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Posts from Patches, objects, monsters, and files for H3WoG.

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:cool: In this topic you will find:
1. The best maps and campaigns for Heroes 3 and 3.5 (In the Wake of Gods)
2.New TXT files that change inscriptions and explanations in the game (including new creature names with their new criteria),
3. Unique scripted ERM maps with non-standard scripts that contain no errors (they are located here).
4.(New appearances of familiar objects, generators, and monsters).
5.New hero portraits, collected from various sites into one place.
6.Screenshots with unusual events on maps(or record achievements in my versions of Heroes 3.5);
7.New intro screens, music, and sounds in the game.
8.Collections of the best random maps and some modified and new ERM scripts are also available here.
All of the above material will be updated and added to this topic automatically, but if anyone needs files, maps or something specific from the list above, please send your requests to this topic - I will try to provide everything that is within my power.
In this topic you can also leave links to maps made by you, add attachments relevant to the topic, write reviews or criticism about a particular file, map, etc., and discuss all of the above.
I include some materials from unknown sources(which happens very rarely). If an author is not indicated somewhere, it means that they did not declare themselves and did not leave any information. If you know anything about them, write it in this topic.
In this message, I present to you my maps and campaigns (in most cases containing non-standard ERM scripts and objects).The author of all these attachments is me-(Tador). Some folders contain 4 or more adventure-based custom maps:
The collection is constantly being updated! Follow the updates. Global changes: March 1, 2008..To continue the list of attachments (maps and campaigns), click here!:smile14:

Masterpiece Maps:
:cool: World of Conquistadors. Masterpiece Map.zip
:cool: Web. Super Masterpiece Map.zip
:cool: Pirates of the Caribbean. Masterpiece Map.zip
:cool: Voice of the Seal. Masterpiece Map.zip
:cool: Villain's Guts. Masterpiece Map.zip
:cool: Original map COUNTRY OF SOVIETS
:cool: Super masterpiece map - RACIAL WAR.
:cool: Find, reveal and destroy. Original custom map. All versions
All materials in the attachments are taken from my add-ons:

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PEOPLE!!! Please help, tell me where I can find ResEditor for Heroes? There's nothing on the narod website!
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By the way, does anyone know where I can find a patch, file, or script that would make composite artifacts occupy only one cell (so that they wouldn't block certain locations)? I've heard about it somewhere, and I might have even downloaded something similar at some point, but unfortunately, I don't have it anymore. If anyone has it, please upload it here or provide a link. Thanks in advance.
Моя тема на форуме: Карты, патчи, объекты, монстры и файлы для H3WoG
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I've refined the script for the undead converter. It allows you to build an improved undead converter after constructing a regular one. The improved converter transforms creatures of all levels into undead corresponding to their level, and it does so for free, just like in Heroes of Might and Magic V. Rate it and leave comments…
Undead Converter
Моя тема на форуме: Карты, патчи, объекты, монстры и файлы для H3WoG
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Wouldn't that be a bit too much? If you equip yourself with a couple of sets like the Angel Alliance and the Father of Dragons, you'll be invincible. It becomes overpowered. Plus, a magic wand and a lot of patience.
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GhostЬ:
Wouldn't that be too overpowered? If you equip a couple of sets like "Alliance of Angels" and "Might of the Dragon Father," you'll be invincible. It becomes an overpowered build. Plus, a magic wand and a lot of patience.
I didn't ask if it would be "overpowered"; I asked if anyone has such a script available. However, to answer your question, it won't be overpowered for me personally, or for the person I'm doing this for...
and you'll be invincible
We'll win if the opponent has something similar.
Моя тема на форуме: Карты, патчи, объекты, монстры и файлы для H3WoG
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Hello, good day!
Please explain what needs to be done to change a hero's specialization, their backstory, etc.
В. Уэйтс©
Но поскольку я нищий,
у меня лишь есть мечты.
Я разостлал свои мечты пред вашими ногами.
Ступайте бережно, ибо вы ступаете по моим мечтам.

временно ушел с форума, переодически заглядываю. кому нужен пишите в скайп ewgeniy1985. в аське 384385000 очень редко.
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The biography, name, and portrait can be changed directly in the editor or by modifying the TXT files. The specialization can be changed using scripts in many different ways, many of which are present in my maps. The scripts are located in the events of my maps.
Моя тема на форуме: Карты, патчи, объекты, монстры и файлы для H3WoG
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Could you please upload these scripts here? Thank you in advance.
В. Уэйтс©
Но поскольку я нищий,
у меня лишь есть мечты.
Я разостлал свои мечты пред вашими ногами.
Ступайте бережно, ибо вы ступаете по моим мечтам.

временно ушел с форума, переодически заглядываю. кому нужен пишите в скайп ewgeniy1985. в аське 384385000 очень редко.
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Changing the specialization of any hero using an event (regarding creatures):
ZVSE
!?LE35/24/0; (coordinates)
!!HE-1:X6/97/95/91; (who is upgraded to whom)

Changing from an object:
ZVSE
!#VRz9:S^Name^;
!#OB6/22/0:H9;
!?OB6/22/0;
!!HE-1:X6/139/139/85;
!!OW:Iv1/?v2;
!!IF&v2=0:V3/0;
!!IF&v2=1:V3/1;

!!IF&-3:M^Message text^;

Other methods (from the beginning of the game):
ZVSE
!#HE39&v9669=1:X4/40/10/0/15;
!#HE69&v9669=1:X6/141/141/65;
!#HE148&v9669=1:X6/137/171/170;
!#HE92&v9669=1:X3/62;
!#HE70&v9669=1:M18/1;
!#HE92&v9669=1:M62/1;
!#HE70&v9669=1:X3/18; and so on....

The biography and names of heroes can be changed in TXT files (provided in the attachment), after placing them in the DATA folder. Good luck...
Attachments 1
1 file attached • Total size: 15.3 KB
Моя тема на форуме: Карты, патчи, объекты, монстры и файлы для H3WoG
In reply to Tador
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To celebrate the 1-year anniversary of this thread, I'm posting two of my newest maps here, one of which is the best I've ever created. Here are their brief details and descriptions. #1 Title: "Land of Soviets". Size: Medium Number of players: 6 Number of teams: 2 Human players: 6 Description: An original, colorful map with a historical theme. Non-standard branches and paths for player development. The action takes place in 1917. The Soviet Union has already been formed, but it needs to finalize its borders. To do this, it must subjugate neighboring territories or not capture them and declare their autonomy, which the USSR does not intend to do. However, the neighbors do not agree to join the USSR... All rights reserved. #2 Title: Map Super Masterpiece "Racial War". Size: XL Number of players: 8 Number of teams: 2 Human players: 8 Description: This map is dedicated to one of society's many conflicts: the conflict between Nazis and Anti-Fascists. You must choose one of the sides you identify with most and eliminate the enemy once and for all. The "Racial War" map is perhaps my best and most vibrant map. I created it in about 8 hours. Unfortunately, 4 hours were wasted because the map editor glitched halfway through! The map is quite difficult to complete, especially when playing as the Anti-Fascists. However, considering all the tricks and loopholes of both sides, they are roughly equal in combat. The map is very colorful and designed to match the plot. I recommend playing on a standard difficulty and without using any map editors. Just set the settings so that it asks you at the beginning if you have any, and answer NO. You will learn more about the many other original aspects of the map by playing it... The map is fully protected. Good luck playing...:cool:
Моя тема на форуме: Карты, патчи, объекты, монстры и файлы для H3WoG
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[off]
Original
Oops, "original" is spelled correctly as "original" :cool:
[/off]

Added 48 minutes later
By the way, if it's still relevant...
Regarding the hero's specialty.
To set the specialty itself, use the command ![!/#]HE#:X$1/$2/$3/$4/$5/$6/$7;
Where:
# - hero number (see format H)
$1 - type of specialty, which determines [$2..$7] (see help)
$1=0 - specialty in secondary skill, then $2 - skill (format SS), and [$3..$7] are ignored
$1=1 - specialty in creatures (but not in upgrades), then $2 - creature number (format C), [$3..$7] are ignored
$1=2 - specialty in resources (+1 per day), then $2 - resource (format R), [$3..$7] are ignored
$1=3 - specialty in spells, then $2 - spell number (format SP), [$3..$7] are ignored
$1=4 - extra specialty in creatures (but not in upgrades), then $2 - creature number (format C), $3 - attack bonus (how much the attack skill of creatures increases), $4 - defense bonus, $5 - damage bonus, [$6..$7] are ignored
$1=6 - specialty in creature upgrades, then $2 - creature number 1 for upgrade (format C), $6 - creature number 2 for upgrade, $7 - upgraded creature number ([$3..$5] are ignored)
$1=7 - specialty in dragons, then $2 - attack bonus, $3 - defense bonus, [$4..$7] are ignored
$1=8 - WoG specialty, then $2 - the specialty itself:
1 - Walking Darkness (Nagash)
2 - Builder (Jeddite)

To change the specialty's picture or text, use the command ![!/#]UN:G2/#1/#2/#3;
Where:
#1 – hero number (format H)
#2 – what to set:
#2=2 – description
#2=3 – picture
#3:
If #2=2, then #3 is the z-variable number (0 – restore to default)
If #2=3, then #3 is the picture number (format HS)

In general, the help file is the best!
Асха всё обращает на пользу
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Hey everyone! I found a lot of interesting stuff for WoG in the form of monsters (a huge number of monsters and their upgrades!) on the DF2 forum. Mods, this isn't advertising, it's just helping people: http://forum.df2.ru/index.php?showtopic=10437

Added after 3 minutes
And another question! Is it possible to do this: I have a completely new monster for WoG. I don't know how to properly add it to the game. Can I put all the details (Def file, music, names, etc.) into a .wog file and install it using update???

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Guys! I found a lot of interesting stuff for WoG in the form of monsters (well, a huge number of monsters and their upgrades!
Some of the works presented there are really quite interesting, however, what spoils the whole picture is that in 70% of the works, new DEF files for monsters are only suggested for battles or their overview in the Castle. In the remaining presentations (such as a picture of the monster, their appearance on the map, their icons during battles, buildings and structures where they live, name, level, and criteria), their appearance remains the same. That is, if we set up Undead, then in battle it will be shown in all its glory, but in all other cases it will be listed as a ghost.
Is it possible to put all the details (DEF file, music, names, etc.) into a .wog file and install it using update???
Of course, it is possible, and this is clearly shown in the example of some completely modified monsters, provided in WoG files on the same topic that you presented (http://forum.df2.ru/index.php?showtopic=10437)
Моя тема на форуме: Карты, патчи, объекты, монстры и файлы для H3WoG
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Let me give you an example: I downloaded an elf rogue. I started trying to insert him into the game. It seemed like I managed to do it and saved everything, but when I launch the game, it doesn't work! I launch Map Editor, and it doesn't work either. It gives me an error! If someone can help me, I'll be very grateful! I just couldn't find instructions on how to convert everything into a .WoG file!

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