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Posts from Haven discussion.

5.0 (2 ratings)
In reply to Архилич
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20 years ago
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Haven... What can I say, they are warriors, and that's what they are. Personally, I don't like them very much; I'd put them in 5th place out of 6. They are slow, and they focus on defense. Peasants/Militia - in my opinion, there's no need to upgrade them at all, since militia don't pay taxes. And the retaliatory strike ability is used very rarely. Besides, that strike is weak. Archers/Crossbowmen - you can use both in your army at the same time, since archers attack in an area, and they have higher initiative. Swordsmen/Plate Armor - they are slow and focus heavily on defense. They are not used in the late game. Griffins - they are quite weak, although they do have the ability to retaliate. Besides, they are large. However, the "Dive Attack" ability is good against enemy archers (especially against succubi). Monks - they hit hard, and fanatics can also cast spells. Overall, they are not bad. Knights/Paladins - they are essential in the army. With their cavalry charge, they are almost unmatched. The "Lay on Hands" ability is also good. Angels - they are fast, but the ability to resurrect is especially valuable. You can use angels in pairs with knights, supported by archers and monks.
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20 years ago
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IMHO. Haven is one of the strongest races. Every unit is useful.
Peasants - taxpayers and potential archers (// knights, monks, cavalry).
Archers (crossbowmen) - decent shooters.
Knights - with their "Big Shield" ability, decent defense, and health, they are very useful for defense; they don't need to run anywhere, as there are others in the human army to attack.
Griffins - with their "Dive" attack, they are a headache not only for the enemy's shooters.
Monks (incas) - shooters (not great for level 5, of course), casters, and mini-tanks.
Cavalry (paladins) - well, everyone knows about them already.
Archangels - far from being the weakest and most useless level 7 unit.

+ Training and Counterattack Skill. + Light and Dark magic in the guild.
In reply to Snowball
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20 years ago
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Snowball;22377

Archers (crossbowmen) are decent ranged units.
That's putting it mildly. When I played against Elves (Sylvan), 640 of my crossbowmen took down 40 Ents (ul.) from close range! Without luck, but with a blessing. From a distance, they could kill 5-8 of them! And the enemy hero wasn't any better protected than mine!
In reply to Inquisitor
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20 years ago
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Sacred inquisition;22424
That's putting it mildly. When I played against the Elves (Sylvan), 640 archers took down 40 Ents (units) from close range! Without luck, but with a blessing. From a distance, they could kill 5-8 of them! And the enemy hero wasn't any better than mine in terms of defense!
Of course!!! 640 archers? That's a lot. But if there were that many Sylvan archers!!! They would have taken out twice as many! In this sense, the elves are very strong, I would say too strong!
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In reply to ***JOKER***
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20 years ago
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This ability is simply awesome. The best part is that you can produce a large number of archers quite quickly, so humans won't have any problems with ranged offensive power.
***JOKER***;22426
In this sense, the elves are very strong; I would even say too strong!
I compared them, and of course, they are better (if the hero is suitable and luck is at its peak); they bring death to everything.
In reply to ***JOKER***
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20 years ago
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***JOKER***;22426
Of course! 640 archers? That's quite a few. But if there were as many Sylvan archers! They would defeat twice as many! In this sense, the elves are very strong, I would even say too strong!
You're comparing apples and oranges... how long will it take you to gather 600 master archers? People can do it much faster...
Мечты сбываются, просто нужно уметь правильно мечтать.

Жизнь нужно прожить так, чтобы Боги в восторге предложили еще одну...
P.S. может мне и предложили, просто я не помню :smile44:
In reply to Sergh
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20 years ago
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Sergh;22429
I compared... how long will it take you to gather 600 archers? People will do it much faster...
Who's arguing? Of course, it's very difficult to gather 600 of them! I just wanted to point out the weakness of crossbowmen against their elven counterparts. In this patch, their level differs by only 1 unit. So, the statement that crossbows are strong ranged units is only appropriate when there are a huge number of them! ;)
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In reply to ***JOKER***
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20 years ago
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***JOKER***
Who's arguing? Of course, it's very difficult to accumulate 600 of them! I just wanted to point out the weakness of crossbowmen against the "eared brothers." In that patch, their level differs by only 1 unit. So, the statement that crossbows are strong ranged units is only appropriate when there are a huge number of them! ;)
So, you can get a large number of them in a shorter time...
They only differ from elves by 1 level, but the growth rate... (if you count them together with the peasants :))
Мечты сбываются, просто нужно уметь правильно мечтать.

Жизнь нужно прожить так, чтобы Боги в восторге предложили еще одну...
P.S. может мне и предложили, просто я не помню :smile44:
In reply to Sergh
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20 years ago
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The strongest ranged units (in descending order of usefulness):

1) Titans (6 шт)
2) Liches (18 шт)
3) Druids (30 шт)
4) Witches (the most useless sixth-level creatures) (12 шт)
5) Archmagi (thanks to Fireball) (30 шт)
6) Bowmasters (Forest Elves) (50 шт)
7) Succubi (40 шт)
8) Crossbowmen (better than skeleton archers in quality, and assassins in quantity) (120 шт)
9) Skeleton Archers (take on the assassins with numbers) (250 шт)
10) Assassins (70 шт)
11) Gremlins (120 шт)


Although perhaps the order is wrong, correct me if I'm mistaken.
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20 years ago
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I'll talk about each unit, but I'll just share my opinion, not in any particular order. Demonesses are the most useful because of their retaliatory attack and chain shooting... Witches...we separate them into stacks, for example, 15+1+1. We slow down 2 stacks of the enemy – that's it. And if they aren't killed, we throw in 2 more stacks. In total, 4 stacks are slowed down. Or we cast punishing strike on furies. And on top of the already ferocious furies with a bonus attack from the hero, we add +9. That's POWERFUL. Skeletons/Archers – no comment. Druids – Archmages can only watch from the sidelines. The druids' lightning is much better... Titans – yesterday I fought my brother, and he had 6 titans. They could only be taken down by 50 hydras... Liches – spellcaster + area-of-effect attack. Archmages – it's better to just attack than to cast a spell, and the damage is twice as high (with large groups). Assassins – poison + no penalty in melee combat. Goblins – repair only once... in my opinion, a useless unit because they don't live long enough to repair golems. :) So, your ranking is a bit off. Although everyone has their own opinion. I've shared mine.
Rean's Ghost :smile24:
In reply to Rean
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20 years ago
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Optimal development tactic up to the capitol in 13 steps
(for this tactic to work, a starting town of level 3 is required; in the prize menu - resources and no hiring of troops for 2 weeks)

1) archery tower
2) blacksmith
3) barracks
4) town hall
5) griffon tower
6) peasant farms
7) Stronghold
8) main building
9) stables
10) level 1 mages guild
11) monastery
12) hippodrome
13) market

the next day you will have a capitol and buildings for all creatures of levels 1-6.

P.S. You also need to capture the quarry and sawmill. To do this, you can hire 2 heroes for 2500 and take their units.
(this will be enough to capture the sawmill and quarry)
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20 years ago
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You can capture all the nearby mines in just two weeks... and even the enemy Castle as a bonus... Instead of just sitting around and building up the Capitol...

And by the way, what difficulty level is your strategy for? "Warrior"? :)
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20 years ago
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8) Main building
What is this even supposed to be??
And the difficulty level seems to be not even "Warrior", but "Recruit".
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
In reply to Alan
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20 years ago
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Alan;22683
8) Main building
What is this even supposed to be??
And the difficulty level is probably not even "Warrior," but "Recruit."
Why, when I play as Haven in "War," do I manage to capture mines and build a Capitol?
С уважением, Vlad

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In reply to Vlad
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20 years ago
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Xaker;22685
Why is it that when I play as Haven in "War," I manage to capture mines and build a Capitol?
Absolutely! :)
Especially good on large maps.

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