It's simpler and more prosaic. Archers shoot at centaurs because they immediately charge forward. That's why I always separate the single centaurs when breaking through archer formations and send them forward immediately. The other day, playing as Fortress on map 111, I got boots of speed for 29 gold. I had elves with a loss of 4 ogres and 5 centaurs, and armies with starting heroes, without ambushes or magic. I didn't take the elves into the battle. Too bad my opponent chose Rest. :(
Posts from How to effectively use quick battles (autobattles)?
You could try a quick strategy with the gray-skinned elves, as they will move first. Anyway, you need to test a lot! But I'm too lazy to test... :D
Most likely, the Gogs died first from the shots!
Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
Wow, it seems like you can't even discuss this in private messages. Quick combat can be useful sometimes.
Added after 32 minutes
In general, I propose that using quick combat in situations where a battle cannot be won in normal mode (like 1 hydra against a Hive on level 12 or 18 with an un-upgraded hero) or can only be won with much greater losses should be considered a violation of rule 6 (a bug) and therefore banned.
I suggest that using quick combat in situations where a battle cannot be won in normal mode (e.g., 1 Hydra against a Hive with 12 or 18 un-upgraded heroes) or is won with significantly greater losses should be considered a violation of rule 6 (a bug) and therefore prohibited.
Can a Hydra theoretically defeat 60/80 Flies?
Can a hydra theoretically defeat 60/80 flies?
Attachments 6.zip (172.5 KB, 0 views)
Hmm... Is there any explanation for this?
Hmm... Is there any explanation for this?
Yes, it's a bug.
P.S.: By the way, here's a funny thing: one Hydra takes a Hive without any losses, but if there are two Hydras (in one stack), one of them is lost :eek: I have no idea how to explain this.
Why immediately call it a bug? Perhaps quick battles operate under different principles. There are only two opinions here: either ban quick battles altogether or allow them without restrictions! Otherwise, there will be excuses like: "I forgot to turn off auto-battle, give me auto-battle" :D
P.S.: By the way, here's a funny thing: one Hydra takes a Hive without losses, but if there are two Hydras (in one stack), one of them is lost :eek: I don't even know how to explain this.
P.S. A bug is a bug, and you can't explain it away. ;)
I've read this entire thread and the one on the forum, but I haven't found a good example.
On the forum, there was an example from Gunnar with upgraded elves, but I didn't find anything unusual there...
P.S. I investigated what happens in Quick Combat during a battle with the first Hydra in the Hive against 5 x 12 Vipers. In the first round, all the flies attack the Hydra, just like in a normal battle, but in all subsequent rounds, the flies don't make a single attack on the Hydras (probably due to the Hydra's ability to attack everything around it). The same thing happens in a battle of 2 Hydras in one stack against a Hive of 5 x 18 Vipers. In the first round, the flies kill 1 Hydra, and then they again "don't dare" to attack it and don't attack the Hydras at all.
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