Excuse me, ladies and gentlemen, I ran the same scenario 10 times on a clean save, and each time, the griffins attacked the pikemen. I think that at the "Pawn" difficulty level (as far as I know, this is Captain's favorite level 😉), the griffins can attack as shown in the screenshot. I would like Vik to verify my assumption that at the "Pawn" difficulty, the griffins behave as shown in the screenshot.
The difficulty level on the save is 160%, and Captain (and I) tested it. As far as I know, the assumption that Captain's favorite difficulty level is "Pawn" is nonsense.
By the way, I always wanted to ask Wlk777, I read some reports here, and it seems that no one has ever built angels on the first level in games against an opponent (I'm not counting Jebus, because there's a special situation there, characterized by a very high spawn rate). Maybe someone did, but didn't write about it. The question is: how often, in your opinion, is this done in games on small, medium, or fixed maps? (building angels)
Based on Wlk777's logic about the setup, if morale is taken into account, both angels will fall when the griffins with half morale attack the angels. Probably, out of the 3 times I tested this setup, I just didn't have good damage rolls for the griffins.:D
(angels)
P.S. In reality, building a level 7 structure is very desirable and almost necessary only for the Barbarians, the Conflux, and maybe the Swamps. For the other factions, it is almost impossible, usually due to resources (the Rampart needs 34 crystal, the Dungeon also needs about 30 sulfur), so it's impossible in terms of tempo and resources.