now, horses are coming! This forces the bears to move out of defense and attack the archers. I have many options now. With the mechanism of killing the tent with monks at speed 9, if necessary, I can haste the ogres, outpace the cyclops, and get to the archers, and then use griffins. It all happened that way! Thank you for the game, Andrey. You played very well!
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