Skip to content
User Avatar
#6
Auto-translated
Paladin (immune to death) I think it would be good to list the advantages of each class so that everyone understands who has what, just in case.;) Necromancer (+10 magic points and 1 point restored per day) Bard (maximum luck) Demonologist (+50% to the effect of demon summoning spells) Guardian (+10% to creature defense) Summoner (summons creatures for 20 points per day additionally) Nature Warrior (+20% to the effect of the wolf summoning spell) Lich (ages the enemy, attack -25%, defense -20%, speed and mobility -50%) Ninja (attack with poison) Rogue (bloodlust) Dark Priest (vampiric melee attack) Assassin (speed +3) Warlock (attack accompanied by a wave of fear) Guildmaster (chance to stun) Dark Lord (battle spirit on minimum when hit) Warlord (army morale +2) Cardinal (+5% resurrection) Beastmaster (+20% to the effect of wolf and tiger summoning) Voivode (+5 attack in melee) Heretic (ignores the effects of wards) Prophet (spiritual armor) Crusader (maximum morale) Paladin (immune to death) Wizard (spends 2 less energy units) Seer (+2 units to the radius of vision) Shadow Mage (mirage spell) Illusionist (+20% to the effect of illusions) Monk (immune to chaos) Enchanter (+20% to the power of creature summoning and illusion spells) Battle Mage (+20% to the power of the magic fist and ice bolt spells) Pyromancer (+20% to the effect of all fire spells) Field Marshal (+10% to army attacks) Ranger (+5 units to ranged attack) Pyromaniac (fire shield) General (+1 unit of army morale) Sorcerer (reduces the opponent's luck to minimum) That's about it, and if I forgot something, please don't be upset:o I don't know how to do it, so I'll have to post what I wrote above in other classes so there's no confusion.:o
Делай вещи, дела-делай вещи и не залипай!8)

Statistics

Welcome our newest member: Фёдор Фёдорович