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Posts from Heroes of Might and Magic V [Game Discussion] Auto-translated

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In reply to Lord Vampire
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#1288
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Lord Vampire
I don't know why the developers didn't do it this way. But the heroes in the campaign are already quite distinct from each other. I think there are a lot of mods that change the gender of the heroes.
If you know where to find them, please share the link. Thanks in advance.
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#1289
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I can't find it, but I know the mod is called Female 1.5.
Тот, кто находит удовольствие в уединении, либо дикий зверь, либо Бог (с) Аристотель

:smile24::smile24::smile24::smile24::smile24:
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#1290
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I used to play Heroes 5 as a Necromancer, and there was a skill called "Raise Skeletons," but it's not in the skill wheel now, and it wasn't in patch 1.6 either (it was in version 1.2). Also, the purpose of the Knight's Castle seems to have been lost; in 1.6, you can only upgrade it by 20 per week. Is it just me, or is this the case for everyone? Who benefited from this change?
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#1292
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http://all4heroes.net/wp/wp-content/uploads/femaleheroes-2.jpg Here's the link; it has everything for version 3.0, but it also works for me on 3.1.
It's a shame there are no female models for the Dwarves. It would be interesting to see what they would look like without beards.
Тому, кто сражается с монстрами, нужно сильно постараться, чтобы самому не превратиться в монстра.
Клан "Вершители Асхана" - "Masters of Ashan"
#1293
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The very best, they introduced dark energy, removed the "Archer Boost" ability, and limited training for humans in patches 2.1 and 1.5. But even after that, humans and Necropolis remained very strong factions (IMHO). Now, when playing with these factions, you need to think strategically.
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#1294
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Yes, I don't argue, it's just not interesting to spend a week turning only 20 peasants into something else, and Necromancers have even become stronger; you don't even need to build a Castle, and the army constantly increases in size.
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#1295
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You need to upgrade knights or monks, not peasants. And with a necromancer who has a small amount of dark energy, you won't be able to raise many units, and you won't be able to fight effectively against high-level creatures with low-level creatures (I've tested it, and it's not a viable strategy).
Тому, кто сражается с монстрами, нужно сильно постараться, чтобы самому не превратиться в монстра.
Клан "Вершители Асхана" - "Masters of Ashan"
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#1296
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In my opinion, the training limit for people was not imposed, but rather the opposite.

In any case, it's better to train monks into paladins, and in the old version, you still can't retrain more than 20 per week.

Much more important is the fact that the prices are lower compared to the old version for training.
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#1297
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And if you also take the old Isabella, it becomes even better. It's not a problem anymore after level ten.
Тому, кто сражается с монстрами, нужно сильно постараться, чтобы самому не превратиться в монстра.
Клан "Вершители Асхана" - "Masters of Ashan"
#1298
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In the old version, I would save up money and then, in one turn, turn all the peasants into crossbowmen. Now, I have to think about when and who to start training. I'm trying to level up a trainer hero with abilities that reduce the training cost. With the Necropolis, I try to buy as many heroes as possible and level up each hero's racial ability to increase their attack rating.
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#1299
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There were plenty of players who liked to turn peasants into archers en masse; some didn't even bother with militia. Now, if you don't upgrade Mentorship, you can create a couple of weak heroes with True Necromancy, and it will be great; the main thing is to hide them somewhere so the enemy doesn't find them.
Тому, кто сражается с монстрами, нужно сильно постараться, чтобы самому не превратиться в монстра.
Клан "Вершители Асхана" - "Masters of Ashan"
#1300
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I didn't turn peasants into militia either. Both soldiers and militia are useless, but peasants give money. And if I found Elaine in the tavern, I gave her the money.
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#1301
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Militiamen are certainly not great warriors, but they are better than peasants, they have more health, and they can stun. Also, in version 3.0, militiamen also give money, like landowners, so I guess everyone uses them. By the way, who is better, militiamen or landowners?
Тому, кто сражается с монстрами, нужно сильно постараться, чтобы самому не превратиться в монстра.
Клан "Вершители Асхана" - "Masters of Ashan"
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#1302
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My experience shows that Landlords are significantly better. Especially if you try to lose fewer peasants. Not only do they attack twice, but they also don't receive a counterattack. It seems that this is better than stunning.