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I will also categorize them by strength and attractiveness.
Strength:
1. Assassins - ranged attacker with 14 HP, high defense (compared to archers - 10 HP), poison affects multiple creatures (280 assassins can take down any level 7 creature).
2. Warriors - very high defense, decent attack, and a good amount of HP.
3. Imps - they steal mana! It's satisfying to leave any hero without mana. They attack decently, especially for Agrael. The downside is their low defense and HP.
4. Dryads - unfortunately, "Summon Swarm of Wasps" is weak, but in melee combat, they are comparable to some level 2 creatures. Low HP and defense, and by the time they reach the enemy, they are only in 4th place.
5. Elder Goblins - in the final mission of the original game, these creatures are extremely useful. When you need to break down a wall, they repair the catapult! They shoot well, but have low defense.
Rogue Goblins - extremely useful, but only during a castle siege. They can break a tower, preventing it from firing. Everything else is similar to Elder Goblins.
6. Peasants - they bring in little money. But in battle, they often help. Who would win, 500 peasants or 500 skeleton archers (no comment)?
7. Skeleton Archers - after the "necromancy" change, there aren't very many of them. All their weaknesses become apparent: "but their fragile skeleton cannot withstand a serious blow."
8. Goblins - they flee, they betray :smile18:.
Attractiveness:
1. Dryads.
2. Goblins.
3. Peasants.
4. Warriors.
5. Assassins.
6. Imps.
7. Goblins.
8. Skeletons.