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Haven discussion.

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#363
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I'll talk about each unit, but I'll just share my opinion, not in any particular order. Demonesses are the most useful because of their retaliatory attack and chain shooting... Witches...we separate them into stacks, for example, 15+1+1. We slow down 2 stacks of the enemy – that's it. And if they aren't killed, we throw in 2 more stacks. In total, 4 stacks are slowed down. Or we cast punishing strike on furies. And on top of the already ferocious furies with a bonus attack from the hero, we add +9. That's POWERFUL. Skeletons/Archers – no comment. Druids – Archmages can only watch from the sidelines. The druids' lightning is much better... Titans – yesterday I fought my brother, and he had 6 titans. They could only be taken down by 50 hydras... Liches – spellcaster + area-of-effect attack. Archmages – it's better to just attack than to cast a spell, and the damage is twice as high (with large groups). Assassins – poison + no penalty in melee combat. Goblins – repair only once... in my opinion, a useless unit because they don't live long enough to repair golems. :) So, your ranking is a bit off. Although everyone has their own opinion. I've shared mine.
Rean's Ghost :smile24: