1 invisible
2 Evil Romantic
3 Captain
4 Oelm
Group B:
1 bRitvo4kA
2 Pit for LM
3 Loinz
4 Javdet
Draft rules:
In the 1st round, the player who is 1st in the pair starts eliminating, eliminates 1 color, then the 2nd player eliminates another 1 color and chooses any of the 2 remaining.
In the next 2 rounds, the 1st player starts eliminating, but the players cannot choose the colors that they have already played with.
Group A:
invisible - Evil Romantic
Captain - Oelm
Evil Romantic - Captain
Oelm - invisible
invisible - Captain
Evil Romantic - Oelm
Group B:
bRitvo4kA - Pit for LM
Loinz - Javdet
Pit for LM - Loinz
Javdet - bRitvo4kA
bRitvo4kA - Loinz
Pit for LM - Javdet
The group stage games last 4 weeks, and the playoffs will begin on April 1st. The 1st round is until March 11th.
Rules, there are not many:
1. Fair play.
2. SOD 6 minutes. Difficulty 100% (horse). Castles and heroes are random, you can choose a bonus.
3. Restarts:
Mandatory restart if the hero is above level 1.
If desired, you can take 1 restart with a new random castle generation on 111.
4. The Portal of Destiny can be used by 1 hero no more than 2 times a day.
5. We dig for the Grail only after opening the map puzzle (I heard how one of my fellow countrymen dug it out from the 1st obelisk, but this was in live competitions, but on the internet this is a fertile ground for conflicts. It's a pity that there won't be such an interesting moment, but...)
6. Miscellaneous:
If a "stalemate" situation occurs in a battle, the attacking player must retreat. For example: the attacker has 100 gnomes left during the battle, and the defending hero has 1 fly. And 100 gnomes cannot catch the fly. In this case, the attacker with 100 gnomes must retreat (or pay off). If someone is wearing "war shackles", you need to load the last save, repeat all the moves exactly as they were made before this battle, disband the troops that were killed during this battle. Then the player(s) wearing the shackles must take them off, the attacker must attack and run away/pay off.
If a disconnect occurs during the game, the player who was making the move at that moment must finish his move and save the game. Then they load from this save and continue. Or they load the autosave of the player who was inactive at that moment. If the connection was interrupted during a battle, then after loading, all the moves of the battle are repeated as closely as possible to those that were before the disconnect.
all controversial issues are resolved by the organizer, so please notify them in a timely manner.
for violation of the rules in the game, a technical defeat will be given, for cheating (which is prohibited) - disqualification
the organizer reserves the right to make any changes to the rules in the event of unforeseen/force majeure situations.
if you see that the game is hopeless, do not torture your opponent and agree to the loss
Зима 2011-12.