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Posts from Necropolis discussions.

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20 years ago
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You can beat the Dragon Utopia with 165 upgraded archers and 6 peasants, using any hero. 2 Redsmiths mean that against a mass of slow units, you counter with your ultimate ability. HA-HA-HA, a mass slow is a level 3 hero ability, while the ultimate is level 30. Get it, you poor duelist?
20 years ago
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Unlucky? Well, yeah...
Maybe I should pump up mass haste then. :)
For Vlad, I'm pumping Summoning, Education, Light Magic, Dark Magic, Luck, and Defense (for skeletons with Fortitude), and the rest is optional.
The ONLY drawback for Vlad, in my opinion, is the small amount of mana, and thus only Inferno beats him thanks to the imps. :)
Although if the liches or archers or the hero get the first move, Inferno's victory will be out the window..:D But Heaven is actually a formidable opponent.
Titans didn't impress me—they shoot great, but they are wiped out instantly by those same skeletons. 3k skeletons took down a squad of 20 titans.:p

Even if I'm an unlucky duelist, the Necropolis still rules.:p But there is no obvious imbalance.;) Although... on large maps, if the necro gets powered up...:cool:
In reply to Redsmit
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20 years ago
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Redsmit;22083
Although... on large maps, if the Necropolis faction gets strong... :cool:
But have you ever thought about the consequences if the Haven faction gets strong? :)
In reply to SiNN
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20 years ago
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SiNN;21974
When playing as Necropolis, I choose Vlad. On the first turn, I cast a protection spell on the skeletons, and then I resurrect them in subsequent turns. Of course, there are some losses, but after the battle, they are almost always fully restored!
That's a good tactic, but it only works when they attack your skeletons. Often, they start attacking the liches right away... Even if they are almost harmless...
In reply to UTER
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20 years ago
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UTER;22091
What if the player character becomes too powerful? Have you ever thought about the consequences? :)
Wow, so the player character is the most powerful =))) There's no need to argue about it.
In reply to Архилич
20 years ago
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Of course, with the right build, humans are very strong, but:
1. They aren't stronger than the undead.
2. They require a HUGE amount of gold, unlike the cheap undead units. ;)
3. And then there's Vlad's famous resurrection spell... :D
In reply to ***JOKER***
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20 years ago
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***JOKER***;22108
That's a good tactic, but it only works when your army focuses its attacks solely on them. Often, they start attacking the Liches right away... even if they're almost harmless...
That also happens sometimes, but at the beginning of the battle, I position the Liches and Archers next to each other and try to arrange all the other units around them! However, there's a significant drawback to this tactic: Liches and Archers don't move very often, so it works best when you have artifacts that increase initiative or when you can boost initiative with magic!
In reply to SiNN
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20 years ago
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SiNN;22124
This also happens, but at the beginning of the battle, I place liches and archers next to each other and try to position all the other units around them! However, there is a big drawback to this tactic: liches and archers don't move very often, so it works well when you have artifacts that increase initiative or boost initiative with magic!
I protect the archers and skeletons with liches and zombies because skeletons (when there are many of them) are more valuable than liches, strangely enough. And protecting liches is pointless; the player on the other computer will laugh for a long time =), because liches are very tough. The Meteor Shower spell is perfect for such a cluster of "protectors" =).
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20 years ago
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That's for sure. Especially when it's cast by a Warlock:eek: :D
In reply to Redsmit
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20 years ago
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Redsmit;22122
Undoubtedly, with the right build, Humans are very strong, but!
1. They are not stronger than the Undead.
Tell that to those who play as Humans =)
Redsmit;22122

2. They require a HUGE amount of gold, unlike the cheap Undead warriors.;)
Yes, but Human warriors are strong in themselves, there's no arguing with that =[br][/br]
Redsmit;22122
3. And, of course, Vlad's famous resurrection spell...:D
That's true, but you can't have enough mana =)
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20 years ago
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Here, various methods for neutralizing archer skeletons were discussed, which is, of course, vital against Necropolis. So, Slow and Mass Slow are often found on Necropolis heroes, even more frequently than on others, and skeletons don't always stand in one group. Also, it can be difficult against a good Dungeon hero. You should try to obtain Remove Curse as a backup or acquire amulets against Distractive Magic. In general, it can be very important which hero goes first.
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20 years ago
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I don't know, but I rarely provide cover for archers, except maybe leaving zombies near skeletons. And it works fine. Whoever needs to, will get through the cover, and standing around waiting to be attacked is pointless. Here, whoever strikes first survives and, consequently, wins.

Charge the tank with a saber! HOORAY!!!
In reply to Fireball
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20 years ago
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Fireball;22420
Various methods for neutralizing skeleton archers were discussed here, which is, of course, vital against Necropolis. So, Slow and Mass Slow are often found on Necropolis heroes, even more frequently than on others, and skeletons don't always stand in one group. And it can be difficult against a good Dungeon hero. You need to try to obtain Remove Curse or acquire amulets against Distractive Magic as a backup. In general, it can be very important which hero goes first.

What's the point of amulets if Dark Elves have the innate skill "Unstoppable Magic"? They remove 75% of magical protection on Expert difficulty. So, with or without magic resistance artifacts, it doesn't matter to Dungeon. :)
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20 years ago
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What good are amulets if the Dungeon faction has the innate skill "Unstoppable Magic"? They remove 75% of magical protection on Expert difficulty. So, with artifacts, whether you focus on magical protection or not, it doesn't matter to the Dungeon faction.
1. 75% is not 100%, and under other conditions, it might not work.
2. 75% is at the Absolute level; you still need to reach that level. On Expert difficulty, it's 50%.
3. "Unstoppable Magic" removes protection, but not resistance. If magic is used and it doesn't work, what will the poor elves do? They'll have to enlist in the skeletons...
In reply to Fireball
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20 years ago
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Fireball;22450

3. "Unstoppable Magic" removes defense, but not resistance. I used the spell, and it didn't work. What should the poor elves do? Join the skeletons...
The "poor elves" still have something to say before joining the skeletons :)

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