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I did write that it should be at least OPTIONAL.
And it's useful to have the information (like about cons and utopias... who needs extra leaks? And is it worth taking a utopia where there are bad artifacts?). And why guess who to take as a hero? We should only play with the best! In the end, any game starts with one player having an advantage over the other, which is very difficult to assess. Why play if you've already lost, even if you don't know it yet? :) We need to minimize randomness.
An "initiative" scale is definitely needed! There are other, more important things to think about than constantly deciding and keeping track of the turn order.