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Posts from Flooders Tournament for HoMM III Online Auto-translated

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#63
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we're not playing yet, just testing things out))
in general, I think we should hold a vote and let it decide how we're going to play.

Be strong. Believe
In reply to Amko
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#66
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Wow, you guys really filled this thread with messages while I was gone, it was hilarious to read! Good job. Regarding the poll, I don't care, Meg, just do what you think will be more fun than serious. I can only play the day after tomorrow, meaning Friday evening, so don't kick me out and don't give me to Visu to eat). On Thursday, I'll just want to sleep.
P.S. Although... If there are 8 people, then "everyone plays everyone" results in 7+6+5+4+3+2+1=28 games, which seems like a lot for the first time, right? I think it's better to have 2 groups of 4, with 6 games each. 4 will be eliminated, which is a shame :( Then you can just have semi-finals, a final, and a game for 3rd place, totaling 14 games, which is twice as many. Something like that...
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#67
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28, 14, and 7 (straight to the playoffs).
28 is too many. 7 is too few. I'm in favor of a middle ground – a group stage.

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#69
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I suggest removing point 5.3. And regarding neutral creatures (5.2), maybe we could simply ban heroes with diplomacy? But allow joining them?:)

Be strong. Believe
In reply to Arandor
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#70
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In principle, 5.3 could be removed, but it should be forbidden to pass by the shifted guard on the opponent's spawn point. Nah, forget it, let's just leave the whole point as is, otherwise it will be confusing later - is it the opponent's guard or not?
Diplomacy should definitely be banned, otherwise it will become a completely different game. How do you ban heroes with diplomacy? It's full random anyway.
I think we've already taken enough measures against chaos - we allowed DD 4 times a day, hit-and-run, necromancy, upgrading birds in the Conflux...
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#71
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Here's the table.
I made the simplest one... and it's a bit rough :D, but I think it's okay. :)

Group A
 
username
 
Games Played
 
Wins
 
Losses
 
Points
 HoM[M]ie 
0
 
0
 
0
 
0
 Kash 
0
 
0
 
0
 
0
 WhiteLizard 
0
 
0
 
0
 
0
 WisTrit 
0
 
0
 
0
 
0

Group B
 
username
 
Games Played
 
Wins
 
Losses
 
Points
 Arandor 
0
 
0
 
0
 
0
 executor 
0
 
0
 
0
 
0
 Siverfale 
0
 
0
 
0
 
0
 Maggot 
0
 
0
 
0
 
0

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#72
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by the way, can you add the items that you removed here? You removed them without asking anyone, especially me))
P.S. Cache, can we ban them? Either prevent buying them altogether or prevent upgrading them, so they just run around like breeders.
P.P.S. Got, we're used to it) Maybe it would be better to put it in the first post?

Be strong. Believe
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#73
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The rules will not change :smile04: (just like the players in the groups – I didn’t choose them).

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

In reply to Arandor
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#74
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Initially, point 5 looked like this (for reference):
5. Prohibitions and Restrictions
5.1. Sir Mullich is prohibited from being leveled up to level 3, and Izra and Vidomina are prohibited from leveling up their "spellcasting" to the "expert" level. Otherwise, a ban will be applied (only to the hero, the player will not be banned).
5.2. Any magic can be used against neutral creatures and AI opponents.
5.3. It is prohibited to use level 4 and 5 spell scrolls against an opponent and for moving around the map without building the corresponding level of the Mage Guild in any of your cities.
5.4. "Rush" attacks are prohibited: Red is not allowed to attack Blue on the first day of the week with reinforcements purchased on that day.
5.5. "Hit-and-run" tactics are prohibited: i.e., attacking, casting magic, and fleeing in the first round of battle. However, if you also deal damage with magic, then you can flee.
5.6. Joining neutral creatures is prohibited. However, you can obtain them from Pandora and from the Oracle.
5.7. The "Dimension Door" spell can be used no more than once per day.
5.8. It is prohibited to use "Dimension Door," "Flight," Angel Wings, or to bypass moved guards to take Pandora, scrolls, artifacts, or visit locations without killing the guards. You can take chests, campfires, and resources.
5.9. It is prohibited to enter neighboring territories without defeating the guards standing at the entrance (i.e., if they have been moved). If two or three guards are scattered along the road, any one of them can be defeated.
When using wings, "Dimension Door," or "Flight," it is not necessary to defeat the guards.
5.10. It is prohibited to visit the Cartographer and "Fort on the Hill."
5.11. It is prohibited to collect the "Undead King's Cloak."
5.12. In the "Conflux" castle, upgrading monsters to levels 1, 6, and 7 is prohibited. When playing as Conflux, the starting hero is chosen randomly when the map is generated.
5.13. In the "Necropolis" castle, building the Necromancy Amplifier is prohibited.
In reply to Kash
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#75
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I'm in a group with Lizard, but Arandor isn't! :p :smile08:
Tomorrow holds no promises
Except the ones we've made
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#76
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Hmm, well, it's okay in principle)). Although, maybe ban the Necromancer's cloak? It's true that it's hard to get, I don't know, anyway.

By the way, this Mullich... doesn't he have a special run or artifact?)) If it's a run, there are many of those. What makes him better?

P.S. Vis, we'll fight him in the next stage ;)

Be strong. Believe
In reply to Kash
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#77
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ban monks... either don't buy them at all or ban leveling them up; let them run around like breeders.
but who will then recruit monsters?