Skip to content

Posts from Heroes of Might and Magic V [Game Discussion]

4.7 (6 ratings)
User Avatar
Auto-translated
Why create the same thing again, but with different graphics?
Трудно уйти по английски,когда посылают по русски...
User Avatar
Auto-translated
And if you compare the second game with the third? Nothing radical changed there either (they added specializations, a few units, artifacts, and spells). The graphics changed. And everyone accepted that the third game was a continuation of Heroes. Why didn't the same happen with the fifth game? Apparently, something was irrevocably lost...
Мы спасемся? Я не знаю. Верьте...
Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
In reply to AlexeyPank
User Avatar
Auto-translated
The 2D graphics and the old universe were irrevocably lost. I can't say anything bad about the graphics, and I've already talked about the old universe, so I won't repeat myself.

In general, the gameplay hasn't changed. Added 3 minutes later
And the names of the old heroes (Crag Hack, Sandro) are not a drug-induced dream in the new universe, but a tribute to the old series, showing the continuity of Heroes of Might and Magic 5.
User Avatar
Auto-translated
I still don't understand you!!! Imagine if you made the same game as the third installment, without changing anything, but with new graphics!!! How interested would you be in playing it, and for how long??? A month, two... and that's it!:eek:
Трудно уйти по английски,когда посылают по русски...
User Avatar
Auto-translated
I have only one, but very strong, disappointment. It's... the SIZE of the MAPS!!!!!! I would kill these game developers for this!!
ДУРАКОВ ОЧЕНЬ МАЛО, НО ОНИ РАССТАВЛЕНЫ ТАК ГРАМОТНО, ЧТО ВСТРЕЧАЮТСЯ НА КАЖДОМ ШАГУ.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]
User Avatar
Auto-translated
Changes are not all the same. You can change things in a way that preserves continuity, or you can change nothing at all and still lose continuity. The approach is important here. Mentions of old names in the new universe are just a lazy oversight that they couldn't be bothered to fix. Can you imagine watching a movie about World War II, and they start talking about Alexander the Great! Is that continuity of wars?! In Heroes of Might and Magic V, carelessness is evident everywhere. I'm not talking about the technical side, as that has already been discussed extensively. But when creating a story, you either need to create something new or continue someone else's work, rather than creating something that seems new but is actually designed to sell better under someone else's name. It's simply inappropriate in the end.
Мы спасемся? Я не знаю. Верьте...
Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
User Avatar
Auto-translated
I also think that they should have created a complete and proper connection with the old storyline and explained everything in more or less detail (even though it's difficult, but at least tried). Who is whose son, who is whose daughter, who died, who was reborn (at least the key heroes), and simply forget about the storyline of the four heroes (of whom I probably feel more sorry than many here) so that it doesn't interfere! And put in some effort to create videos for all of this (well, something like "no one remembers how many years have passed, and history remembers little about them! Of course, Sanro is alive and well, living on a distant island, where he trained so as not to forget his main skill, but he was betrayed by his most loyal students, and something was done to him there (you could even have him disappear somewhere and then reappear later). And so on, about many heroes of cities and nations! And at least, if they wanted to remove the Orcs, they could have told a sad story about the decline of their, shall we say, civilization! And in short, tell and show everything in about 5 minutes"). And, of course, in the game itself, there should be many connections in the storyline so that no one appears out of nowhere! Or just create a new Heroes of Might and Magic game, but not the 5th one, with a subtitle and without any connections, and just do it! But why lose a piece of fame?! This once again proves all the baseness and desire for profit (I don't know how Nival swears about the team consisting of true fans of the series). Ubisoft is not acting like heroes at all, as they did when they were first created. But, of course, the world has changed a long time ago, and it's pointless to expect the same. P.S. Just in case, I'll say again that I don't recognize the great graphics and gameplay, and more or less (in my opinion) the plot (except for the unfriendly (IMHO) interface (which has already been mentioned 100 times) (you don't need to comment on my P.S., it's just information)!!!!!!!!
в жизни всегда бывает хуже чем есть поэтому надо довольствоваться тем что имеешь
User Avatar
Auto-translated
I completely agree with VARTI. The number 5 is used in the title of "Heroes" solely to boost sales. The game has a large number of glitches and bugs, and without the number 5 in the title, its popularity would be significantly lower. But the developers at Ubisoft know the rules of PR. And here's the result – "Heroes 5," which isn't really "Heroes."
Мы спасемся? Я не знаю. Верьте...
Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
In reply to VARTI
User Avatar
Auto-translated
2 AlekseyPank And what did you think, why did Ubisoft buy HOMM from NWC? Because HOMM, like Might and Magic in general, is a well-known brand that can generate a lot of money. And that's what Ubisoft is doing. There's nothing wrong with that. It's business.
User Avatar
Auto-translated
Here, I distinguish between a good game in the spirit of Might and Magic and a game made under the Might and Magic brand. Business is business, but Heroes are Heroes. And since we are discussing the product that resulted, I want to say that it is a well-marketed product, but not what many fans had been waiting for so long. Van Canningham would never allow himself to make SUCH mistakes in creating Heroes.
Мы спасемся? Я не знаю. Верьте...
Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
User Avatar
Auto-translated
Exactly!!! Everyone understands that a game made so that the creator themselves likes it and everyone plays it is different from a game made primarily to be bought! ALAS, no one will make such games anymore because technology has long since moved forward, and creating a modern game requires huge expenses; otherwise, simply own "cool" game with zero graphics—no one will play it! Maybe "Uncle Vanya" could have come up with something better here, but...
by the way, I'm sure if Nival had listened to and read everything the fans came up with, then these Heroes would have been a failure too! But no, they followed the beaten path; they learned from others' mistakes (which Cunningham with 3DO and NWC could have done just as well—but who will believe them now or give them a chance?). He's probably resting on his pension now, gloomily playing HOMM V (out of curiosity) and often saying "I would have done it better)))" and they know (as many fans do) that long live CONSERVATISM, down with evolution, my dear friend :) (where did I even go with this?!?!:)
в жизни всегда бывает хуже чем есть поэтому надо довольствоваться тем что имеешь
User Avatar
Auto-translated
The game development industry has simply changed; it has become more business-oriented. And the game creation process looks different now. If you read a preview of a game from eight to ten years ago, it would describe the units, the skill system, and so on, and only at the very end would there be a short line saying that the graphics are up to standard. But in the last four years, all you read about is shaders, more polygons, and one polygon being more detailed than another, and at the very end, there's a note like, "and gameplay is, of course, important to us."
The market is becoming more casual. The game should first and foremost be accessible and understandable to ANY player and must lead them to the end without much effort. As a result, genres such as quests, adventures, old-school RPGs, and hex-based wargames have almost disappeared or mutated.
The pace of technological development is now much faster than it was 10 years ago, which also largely determines the focus of games on graphics. And, let's face it, players have also become more demanding, and far fewer people will play a game with poor graphics but good gameplay than will play a game with good graphics but poor gameplay.
P.S. This is just my IMHO; please don't criticize me too harshly, but I am always happy to hear reasonable responses (and criticism).
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
In reply to VARTI
User Avatar
Auto-translated
VARTI;22396
Exactly!!! It's clear to everyone that a game made to be enjoyable for the player and for everyone to play is different from a game made primarily to be bought! Unfortunately, no one will make such games anymore, as technology has advanced, and creating a modern game requires significant investment. Otherwise, no one will play even a great game with poor graphics! Perhaps "Uncle Vanya" could have come up with something better here, but...
By the way, I'm sure that if Nival had listened to and read everything that the fans had come up with, even these Heroes would have been a failure! But no, they followed a well-trodden path; they learned from the mistakes of others (which is no worse than what Canenghem at 3DO and NWC could have done, but who would believe them now and give them the opportunity?). He's probably retired now, and while playing (out of curiosity) HOMM V, he often mutters, "I would have done it better)))" and knows (like many fans) that long live CONSERVATISM, down with evolution, sir! :) (Where did that come from?!?!?!)

Exactly, he "would" have done it. Everyone is satisfied, and no one complains about the ******* 4th installment:mad: :mad:, but it's not worth criticizing Nival; the game turned out to be EXCELLENT!!!;)
:smile19:-=[Linkin Park]THE BEST & FOREVER=-:smile19:
Модератор - это деревянная планка с прокладкой из сукна для приглушения звука пианино.[/COLOR][/B][/I][/SIZE]:smile08:
User Avatar
Auto-translated
No, I'm not criticizing Nival and I'm not arguing that the game isn't great (although for me, it's just good – and you can't argue about tastes). I'm just saying that they learned from the mistakes of their predecessors! Isn't that true?! If they hadn't done that and simply followed Ubisoft's lead (for example, by removing turn-based combat), it would have been a revolution, like in the fourth game, which led to its failure (but that wouldn't have happened if they had just released WOG with new graphics, and maybe we would still be playing it with pleasure today, and they might not have even thought about making a fifth game so soon if the fourth one was still good).
в жизни всегда бывает хуже чем есть поэтому надо довольствоваться тем что имеешь
User Avatar
Auto-translated
Nival Interactive made the right decision from a marketing perspective. They deserve praise for managing to convince Ubisoft to retain the traditional gameplay. However, they still have a long way to go before they can match the quality of Heroes of Might and Magic V. They themselves admitted that they didn't want to bother with the complexities of experience gain for troops. Nevertheless, the game turned out to be quite good. They managed to attract new fans. It's a shame that these fans are not fans of the entire Might and Magic universe, but rather fans of this specific game. True fans of Heroes of Might and Magic don't particularly approve of the fifth installment precisely because it wasn't made in the spirit of the other games, but rather in the spirit of the times (commercial interests took precedence).
Мы спасемся? Я не знаю. Верьте...
Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.

Statistics

Welcome our newest member: Emil