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Posts from How to effectively use quick battles (autobattles)?

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In reply to Wlk777
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Wlk777
It's simpler and more prosaic. Archers shoot at centaurs because they immediately charge forward. That's why I always separate the single centaurs when breaking through archer formations and send them forward immediately. The other day, playing as Fortress on map 111, I got boots of speed for 29 gold. I had elves with a loss of 4 ogres and 5 centaurs, and armies with starting heroes, without ambushes or magic. I didn't take the elves into the battle. Too bad my opponent chose Rest. :(
With upgraded elves, you could try a quick strategy, as they will move first. In short, you need to test a lot! But testing is tedious... :D
In reply to Dirty_Player
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Dirty_Player
You could try a quick strategy with the gray-skinned elves, as they will move first. Anyway, you need to test a lot! But I'm too lazy to test... :D
If I knew such a debate would arise, I would have saved the game. I did cheat a bit, upgrading the centaurs, because I'm not Copperfield to win such a battle with un-upgraded units (40+ centaurs, 6 golems, and 20+ imps against 29 grand elves, without magic, and with a level 1 hero) :cool:. So, of course, my centaurs moved first, 3 heroes heroically died from the first shots of the grand elves, and then 2 more were beaten up manually by the elves :D
In reply to Wlk777
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Most likely, the Gogs died first from the shots! And we need more saves like this to experiment with! To find new strategies. The positioning could have decided the outcome in a quick battle... so we need to analyze it!
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Dirty_Player
Most likely, the Gogs died first from the shots!
I don't remember exactly, there were 4 elven units (for sure), 2 or 3 of them shot at the single Centaurs sent forward, and 1 or 2 at the Gogs. Now I will definitely save in similar situations ;)
In reply to Wlk777
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Seriously, it seems like you can’t even discuss this in a private message. Quick play is often quite useful.
In reply to Wlk777
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I played similarly to how Valentin killed 15 Storms on level 112 (by the way, also for the boots:)). I just had regular Kentaur and 13 Grand Kentaur – the losses were also minimal (I don't remember exactly, but it seems like Ivore's Grand Kentaur have the same speed as Storms, I need to check the physics:rolleyes:). I had some saves somewhere – I even gave them to Lebron to upload. We definitely fired a couple of times with Grand Kentaur, but the stacks of Storms were weak:p, so we didn't kill them:). And then one strong player asked me, "Is this on quick play?":D. In general, I only used quick play online once or twice. Once, it was in a treasure game on level 130 with Mages (or Archmages:confused:, I don't remember) – I was playing as the Swamp faction, and I didn't have a particularly strong army (without Angels and Wyverns, I didn't have many strong units) – they only killed about 40 of my units:p. Although back then, I played even worse than I do now (apparently, it's possible to play even worse:D).
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
In reply to Oelm
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Oelm
Wow, it seems like you can't even discuss this in private messages. Quick combat can be useful sometimes.
So what, are you going to try online with 1 hydra against a Hive on level 12? Are you confident you won't lose? And in general, things like this, which are essentially bugs, should be banned, not taught how to use them. By the way, in the link you gave me, Darti http://forum.heroes.by/viewtopic.php?t=707&start=0, I liked the last post ;)

Added after 32 minutes
In general, I propose that using quick combat in situations where a battle cannot be won in normal mode (like 1 hydra against a Hive on level 12 or 18 with an un-upgraded hero) or can only be won with much greater losses should be considered a violation of rule 6 (a bug) and therefore banned.
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Wlk777
I suggest that using quick combat in situations where a battle cannot be won in normal mode (e.g., 1 Hydra against a Hive with 12 or 18 un-upgraded heroes) or is won with significantly greater losses should be considered a violation of rule 6 (a bug) and therefore prohibited.

Can a Hydra theoretically defeat 60/80 Flies?
In reply to Тяжелый случай
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A difficult case
Can a hydra theoretically defeat 60/80 flies?
Firstly, it's 60/90, and secondly, it often can't even come close; I'm talking about situations like this.
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In reply to Тяжелый случай
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Wlk777
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Hmm... Is there any explanation for this?
In reply to Тяжелый случай
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A tricky situation
Hmm... Is there any explanation for this?
There is. It's a bug.
In reply to Wlk777
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Wlk777
Yes, it's a bug.
Why immediately assume it's a bug? Perhaps quick battles operate under different principles. There are only two opinions here: either ban quick battles altogether or allow them without restrictions! Otherwise, there will be excuses like: "I forgot to turn off auto-battle, give me auto-battle" :D

P.S.: By the way, here's a funny thing: one Hydra takes a Hive without any losses, but if there are two Hydras (in one stack), one of them is lost :eek: I have no idea how to explain this.
In reply to Dirty_Player
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Dirty_Player
Why immediately call it a bug? Perhaps quick battles operate under different principles. There are only two opinions here: either ban quick battles altogether or allow them without restrictions! Otherwise, there will be excuses like: "I forgot to turn off auto-battle, give me auto-battle" :D

P.S.: By the way, here's a funny thing: one Hydra takes a Hive without losses, but if there are two Hydras (in one stack), one of them is lost :eek: I don't even know how to explain this.
Excuses are exactly what you wrote :D
P.S. A bug is a bug, and you can't explain it away. ;)
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Considering everything mentioned above, I think quick battles can be useful in offline games, where you can replay a single battle as many times as you want until you achieve a satisfactory result. In online games, everything seems too random, and there doesn't appear to be any real practical application (except in a few cases).
In reply to Ambi
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Can anyone provide a specific, real-world example, preferably with a save file, of how Quick Combat helps reduce losses when fighting ranged armies?
I've read this entire thread and the one on the forum, but I haven't found a good example.
On the forum, there was an example from Gunnar with upgraded elves, but I didn't find anything unusual there...

P.S. I investigated what happens in Quick Combat during a battle with the first Hydra in the Hive against 5 x 12 Vipers. In the first round, all the flies attack the Hydra, just like in a normal battle, but in all subsequent rounds, the flies don't make a single attack on the Hydras (probably due to the Hydra's ability to attack everything around it). The same thing happens in a battle of 2 Hydras in one stack against a Hive of 5 x 18 Vipers. In the first round, the flies kill 1 Hydra, and then they again "don't dare" to attack it and don't attack the Hydras at all.
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