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Posts from Heroes of Might & Magic III: Horn of the Abyss

5.0 (5 ratings)
In reply to kcfgogbfalgfl
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Another relic.
** to defense
Fear (ability of the Azure Dragon).
+3 to Defense
Something like that...:)[/I]
very good :)
P.S. The topic has stalled, so I posted here.
There aren't many people here. You can write in the topic about artifact suggestions on our forum - if you're interested in discussing it with people and the developers. But we also read this forum, so nothing will be lost. :smile04:
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In reply to Docent Picolan
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Docent Picolan
That's pretty cool :)

There aren't many people here. You can write in the topic about suggestions for artifacts on our forum – if you're interested in discussing it with people and the developers. Otherwise, we also read this forum, so nothing will be missed. :smile04:


Cool :)
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I suggest: - Display the current and maximum move points for heroes. - Implement an "initiative" bar (similar to Heroes of Might and Magic V). - Show the potential damage from spells and unit attacks (e.g., "deals X damage, will kill Y units"). - Display the skills that will be available in the next three level-ups. - Display the exact amount of gold in chests, resources in piles, and monsters in stacks (at least as an optional feature). - Fix the morale and luck stats, as well as abilities (also optional). In short, create a tournament version.
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1. Not bad
2. Not bad either
3. I think it's unnecessary
4. Hmm... I don't think it's a good idea
5. Also unnecessary
6. Not bad.
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make a tournament version.
Why? I think the addon is more oriented toward single-player players :rolleyes:

Regarding the points - 2,3,4,5 are clearly redundant.
2. Why have "simplifiers" at all? Figuring out who will be there and when it's their turn to move is not a problem. And straining your brain a little is even useful ;)
3. Same here.
4. Completely removes the question of "who should I put in the folders":eek: - again, not necessary.
5. Maybe also in cans, hives, Dragon Utopia? :D

P.S. Docent, if you still add the points described above, make it possible to disable them:)
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - Эмилия
In reply to kcfgogbfalgfl
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I did write that it should be at least OPTIONAL. And it's useful to have the information (like about cons and utopias... who needs extra leaks? And is it worth taking a utopia where there are bad artifacts?). And why guess who to take as a hero? We should only play with the best! In the end, any game starts with one player having an advantage over the other, which is very difficult to assess. Why play if you've already lost, even if you don't know it yet? :) We need to minimize randomness. An "initiative" scale is definitely needed! There are other, more important things to think about than constantly deciding and keeping track of the turn order.
In reply to AlexSpl
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AlexSpl



An “initiative” scale is definitely needed! There are other, more important things to think about than constantly deciding and keeping track of the turn order.


Well, in principle, all units with high speed go first...
In reply to kcfgogbfalgfl
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Maggot
Why? I think the add-on is more geared towards single-player gamers:rolleyes:
The add-on is equally geared towards both single-player and multiplayer.
- display the current and maximum movement points of heroes;
- create an "initiative" scale (like in the fifth game);
- show the possible damage from spells and unit attacks (so much damage, so many will die);
- display the skills that will be offered for at least the next three level-ups;
- display the exact amount of gold in chests, etc., resources in piles, monsters in stacks, etc. (at least optionally);
- fix morale and luck, abilities (also optionally);
1. How do you envision this graphically?
2. What's the point? I think it's unnecessary.
3. Well, generally, it's useful.
4. Perhaps as an optional feature.
5. How exactly would you fix it?
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1. For example, when hovering over a hero's portrait, the status bar displays: "Nimbus Necromancer, 859/1500" (it seems like a good and easily implementable option);
2. And I think it would be useful. After all, there are exceptions in the turn order. And visually it would be pleasing, although implementing it would be very difficult, in my opinion.
5. So that battles could be repeated according to the description (by the way, it would be great to save replays, at least in text form, like "Halberdiers (1, 1) - (2, 2)"). Although this is already on the verge of fantasy :)

If the add-on is of high quality, and I think it will be, then over time, perhaps, tournaments will be held for HotA. For example, I am looking forward to it with the same impatience as I once looked forward to SoD.
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- display the possible damage from spells and unit attacks (so much damage, so many will die);
This can be done in the scale located at the bottom of the battle map, showing damage of 230 and 11 deaths. Sorry if this is off-topic.
Тому, кто сражается с монстрами, нужно сильно постараться, чтобы самому не превратиться в монстра.
Клан "Вершители Асхана" - "Masters of Ashan"
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1. For example, when hovering over a hero's portrait, the status bar displays: "Nimbus Necromancer, 859/1500" (it seems like a good and easily implementable option);
Hmm, and this is a really worthwhile idea. If the add-on is aimed at game balance and equilibrium, then it can definitely be used even in offline mode; so having extra moves will be useful.
- create an "initiative" scale (like in the fifth game);
Regarding the initiative bar, my opinion is - no, this change will completely transform the gameplay in Heroes 3 and most likely not for the better...
- it would be great to save replays, at least in text form, like "Halberdiers (1, 1) - (2, 2)";
Yeah, that would be awesome! It would be possible to share experiences better, create a library with lessons on Heroes 3.
- show the possible damage from spells and unit attacks (so much damage, so many will die);
- display the skills that will be offered, at least for the next three level-ups;
- display the exact amount of gold in chests, etc., resources in piles, monsters in stacks, etc. (at least optionally);
- fix morale and luck, abilities (also optionally);

Hmm, I don't know... you need to be careful with all this... spells and the skill tree are generally good, although I think the authors will have to work hard on it.
But point 3 will definitely lead to cheating! Viewing what and where is probably only for online play, and even then, what will be the point of playing Heroes if you know everything in advance?;)

За всем следят машины благодати и любви.
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Point 4 (viewing information about objects) would be very useful for offline play (anyway, this kind of information is obtained during exploration). And for online play, of course, it can be disabled, or, for example, a warning can be displayed that the opponent has enabled "cheats". You can choose to enable detailed information about objects, or you can play "blindly" (in my opinion, this is the best option: it's good for both). Questions for the developers: How will the game be distributed? That is, will it be possible to download it for free? I wouldn't mind buying it (so to speak, indirectly thanking the creators for their work). I wonder if anyone shares my enthusiasm :) Will the original Heroes (SoD) be required to install the add-on? And a burning question: will it be possible to disable commanders (or whatever they are called)?
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Please add an option to disable the creepy commanders!!! :)
In reply to AlexSpl
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Questions for the developers:
How will the game be distributed? I mean, will it be possible to download it for free? I wouldn't mind buying it (so to speak, indirectly thanking the creators for their work). I wonder if anyone shares my enthusiasm.
We are working for the idea, and we don't need money for it. The add-on will be distributed completely free of charge.
Will the original Heroes (SoD) be required to install the add-on?
The first beta versions of the add-on will only be installable on them, so - yes. Then - there will be a choice of which installation to download, there will be three types in total:
1. Installation of the full version together with the original Heroes and the add-on itself
2. Installation of only the add-on on top of Heroes III SoD
3. Installation of only the add-on on top of Heroes III WoG 3.58f
Most likely, the first option will be the most popular, now almost everyone has a good connection and downloading 400-500 MB will not be a problem..
And a burning question: will it be possible to disable the commanders (or whatever they are called)?
Of course. Such a global innovation is optional (can be disabled). ;)

Added 1 minute ago


sov
Please, make it possible to disable the terrible commanders!!! :)
Heh, no one has even "enabled" them yet, and you are talking about disabling them. :)
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The "initiative" scale can be organized, for example, like this.

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