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Posts from What mixed hero class (for combat) do you prefer?
The abilities of these advanced classes in version 3.0 (as well as version 3.51) are presented below.
General - General (+1 unit of army morale) Ranger - Ranger (+5 units (+10) to ranged attack) Warlord - Warlord (+5 (+10) attack in melee) Paladin - Paladin (protection from death) Battle Mage - Battle Mage (+20% to the power of the magic fist and ice arrow spells) Assassin - Assassin (speed and initiative +3) Fireguard - Fireguard (immunity to fire) Beastmaster - Beastmaster (+20% to the effect of the wolf summon spell)
Assassin (fast) and Fire Mage (obvious). Or maybe it wasn't necessary to create so many topics? There are already repetitions :)
It's simply not possible to put everything into one poll because there aren't enough fields; in a poll, you can have 28 options, but there are 36 classes :( That's why I have to do it this way :( I like the Ranger because there are no penalties for shooting.
Paladin (immune to death)
I think it would be good to list the advantages of each class so that everyone understands who has what, just in case.;)
Necromancer (+10 magic points and 1 point restored per day)
Bard (maximum luck)
Demonologist (+50% to the effect of demon summoning spells)
Guardian (+10% to creature defense)
Summoner (summons creatures for 20 points per day additionally)
Nature Warrior (+20% to the effect of the wolf summoning spell)
Lich (ages the enemy, attack -25%, defense -20%, speed and mobility -50%)
Ninja (attack with poison)
Rogue (bloodlust)
Dark Priest (vampiric melee attack)
Assassin (speed +3)
Warlock (attack accompanied by a wave of fear)
Guildmaster (chance to stun)
Dark Lord (battle spirit on minimum when hit)
Warlord (army morale +2)
Cardinal (+5% resurrection)
Beastmaster (+20% to the effect of wolf and tiger summoning)
Voivode (+5 attack in melee)
Heretic (ignores the effects of wards)
Prophet (spiritual armor)
Crusader (maximum morale)
Paladin (immune to death)
Wizard (spends 2 less energy units)
Seer (+2 units to the radius of vision)
Shadow Mage (mirage spell)
Illusionist (+20% to the effect of illusions)
Monk (immune to chaos)
Enchanter (+20% to the power of creature summoning and illusion spells)
Battle Mage (+20% to the power of the magic fist and ice bolt spells)
Pyromancer (+20% to the effect of all fire spells)
Field Marshal (+10% to army attacks)
Ranger (+5 units to ranged attack)
Pyromaniac (fire shield)
General (+1 unit of army morale)
Sorcerer (reduces the opponent's luck to minimum)
That's about it, and if I forgot something, please don't be upset:o
I don't know how to do it, so I'll have to post what I wrote above in other classes so there's no confusion.:o
You can't simply add everything to one poll because there aren't enough fields; in a poll, you can have 28 options, but there are 36 classes:( That's why I have to do it this way:( I like the Ranger because there are no penalties for shooting.
So, it's only +5, and there are no penalties anyway in Might and Magic.