Posts from Necropolis discussions.
Maybe I should pump up mass haste then. :)
For Vlad, I'm pumping Summoning, Education, Light Magic, Dark Magic, Luck, and Defense (for skeletons with Fortitude), and the rest is optional.
The ONLY drawback for Vlad, in my opinion, is the small amount of mana, and thus only Inferno beats him thanks to the imps. :)
Although if the liches or archers or the hero get the first move, Inferno's victory will be out the window..:D But Heaven is actually a formidable opponent.
Titans didn't impress me—they shoot great, but they are wiped out instantly by those same skeletons. 3k skeletons took down a squad of 20 titans.:p
Even if I'm an unlucky duelist, the Necropolis still rules.:p But there is no obvious imbalance.;) Although... on large maps, if the necro gets powered up...:cool:
Although... on large maps, if the Necropolis faction gets strong... :cool:
When playing as Necropolis, I choose Vlad. On the first turn, I cast a protection spell on the skeletons, and then I resurrect them in subsequent turns. Of course, there are some losses, but after the battle, they are almost always fully restored!
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What if the player character becomes too powerful? Have you ever thought about the consequences? :)
1. They aren't stronger than the undead.
2. They require a HUGE amount of gold, unlike the cheap undead units. ;)
3. And then there's Vlad's famous resurrection spell... :D
That's a good tactic, but it only works when your army focuses its attacks solely on them. Often, they start attacking the Liches right away... even if they're almost harmless...
This also happens, but at the beginning of the battle, I place liches and archers next to each other and try to position all the other units around them! However, there is a big drawback to this tactic: liches and archers don't move very often, so it works well when you have artifacts that increase initiative or boost initiative with magic!
"- Так кто же ты, наконец?
- Я - часть той силы, что вечно хочет зла и вечно совершает благо."
"Фауст" Гете
Undoubtedly, with the right build, Humans are very strong, but!
1. They are not stronger than the Undead.
2. They require a HUGE amount of gold, unlike the cheap Undead warriors.;)
3. And, of course, Vlad's famous resurrection spell...:D
Charge the tank with a saber! HOORAY!!!
DeniusM:cool:
Various methods for neutralizing skeleton archers were discussed here, which is, of course, vital against Necropolis. So, Slow and Mass Slow are often found on Necropolis heroes, even more frequently than on others, and skeletons don't always stand in one group. And it can be difficult against a good Dungeon hero. You need to try to obtain Remove Curse or acquire amulets against Distractive Magic as a backup. In general, it can be very important which hero goes first.
What's the point of amulets if Dark Elves have the innate skill "Unstoppable Magic"? They remove 75% of magical protection on Expert difficulty. So, with or without magic resistance artifacts, it doesn't matter to Dungeon. :)
What good are amulets if the Dungeon faction has the innate skill "Unstoppable Magic"? They remove 75% of magical protection on Expert difficulty. So, with artifacts, whether you focus on magical protection or not, it doesn't matter to the Dungeon faction.
2. 75% is at the Absolute level; you still need to reach that level. On Expert difficulty, it's 50%.
3. "Unstoppable Magic" removes protection, but not resistance. If magic is used and it doesn't work, what will the poor elves do? They'll have to enlist in the skeletons...
3. "Unstoppable Magic" removes defense, but not resistance. I used the spell, and it didn't work. What should the poor elves do? Join the skeletons...
Жизнь нужно прожить так, чтобы Боги в восторге предложили еще одну...
P.S. может мне и предложили, просто я не помню :smile44: