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Nival Interactive made the right decision from a marketing perspective. They deserve praise for managing to convince Ubisoft to retain the traditional gameplay. However, they still have a long way to go before they can match the quality of Heroes of Might and Magic V. They themselves admitted that they didn't want to bother with the complexities of experience gain for troops. Nevertheless, the game turned out to be quite good. They managed to attract new fans. It's a shame that these fans are not fans of the entire Might and Magic universe, but rather fans of this specific game. True fans of Heroes of Might and Magic don't particularly approve of the fifth installment precisely because it wasn't made in the spirit of the other games, but rather in the spirit of the times (commercial interests took precedence).