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After conducting them, it turned out that: Arha was in the lead; Sedoy Mishka was second, with a minimal gap.
This is a purely laboratory experiment, detached from reality and lacking any basis. Therefore, its results can only evoke a smile from thinking people.
Is nobody interested in the tactic of taking the Griffin Conservatory on day 3 with 2 angels, 46 marksmen, 48 pokemons, and single griffins, losing only the pokemons and griffins, using a level 1 Valeska with expert archery, no morale, and no book?
Valentin, if you think it's necessary, go ahead and write — nobody's stopping you.
С истиной где-то рядом...
Лето 2010.
ewgeniyStatistics
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Does anyone care about the tactics of capturing a castle with 3 level 2 angels, 46 marksmen, 48 pikemen, and level 1 griffins, losing only the pikemen and griffins, with Valeska at level 1, with experience, ranged attack, but without morale and a spellbook?
I have a practical question: what if this is the maximum possible? Vik described his version and the losses. And let's avoid using "niipet" in messages.
Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up, Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil; Rejoiceth not in iniquity, but rejoiceth in the truth; Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
Valentin, if you think it's necessary, go ahead and write, no one is stopping you.
Well, here, the respected authorities competently stated that one angel is definitely lost, and after that, I felt a bit uncomfortable trying to disprove it if no one asks. ;)
Added 2 minutes later vbn
Just one thing, does Valerka have an expert marksmanship skill at level 1?
Well, I set it that way in the editor, what's not clear? (Wicc actually specified these conditions, and I repeated them). Or does it often happen that Valerka doesn't have marksmanship experience on the 2nd week? ;) Here's the save, anyone who wants can try to take the consul on day 3 while preserving 2 angels and all the marksmen. I was able to do it several times (I always skipped my morale, and if griffins appeared in the first rounds, I interrupted the battle).
I've tried this setup — lacks power. Essentially, the best result came from the following arrangement: 4g - 1m - Marksmen - 1m - Angel - Pikemen - Angel.
In round 1, the Angels fly to the Grendel stack but don't hit it. The Grendel stack flies out of the corner and hits the Griffin stack, killing it (you can take more [Griffins], then it won't kill them). The Marksmen retreat to the corner, the single-unit Marksmen surround the Pikemen, the top-left Griffin stack kills one single unit, the Pikemen retreat to the corner in full force.
Then the hassle begins — you need the Griffins to attack correctly, you need to reduce with the Marksmen exactly those stacks that are about to strike, and finally, you need the Griffins not to take too much damage.
Overall, out of 3 attempts, it worked once. In a real game, I certainly wouldn't go into the Griffin Conservatory with such a setup.
I tried this setup, but it lacks power. The best result was achieved with the following arrangement: 4 griffins - 1 marksman - marksmen - 1 marksman - angel - pixie - angel.
In the first round, the angels fly towards the griffin stack but don't attack it. The griffin stack moves out of the corner and attacks the marksman stack, killing it (you can take a larger stack, then it won't kill. The marksmen move to the corner, the single marksmen surround the pixies, the upper left griffin stack kills one single marksman, and the pixies move to the corner in full force.
Then the trouble begins - you need the griffins to attack correctly, you need to reduce the marksman stacks, specifically those that will attack now, and finally, you need to ensure that the griffins don't deal too much damage.
In general, out of 3 attempts, it worked once. In a real game, I wouldn't go into the castle with such a scheme, of course.
- the setup is almost the same: 1 griffin - 1 angel - marksmen - 1 griffin, 1 griffin, pixies - 1 angel, only the angels are separated, and we don't use them to attack the griffins, but simply move them down. The griffins attack the pixies, the marksmen move down to the place of the griffins, then the angels go into defense, while the pixies are being destroyed, we shoot down the stacks that move first, but only halfway. Then the angels lazily attack with half-strength stacks (from a defensive position), the marksmen shoot down the distant full stacks, and with a weak Valkyrie, the angels have about 20-30 hit points left if everything goes well. Something like that ;) In a real game, Valkyrie is usually stronger, and there is something useful like defense or offense, so it is quite possible to take the castle in this variant without losses ;) P.S. I said that all the marksmen must survive, what single marksmen are you talking about?
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Here is my question: for example, when playing as Castle, there is an external dwelling with Griffins and a choice of what to build — Cavalry in the Citadel or Cavalry and Griffins in the Fort. Which would you choose? I’m for the second option, but maybe someone has objections?
Here's the save file; anyone who wants can try to take the Consulate on difficulty level 3 while keeping 2 angels and all marksmen. I was able to do it several times (I always skipped my own morale, and if griffins appeared in the early rounds, I interrupted the battle).
Vik's variant, using a save file from Wlk... Here's a screenshot; I did it twice, and both times the griffins killed the archers.
Added 1 hour 25 minutes ago I apologize, ladies and gentlemen. I ran the same scenario 10 times on a clean SOD, and in your save, the griffins attacked the pixies every time. I think that at the "Pawn" difficulty level (as far as I know, this is Captain's favorite level;)), the griffins can attack as shown in the screenshot. I would like Vik to verify my assumption that at the "Pawn" difficulty, the griffins behave as shown in the screenshot. Based on Wlk777's logic regarding the placement, when morale drops, if half-health griffins attack angels, both angels fall. Perhaps out of the 3 times I tested this placement, I just didn't have good damage rolls for the griffins.:D By the way, I wanted to ask Wlk777, I read some reports, and it seems that no one has placed angels in the first row near the castle in games against an opponent (I'm not counting Jebus, because there is a unique situation there, characterized by an extremely rare and powerful spawn), but maybe someone did, and just didn't write about it. The question is: how often do you think this is done in games on skirmishes, 8mm, or fixed maps? (placing angels)
how often, in your opinion, is this built in games on CMCs, 8mm, or fixes? (Angels)
More often than Green or Red Dragons. Rarely on day 4 can you confidently say that by 115-117 you'll have 25,000 gold (not counting the 4,000 already spent) — and you already need to decide between Cavaliers or Angels.
Castle Angels in Fort (29,000) Cavaliers in Castle (18,500)
Barbarian Bears with Castle (23,000) and there are free days, and overall it's not problematic in terms of construction. (gold/crystals)
Swamp 1-6 with Castle (18,500) 1-7 in Citadel (22,500) 1-7 with Castle (27,500). (gold/ore = no problems)
Rampart 1-6 in Castle (19,000) with Elf upgrade 1-7 in Fort (23,000) — but then without Elf upgrade and generally no spare days! And the biggest downside is that 1-7 in Fort is worse than 1-6 in Castle (too bad 1-7 in Citadel is impossible :smile32: )
Dungeon 1-6 in Castle is meatier (and only 22,000). Even worse with Red Dragons: 1-7 only in Fort, without Troglodyte upgrade and with Harpies built (28,500)
Conflux 1-7 in Fort (20,500 + 1,500 if no Air Elementals) 1-7 in Citadel (23,000) 1-6 in Castle (18,000)
Tower 1-6 (without 5) with Castle (19,000) sometimes in Citadel (14,000) :) 1-7 in Fort (18,500) — but is it needed? Titans rule :smile26: on 121, 2 Giants, 4 Nagas, and 150 Marksmen will only scare away Goblins
Inferno 1-6 with Castle (without 3) 19,500 1-7 in Fort or Citadel up to 27,000
Necropolis here it's almost not critical 1-6 in Castle (23,000) 1-5 in Citadel (without 3) (9,500) :smile04:
Only Shakti develops cheaper 1-3 in Citadel + Troglodyte upgrade + Mushrooms + Portal (8,500)
Excuse me, ladies and gentlemen, I ran the same scenario 10 times on a clean save, and each time, the griffins attacked the pikemen. I think that at the "Pawn" difficulty level (as far as I know, this is Captain's favorite level 😉), the griffins can attack as shown in the screenshot. I would like Vik to verify my assumption that at the "Pawn" difficulty, the griffins behave as shown in the screenshot.
To be honest, I've run this battle about 50 times, and about 5 times, they did attack the pikemen with the same setup. Why? SюАнь :confused: The difficulty level on the save is 160%, and Captain (and I) tested it. As far as I know, the assumption that Captain's favorite difficulty level is "Pawn" is nonsense. He3Hauka
By the way, I always wanted to ask Wlk777, I read some reports here, and it seems that no one has ever built angels on the first level in games against an opponent (I'm not counting Jebus, because there's a special situation there, characterized by a very high spawn rate). Maybe someone did, but didn't write about it. The question is: how often, in your opinion, is this done in games on small, medium, or fixed maps? (building angels)
Come on, did I ever say that you absolutely have to build angels on the first level, or are you just a complete noob? :D I just meant that, in principle, if you have the money, building angels has several serious advantages over building cavalry. He3Hauka
Based on Wlk777's logic about the setup, if morale is taken into account, both angels will fall when the griffins with half morale attack the angels. Probably, out of the 3 times I tested this setup, I just didn't have good damage rolls for the griffins.:D (angels)
Read more carefully, morale is excluded from the experiment, although in reality, the Valkyrie will have much higher morale than the griffins, and there is a greater chance that it will trigger on the pikemen and not on the griffins. In general, in a real game, the Valkyrie will have something useful compared to the save (higher attack/defense, or defense/offense skills, or a spellbook for a couple of chickens, or, for example, a shield, etc.). And the fact that a stack of 5 angels is much more powerful than 3 angels and 4 cavalry, I think, is beyond doubt ;) P.S. In reality, building a level 7 structure is very desirable and almost necessary only for the Barbarians, the Conflux, and maybe the Swamps. For the other factions, it is almost impossible, usually due to resources (the Rampart needs 34 crystal, the Dungeon also needs about 30 sulfur), so it's impossible in terms of tempo and resources.
-the setup is almost the same: 1 group - 1 Angel - Marks - 1 group, 1 group. While the Angels are distracting, we separate them and don't use them to attack the Griffons directly, but simply move them downwards. The Griffons attack the Angels. The Marks move down to the Griffons' positions. Then, the Angels go into defense. While the Angels are taking damage, we eliminate the stacks that move first, but only reducing them by half. Then, the Angels lazily attack with their half-health stacks (from a defensive position). The Marks eliminate the remaining full-health stacks, and with a slightly stronger Valkyrie, the Angels are left with 20-30 hit points if everything goes well. Something like that ;) In a real game, the Valkyrie is usually stronger, and there's something useful like defense or offense, so it's quite possible to win in this way without any losses. P.S. I said that all the Marks must survive. What are you talking about with single Marks?
Describe it turn by turn - who and with what damage the Griffons attacked.
I don't believe it. I did something similar, even better - single Marks make it easier to win (higher speed + the group stack always attacked the Griffons, difficulty 160%). There's simply not enough power, just a little, but not enough. Either you messed up something with the parameters or the number of troops. In the initial composition I suggested, there are enough troops, but in your reduced version, there aren't.