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Posts from Which level 1 monster do you like the most in Heroes of Might and Magic V?

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Which level 1 monster do you like best?
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17 years ago
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Have you heard the joyful cry of the skeletons (the ones with axes)? That's why I especially like them.
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17 years ago
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I thought the undead couldn't experience joy. :) Maybe I'm a pervert, but I really like dryads.
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17 years ago
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I thought the undead couldn't experience joy.

Maybe I'm perverse, but I really like dryads.
Why perverse? They're quite nice. And the undead can experience joy – death is always a joy for them!
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17 years ago
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No matter what you say, assassins, scouts, and other members of this group are unmatched among first-tier creatures – they have the best defense, mobility, and attack. There's really nothing to discuss when considering practical goals:smile24:
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17 years ago
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Considering the stat increase, assassins aren't that great.
In reply to Мститель
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17 years ago
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The best unit of the Dungeon faction is definitely the Hunter. There's no arguing that, even with a small increase in numbers, they can overwhelm any other first-level monster and even compete with the Wind Dancers. I've tested it myself; they take them down quickly, especially when the numbers are equal.
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17 years ago
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Whatever you say, assassins, scouts, and other members of this group are unmatched among first-level creatures – they have the best defense, mobility, and attack. There's really nothing to discuss here when considering practical goals.
You don't get many of them in the castle. They can't shoot. Their melee attack is strong, but their speed is too low for it. Personally, I don't like them at all. Dryads are more useful; they have huge speed, attack all targets, and can't be countered.
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17 years ago
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Gremlins, they're funny...
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17 years ago
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I like the Hunters the most. They have the most hit points for level 1, deal a lot of damage, and have invisibility.
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17 years ago
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I once tried to conduct an analysis.

To my surprise, I found that Imps and Goblins turned out to be very strong.

There's no doubt that Griffins and Dryads are strong.
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17 years ago
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Assassins. They have a lot of hit points, good initiative, and also inflict significant poison damage.
17 years ago
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the best units are the gnomes with Ingvar and the gremlins with Hafiz)))
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17 years ago
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Assassins are one of the worst units. I don't need such a large penalty for ranged attacks. And they don't poison that much, and considering their growth rate, they are generally useless. But Hunters are a different story!
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17 years ago
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Assassins have a nice appearance, and their ranged attacks are good. Demons drain mana, but they also bite, which is not bad. You don't know what to expect from peasants; they might impale you with the same pitchforks they hold. Golems are not very strong, but they are funny. Dryads are green and covered in roots, as they should be (with flowers). Skeletons are just skeletons; it's hard to tell from their clothes whether they were homeless or if their clothes just rotted. They don't have much health.
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17 years ago
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I will also categorize them by strength and attractiveness. Strength: 1. Assassins - ranged attacker with 14 HP, high defense (compared to archers - 10 HP), poison affects multiple creatures (280 assassins can take down any level 7 creature). 2. Warriors - very high defense, decent attack, and a good amount of HP. 3. Imps - they steal mana! It's satisfying to leave any hero without mana. They attack decently, especially for Agrael. The downside is their low defense and HP. 4. Dryads - unfortunately, "Summon Swarm of Wasps" is weak, but in melee combat, they are comparable to some level 2 creatures. Low HP and defense, and by the time they reach the enemy, they are only in 4th place. 5. Elder Goblins - in the final mission of the original game, these creatures are extremely useful. When you need to break down a wall, they repair the catapult! They shoot well, but have low defense. Rogue Goblins - extremely useful, but only during a castle siege. They can break a tower, preventing it from firing. Everything else is similar to Elder Goblins. 6. Peasants - they bring in little money. But in battle, they often help. Who would win, 500 peasants or 500 skeleton archers (no comment)? 7. Skeleton Archers - after the "necromancy" change, there aren't very many of them. All their weaknesses become apparent: "but their fragile skeleton cannot withstand a serious blow." 8. Goblins - they flee, they betray :smile18:. Attractiveness: 1. Dryads. 2. Goblins. 3. Peasants. 4. Warriors. 5. Assassins. 6. Imps. 7. Goblins. 8. Skeletons.

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