The hacker is right, initiative is not an eternal thing; it depends on many circumstances... Personally, if I have the opportunity, I immediately try to increase the initiative of my troops...
Posts from Necropolis discussions.
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Or reduce the enemy troops. Ah, if they had given the "Scream of Terror" spell earlier. Then it wouldn't be life, but a continuous graveyard, ugh, what a TALE.
It wouldn't be interesting...
Or reduce the enemy troops. Ah, if they had given the "Scream of Terror" spell earlier. Then it wouldn't be life, but a continuous graveyard, ugh, what a FAIRY TALE.
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Diplomacy is a great thing!
Diplomacy sucks!!! :D (At least in HOMM5)
It's better to upgrade defense (which Necromancers really lack) or luck.
"- Так кто же ты, наконец?
- Я - часть той силы, что вечно хочет зла и вечно совершает благо."
"Фауст" Гете
Все что вы хотели знать о Heroes 3 на www.homm3.net
"- Так кто же ты, наконец?
- Я - часть той силы, что вечно хочет зла и вечно совершает благо."
"Фауст" Гете
It's better to develop diplomacy and get the "Harbinger of Death"...
Diplomacy sucks!!! :D (At least in HOMM5)
It's better to upgrade defense (which Necromancers really lack) or luck.
And diplomacy isn't really a defining skill for Necromancers... :( but it's quite useful for the others...
Жизнь нужно прожить так, чтобы Боги в восторге предложили еще одну...
P.S. может мне и предложили, просто я не помню :smile44:
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]