Posts from Secondary skills in Heroes 3.
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How do you achieve infinite movement with the hat?
... increases the number of turns, potentially to infinity!
Here, you need to play with a time limit of 1 or 2 minutes. A greedy player will spend too much time on their turn and won't have enough time to move:smile04:
By the way, the water tile in the bottom right corner isn't generated randomly
Dirty, you're a damn genius!!! Such an awesome idea! I'll double-check the rules now to see if this thing is banned! This is OP!!! More than once I had that water tile and the hat from Dragon Utopia which I cursed own every way possible!!! )))
:smile12: :smile03:
How did I not think of this myself before? :rolleyes:
And one more thing, turns out I'm a noob; I thought that to summon the boat you only needed the hat and not the water skill. But it turns out you need that too. So that's how it is... ))
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
You need to have Rider's Gloves or Boots of Swiftness. Manipulating them during dismounting/mounting gives you a few extra movement points. Repeating this multiple times increases the number of moves, potentially to infinity!
I didn't know about this bug, and it definitely seems like a bug.
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
Does anyone actually take the "Scout" skill when it appears?
Or do magical movement abilities negate its value entirely?

The "Scout" skill wasn't mentioned at all; its effect is somewhat similar to "Logistics," and it seems to be quite valuable...
Added after 43 seconds
It's essential on Jebus.
Added after 1 minute
For me, there are three skills that I always take: Logistics, Wisdom, and Earth Magic; without them, I don't even continue the game!

