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Format - 2 groups play a round-robin, with each group playing 1 match. The top 2 from each group advance to the semi-finals. The final is best of 2 (this can also be applied to the semi-finals if the participants have time and desire).
For now, here's the preliminary group composition (to avoid complications, I divided them into even/odd based on the application time; it seems to work well): Group A: 1 invisible 2 Злой Романтик 3 Captain 4 Loinz
Group B: 1 bRitvo4kA 2 Pit for LM 3 redwhait 4 Javdet
I will post the color scheme rules and schedule when the exact number of participants is known, i.e., tomorrow.
Group B: 1 bRitvo4kA 2 Pit for LM 3 Loinz 4 Javdet
Draft rules: In the 1st round, the player who is 1st in the pair starts eliminating, eliminates 1 color, then the 2nd player eliminates another 1 color and chooses any of the 2 remaining. In the next 2 rounds, the 1st player starts eliminating, but the players cannot choose the colors that they have already played with.
Group A: invisible - Evil Romantic Captain - Oelm
Evil Romantic - Captain Oelm - invisible
invisible - Captain Evil Romantic - Oelm
Group B:
bRitvo4kA - Pit for LM Loinz - Javdet
Pit for LM - Loinz Javdet - bRitvo4kA
bRitvo4kA - Loinz Pit for LM - Javdet
The group stage games last 4 weeks, and the playoffs will begin on April 1st. The 1st round is until March 11th.
Rules, there are not many:
1. Fair play. 2. SOD 6 minutes. Difficulty 100% (horse). Castles and heroes are random, you can choose a bonus. 3. Restarts: Mandatory restart if the hero is above level 1. If desired, you can take 1 restart with a new random castle generation on 111. 4. The Portal of Destiny can be used by 1 hero no more than 2 times a day. 5. We dig for the Grail only after opening the map puzzle (I heard how one of my fellow countrymen dug it out from the 1st obelisk, but this was in live competitions, but on the internet this is a fertile ground for conflicts. It's a pity that there won't be such an interesting moment, but...) 6. Miscellaneous:
If a "stalemate" situation occurs in a battle, the attacking player must retreat. For example: the attacker has 100 gnomes left during the battle, and the defending hero has 1 fly. And 100 gnomes cannot catch the fly. In this case, the attacker with 100 gnomes must retreat (or pay off). If someone is wearing "war shackles", you need to load the last save, repeat all the moves exactly as they were made before this battle, disband the troops that were killed during this battle. Then the player(s) wearing the shackles must take them off, the attacker must attack and run away/pay off. If a disconnect occurs during the game, the player who was making the move at that moment must finish his move and save the game. Then they load from this save and continue. Or they load the autosave of the player who was inactive at that moment. If the connection was interrupted during a battle, then after loading, all the moves of the battle are repeated as closely as possible to those that were before the disconnect.
all controversial issues are resolved by the organizer, so please notify them in a timely manner.
for violation of the rules in the game, a technical defeat will be given, for cheating (which is prohibited) - disqualification
the organizer reserves the right to make any changes to the rules in the event of unforeseen/force majeure situations.
if you see that the game is hopeless, do not torture your opponent and agree to the loss
Decided to test a map a bit. Despite all the imbalances, I found the following interesting. Instead of the main artifacts, there could be a bag of gold (or boots of levitation), or even an **Haven** faction. The blue faction isn't that bad.
Wicc
17 years ago
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Collections are considered relics, so if they are not disabled on the map, they can appear as artifacts, including in tombs and drowned men.
:eek: :eek: :eek: :eek: Guys, isn't this noobish? You can't play with a horse – the neutrals behave inappropriately (they don't even wait)! Why play like that and embarrass yourself? Play with a ship instead.
Added 2 minutes later Wicc
Collections are considered relics, so if you don't disable them on the map, they can drop as artifacts. Including in tombs and sunken ships.
Wicc, it's not about that... It's about the fact that this is a RoE map. Convert it to SoD, and there won't be such problems!
It's okay! After all, it's not a fight against computers, is it? Neutrals aren't that strong anyway. This is a very dynamic map where you clash with your opponent on the first week. I just played against Evil Romantic, and it was one of the most engaging and interesting games I've had in a long time! Respect!
invisible (orange, Castle, Edric, Aislin@Theodorus) def Evil_Romantic (blue, Rampart, Elshar, Elshar) 132
I secured a dungeon for myself, one with free Troglodytes, giving me a strong starting position. But I didn't like that the GM didn't give me ranged units, and the guards were ranged. I got a Castle, and it came with Edric, who has 2 Griffins. Art +1/1 attack/defense. Aislin arrived, and I decided to level her up. On day 111, I had 7 heroes and Aislin was ready to fight Mummies, which are guarded by free Troglodytes. I took a Shield +3 from the Gloom Lords. On day 112, I found a Fly camp and got a Ranger + Air. On day 113, I took a camp with Dogs and got a Sword +2/2 (I didn't find any magic artifacts throughout the game :(), and on level-up, I got Diplomacy :smile04:. On day 114, I broke into the entrance to the central artifact and sent Loins on a scouting mission, while Aislin ran around, dealing with the guards (I could have sneaked in, but what if they joined me?:)). On day 115, Loins spots an artifact - a black orb, total disaster! My main hero deploys Ogres and heads towards the exit from the underground to the blue player's base. On day 116, he enters the blue player's territory, but there's no one there yet. I move towards the vantage point. On day 117, I'm just short of the vantage point, but I see the blue flag. One weakling with troops, the other Theodorus with Skeletons and Flies, all the weaklings have ranged units from the start. The neighboring castle in the blue player's territory hasn't been taken yet. On the first day, I placed Monks and Griffins in the fort (I didn't make it to the outer market because it was behind Orcs, and then I didn't have enough heroes for a chain, but I wanted Angels). The opponent built a castle, which isn't great for me. The blue flags rushed past, Theodorus takes the castle and kills the enemy weakling. Aislin spots the vantage point: there are no blue players anywhere, the artifact is a Mage's Well (total disaster). I position myself near the Fly camp, having first moved the Monks and upgraded the troops in the fort on the hill. I recruited 30 Gnoll Marauders. On day 122, I take the Fly camp, upgrade them, break into the swamp, and check the Warrior's Tomb: I got another Shield +3 :(. On day 123, Elshar arrives with a large army (30 Grand Griffins, a dozen and a half Pegasi, 70 Centaurs, and about 30 Goblins, all upgraded). On day 124, I fight the Griffins and take the Well. This is where I made my first mistake, which almost became fatal. I split my forces into two groups, and not far away, there was a weakling with an army. Elshar is close, but I thought he wouldn't make it across the swamp. First, he attacked my main hero, splitting the Pegasi, which have 1 turn, and couldn't kill the 2 Griffins with them (1 was destroyed by a bolt). Phew, I got away with it, I bribe him, destroying 7 Grand Griffins with a Meteor. Then my heart almost stopped when Elshar moved right next to my weakling with the army, but he didn't have enough movement points. :p On day 125, I buy Aislin and run towards the enemy castle, the weakling couldn't get around Elshar and started running to the other end of the swamp, supposedly making an offer to the opponent: either run back to the castle while Aislin doesn't take it, or kill the weakling with the army. The opponent chose the first option and rushed back, because there was no chain. On day 126, I build a chain, Aislin recruits 30 Skeletons and positions herself near the blue castle. On day 127, I move a few Gnolls, Griffins + 40 Skeletons and 1 Griffin and attack the castle, which has Gremlins, 2 Griffins, and several Pikemen. I barely killed them, because my magic power was 3 and stubbornly didn't increase on level-ups. This is where I made my second fatal mistake, placing my main hero in the castle, who has only a few Skeletons and Goblins with 6 Orcs from the second hero. Elshar was already nearby, but I didn't think he would make it with the Goblins (and he had a Log and Boots). First, a weakling with Orcs attacks me in the castle, but he doesn't kill anyone. Then!!!:eek: Elshar attacks. I already thought it was over, but I decided to play it out. I only killed half of the Pegasi and half of the Grand Griffins:mad:... and gave away all the artifacts :o. BUT! The blue player's leader didn't have enough space to enter the castle, and he didn't transfer the troops to the castle. I make a superhuman effort to move as many troops as I can from the castle, exchanging all the resources for nothing, by buying and dismissing 2 heroes, I bring my troops from the first week from the swamp, transfer everything to Theodorus, who attacks the castle again, which has 9 Elves and 3 simple Knights. I lost all the Archers and Troglodytes. I sit in defense with Theodorus, with 40 mana and a Bolt +1. On day 132, Elshar attacks his castle again, he has a lot of mana, Bolt 90, but he has little meat, and the towers shoot faster than the enemy's bolt, and there's nowhere to retreat, because there are no castles.
Thank you for the dynamic game!
злой_романтик
17 years ago
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invisible (orange, Castle, Edric, Aislin@Theodorus) def Злой_романтик (blue, Rampart, Elshar, Elshar) 132 I confirm... I'm still weak..2 such mistakes..I took and for some reason split the pegasuses in the swamp...and then how could I not have thought to buy a scout hero, transfer the army to him and retreat...-dunno...What slightly excuses me, of course, is that I played this map for the 2nd time in my life and never expected that the chain with the army and the scout hero at the head would reach the castle...In short, "learn, learn, and learn again". Thank you for a most interesting game...
Redwhait
17 years ago
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Due to a lack of time, I am withdrawing from the tournament.
Due to lack of time, I am withdrawing from the tournament.
Well, that's a bummer... I spent 2 hours creating the schedule:D - and this happens:smile48: Okay, Group B will play by the same rules as Group A.
Pit for LM
17 years ago
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Pit for LM (blue, random Tower, random Rissa, Solmyr) def bRitvo4kA (green, random Rampart, random Elshar, Yanova), Divided Loyalties, 132.
No restarts.
Rissa with magic arrow, Solmyr, Nagash-treasurer, and Kreg came to me. I scattered them in different directions, sending Kreg to the swamp. Solmyr will be the main hero in the future; he's heading for the experience stone. I decide to upgrade the gremlins on turn 111.
112 - I build gargoyles, attack a group of wolves - and they join! Excellent, now Kreg is speeding at 8, and a powerful stack has appeared. Shield +3 is taken.
113 - Kreg reaches the watchtower and sees the Sword of Justice just behind a group of wyverns. I prepare to attack the next day. At the entrance to the Dungeon belonging to orange, there are boots of speed. Solmyr attacks the orc towers with golems and gargoyles; he doesn't go to the cartographer, thinking it's a hill fort... Rissa takes the Rampart village.
114 - All artifacts are with Kreg; he almost effortlessly kills the wyverns and stands in the cell next to the sword. I prepare for an invasion against the computer.
115 - Everything is with Rissa; she takes back the boots and goes underground.
116 - The orange Castle is taken; I buy Pikedram, who runs to the second relic. Along the way, 23 obsidian gargoyles join. Solmyr checks the conservatory - it's minimal; I can take the growth on turn 121.
117 - Nagas are in the Stronghold. 2 nagas and 4 mages finish off the orange player, losing 1 naga - Adela's spearmen under blessing hit too hard... Pikedram travels a long way, sees that the second artifact is the Shield of the Watcher, located near the royal nagas. There are no green players anywhere; I kill the nagas and stand next to the shield.
121 - I buy the growth and attack the conservatory with Solmyr. All the gremlins die. I run to the hill fort with an angel. Pikedram returns home.
122 - A group of everything is in the hill fort; Solmyr breaks into the capital and intends to attack through the corner teleport.
123 - 124 - Everything is with Solmyr; he runs to his opponent. Nelle buys djinn and a giant; she goes to kill the red player. Pikedram on troglodytes runs to another village.
125 - The Rampart is taken, with unbought elves and pegasi.
127 - The Stronghold (underground) is taken. The red player is destroyed. Yanova is sitting in the last village.
131 - Solmyr breaks into the red player's city (Swamp), visits the stable, and stands on a speed boost with flies.
132 - I caught Yanova. The armies are roughly equal, but my stats are higher, and the first chain lightning immediately kills most of Yanova's army - 3 angels, 1 ancient beast, and others.
Thank you for the game.
ewgeniy
17 years ago
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Due to lack of time, I am withdrawing from the tournament.
I've heard this before :D
Vik, it's not about that... It's about the fact that this is a ROE map.
That's absolutely true.
bRitvo4kA
17 years ago
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Pit for LM (blue, random Tower, random Rissa, Solmyr) def bRitvo4kA (green, random Rampart, random Elshar, Yanova), Divided Loyalties, 132 Confirmed. I prioritized incorrectly; I should have rushed for the artifact first, although the Sword of Justice and boots are still better. Respect to my opponent for how skillfully and quickly he cleared out the best spots on the map. Thank you for the instructive and interesting game!
bRitvo4kA
17 years ago
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bRitvo4kA (red, random Conflux, random Anna, Ciel) def Loinz (blue, random Castle, random Christian, Yanova), Divided Loyalties, 126 Thank you for the game!