1. For example, when hovering over a hero's portrait, the status bar displays: "Nimbus Necromancer, 859/1500" (it seems like a good and easily implementable option);
- create an "initiative" scale (like in the fifth game);
- it would be great to save replays, at least in text form, like "Halberdiers (1, 1) - (2, 2)";
- show the possible damage from spells and unit attacks (so much damage, so many will die);
- display the skills that will be offered, at least for the next three level-ups;
- display the exact amount of gold in chests, etc., resources in piles, monsters in stacks, etc. (at least optionally);
- fix morale and luck, abilities (also optionally);
Hmm, I don't know... you need to be careful with all this... spells and the skill tree are generally good, although I think the authors will have to work hard on it.
But point 3 will definitely lead to cheating! Viewing what and where is probably only for online play, and even then, what will be the point of playing Heroes if you know everything in advance?;)