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Posts from [DUEL TOURNAMENT] Reports from the "Snowstorm" matches.

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#33
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Dr Motor (Nature) def. snaiper133 (Barbarian) 2:0 So, we played the first match of the final. I chose Nature, and my opponent chose Barbarians. In my opinion, two of the most evenly matched factions met on the arena. In the first battle, I brought Phoenixes, Manticores, and gathered all the Unicorns, dividing them into two groups in the ratio of an attacking stack and a "meat shield" stack for blinding:D (32 and 10, I think). And I also brought Fairies. My opponent brought a more impressive army - I was even a little scared at first - Birds, Cyclops, Harpies. The battle started with me trying to figure out what to do with the Cyclops and Birds - and the Druid summoned a Water Elemental on the first turn to create confusion. They didn't see the Cyclops, but they did see the Birds... however, the Water Elemental did its job. Then, my opponent gave me complete control over his stacks - he sent absolutely everyone forward, including the Cyclops. And my Phoenixes and Fairies blocked the Cyclops, and the Phoenixes fell there. The Manticores also darted around the battlefield. At the same time, I protected my heroes with everything I could. As a result, when my opponent's hero reached the front line of my troops, the Unicorns, under the effect of Dragon's Might, killed him in a few rounds, and he had nothing left to do but stand there. All this time, my hero was shooting down the Cyclops. The Druid summoned creatures - mainly Manticores. After the hero was defeated (a lot of effort was put into taking him down), only one Unicorn remained in the "meat" stack... but it was enough to fulfill its purpose - the Birds (18 of them) were blinded! That's basically how it ended - the attacking stack of Unicorns and the summoned 6 Manticores, under the effect of Dragon's Might, tore apart everything they could. The first battle was very interesting. In the second battle, I brought Phoenixes, Unicorns (also, two stacks), and Elves to cause fatigue, because if it weren't for them, more than 30 Birds under the Tactician would have decided everything very quickly. And Fairies to block the Cyclops. My opponent brought the same composition, but in a larger quantity and with more aggressive heroes:D. In the first two rounds, all efforts were focused on killing the Cyclops and the Tactician hero, which was successful. Then, my opponent decided not to play, because in his opinion, the outcome of the battle was clear. Besides, Snaiper was in a hurry. To be fair, I was late for the game (I overslept, damn:D), so I offered to save the battle and play it later - my opponent refused. Thank you for the game, it was very interesting, and I look forward to the second game.

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#34
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Dr Motor (nature) def. snaiper133 (barbarian) 2:0 It all happened as described. After the opponent eliminated Haven, and I eliminated Necropolis, I thought that the only race capable of "overwhelming" Nature with numbers was Barbarian. I agree, these are two of the most evenly matched races. Motor described everything very accurately. I will only note a few points. In the first battle, the main mistakes on my part were sending cyclops forward to strengthen the attack, the unsuccessful placement of thunderbirds, which were confused by summoned units, and the death of the main barbarian hero decided the outcome. In the second battle, I was counting on tactics, and his early death from phoenixes was the main mistake. After his death, it was pointless to continue the battle, and the forces of Might surrendered to the power of Nature. It should be noted that Motor played both battles simply magnificently! He didn't make a single mistake or inaccuracy and deservedly won. Thank you for the game, it was very interesting! I hope to get my revenge in the next round!
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#35
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snaiper133 (Nature) def. dr Motor (Life) 2:0 I lost. The only and most important mistake was to remove Death after my opponent chose Order :D. Because I was left with powerful magic and a relatively small army against a large number of fast units that grow with each round :D. The first battle wasn't very interesting, rather incredibly long and boring... In general, I tried my best to survive against the zoo. I even managed to kill the druid, but it was too late - he had already summoned mantises and "dragonized" all his main stacks. I was too late - that was also a mistake. And that's how it ended. I thought I would win the second battle, where Life would have more units and higher morale - but it wasn't. The opponent's fast units, led by a general, and with morale equal to Life... The opponent did everything very skillfully - quickly and painlessly :D - I didn't even have time to say "ouch." Thank you for the game :) You really crushed me :D. Revenge is accepted ;)

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#36
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Well, damn... then wait for the map to be edited, I'll upload it tomorrow.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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#37
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snaiper133 (Nature) def. dr Motor (Life) 2:0

Yes, that's exactly how it happened. There's nothing more to add. In the first battle, Motor defended skillfully, and it wasn't his fault that he couldn't stop Nature. It reminded me of a phrase King Théoden said during the siege of Helm's Deep: "What can men do against such reckless hate?"

Thank you for the game! It was interesting! The tension remains.)) What will Zubr come up with now?))

P.S. Today I checked my profile and was surprised. It turns out you can also increase your spirit here and write all sorts of nice comments!)) And I didn't know about these things! Thank you all for these words! It was very pleasant!
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#38
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Sniper133(life) lost to Motor (life) 1:2. The first battle ended in my defeat, although I tried my best. My recklessness was to blame – I didn't drink a potion before the battle. As a result, I got upset and started making even more mistakes. First, in the first round, the tactic was a complete failure – he gave the angels a speed boost, which the enemy tactic ruined with a bottle of sticky goo, and then, instead of casting a normal spell on the paladins, he decided to throw sticky goo at the enemy angels :D. And that's how it went – I didn't drink a potion because I don't like them. And the opponent killed my tactic and poured acid on him. That's when I completely lost. The opponent played the battle at the highest level. The second battle, on the standard map, only started on the second attempt because the purple faction, which I was playing, had a bug in the script for choosing the second level (which I described in the main thread of the tournament discussion). I tried to take ballistas, but the hero got blocked and couldn't go any further. After restarting, I chose pikemen – and there was another bug, but this time the heroes were able to proceed, so I decided to go into battle without the second level. The battle turned out to be very long, intense, and incredibly interesting. The opponent immediately took the initiative under his control and, with his strike stacks (crusaders and angels), rushed in and killed my crusaders in the first two rounds, after which they were successfully covered in acid by the enemy tactic. I was already discouraged, but then I started to wriggle out of it as much as possible. My angels gained incredible power with buffs, constantly supported by the paladin. They cut down the crusaders and angels of Sniper left and right, depleting the enemy priest with each round – because resurrection is an incredibly expensive pleasure – mana drains very quickly. The strike stacks of Sniper, after crushing my small units, ran back to their heroes – to lick their wounds and resurrect. Then my angels flew into the enemy camp and began to slowly but surely destroy Sniper's units. And the mana of the enemy's life mage was running out. The enemy tactic was even killed, but my tactic didn't have time to cover him in acid, and his life mage, having spent the last mana, raised him. By this time, almost all of the enemy's units had been destroyed by my angels. My angels were also killed – but now my life mage, with a grimace on his face, spent the last mana and raised almost the entire stack, although all the buffs had already been lost – I missed it because they had been torn to shreds before that, but luckily they didn't have time to cover them in acid. The remaining units of Sniper were successfully finished off by the angels, who also perished there. In the end, only the heroes remained (and 2 crusaders for Sniper :D). But his heroes had arrows – my tactic no longer had any arrows at this time, but he had a "heal" spell in his arsenal. In addition, my heroes were much better buffed. And the enemy tactic had no buffs at all. In general, one way or another, my heroes crawled to the enemy heroes and defeated them with their swords. That's how the incredible battle to the last ended :D. Well, since it came to the third battle, let's say "the last battle is the hardest" (as they say), I had to sit down and think, even to the point of a couple of test one-on-one battles :D. As a result of my reflections, I brought two half-stacks of angels and the rest of the units into the battle against the standard life faction (crusaders + angels + all the riffraff), with the exception of ballistas, because I thought they wouldn't make any difference at all. The battle was not as drawn out as the second, but it was just as interesting. In the first two rounds of the battle, there was an exchange of life mages, irrevocably – they poured acid on each other's corpses. From the two stacks of angels, I sent one to the completely exposed tactic of Sniper – all his army went to surround my hero. I, accordingly, tried to protect him – with my own and enemy units, even the fakes I learned in the seminary came in handy :D. For a couple of rounds, until one of the most dangerous stacks (in this case, it was the crusaders) was almost completely destroyed, my tactic sat behind his and enemy units like a cat on a hot tin roof – neither the enemy angels nor the crusaders could reach him. At the same time, my crusaders and a stack of angels went and killed the opponent's tactic. He was immediately raised by the angels... and killed again. By this time, almost nothing remained of the enemy's army – about 15 angels + riffraff. I, in turn, happily spent the last resurrection from the angels, raised half a stack of my crusaders, and moved all this to finish off the remaining army of Sniper, but the battle ended at this point, because the opponent admitted defeat. Thank you for the game. I especially enjoyed the second battle

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#39
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Sniper133(life) lost to Motor (life) 1:2

Yes, I confirm. Motor described everything very accurately. In the third battle, I was very scared by the two stacks of angels, which posed a real threat to my heroes, and therefore I immediately went on the offensive to start a battle on the opponent's territory. Unfortunately, one stack of angels broke through and shredded my Life, but I also managed to take out the opponent's mage and drench him with acid. The opponent's tactician was well-protected, unlike mine, and after drenching him with acid, there were no chances left. Thank you for the game! I especially enjoyed the second battle, where I had the advantage, but the opponent wriggled and defended himself to the last, and in the end, he won!)) It was a very interesting final! Thank you, Motor, for the amazing hours of tension and adrenaline!)))
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#40
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Second stage

Zybr(Agrael) def WisTrit(Lead)

WisTrit(Varduum) lose Zybr(Ossir)

Final score 2-0 in favor of Zybr.

First fight. I sent all my striking forces (rather clumsily, I must admit) to kill the hero and the evil eyes. Having preserved Strength of the Dragon on the griffins and then also casting Strength of the Giant on them with joy after completing the first objective, I destroyed the remaining troops.

Second fight. I went on Wait and started waiting for the enemy's spells. The crusaders repelled Terror, and the enemy hero cast General Sorrow (by the way, the crusaders repelled that too). Then my hero casts Joy on the champions and charges into attack. I immediately put all the enemy Dark Champions to sleep with Mirth to kill the enemy tactician. At first, my crusaders who came to aid the champions were significantly battered, but since the tactician was shielding himself with single-stack zombies in addition to the main troops, in the second (or third) round Ossir destroys one such stack with Holy Word and the champions, charging in, kill the enemy tactician. After that, everything was straightforward :)

Thanks to WisTrit for the games.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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#41
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Zybr(Agrainel) def WisTrit(Uvod)
WisTrit(Varduum) lose to Zybr(Oyssin)
In the end, 2-0 in favor of Zybr.
Confirmed.
You're welcome.
Tomorrow holds no promises
Except the ones we've made
In reply to Wistrit
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#42
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Zybr (Varduun) defeated Dr Motor (Oissin). Dr Motor (Rion) lost to Zybr (Jeddit). In the end, Zybr won 2-0. First Battle: The opponent chose a defensive tactic, which allowed me to block the paths to their own hero. I broke through the first line (the screen) of squires and began to harass with individual stacks of Dark Champions. Fortunately, in the third round, after the second attempt, the Crusaders were terrorized, and therefore my tactician could finally feel safe. Although in the very first round, the opponent killed all my Bone Dragons (with one hit, effectively! :eek: ) (perhaps the only powerful stack of Varduun), they were later summoned back to the battlefield and brought death to Dr Motor's tactician. Well, after that, everything was clear; the Life faction's troops were left without support and were destroyed by hordes of undead. Second Battle: This was much more difficult. The opponent had teleport and catapults at their disposal. Because of the teleport, I had to figure out how to deal with the teleporting Crusaders, and I couldn't stay on the defensive because of the catapults – they would have shelled me. So, gritting my teeth and casting "General Misfortune" on the enemy, I went on the attack. The artillery was quickly and tightly pinned down, but, as expected, the Crusaders moved to kill my tactician. He withstood the first attack, but then I just got lucky, twice. First, the Terror spell hit the Crusaders, which ensured my tactician's survival for another two rounds. The Hydras kept trying to get to Rion, but he kept kicking them back with teleports. Nightmares helped again, as two units cannot be teleported at once, so the Nightmares were able to get to the hero and hit him hard. The Crusaders finally finished off Jeddit. And in the next round, I was lucky again – the morale dropped on the Nightmares (they only had +1;)), and they finished off Rion. That's basically how it ended. 8 blocked catapults and about 14 Crusaders against 6 Hydras (with extra HP and cat-like reflexes), Nightmares, Minotaurs, Trolls, and Troglodytes. That's about all the main points :) Thanks for the games. You can consider the rematch taken :D


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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#43
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Zybr (Warduum, death) def Dr Motor (Oisin, life) Dr Motor (Rion, life) lose to Zybr (Jeddit, chaos) *I suggest writing in this format: (hero, faction) In the end, 2-0 in favor of Zybr. In the first battle, I gave the initiative to the opponent's champions, and they terrorized everyone. Also, after the skeletons were destroyed, there was nothing to prevent the opponent from raising them. In the second battle, yes, morale ruined everything, and I messed up myself - I should have killed the chaos hero immediately, but I went for him too late. Thanks for the game.
The rematch can be considered won.
Well, you can say that, if that's enough satisfaction for you :D:D.

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#44
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Lu41k def ZYbr 2-1

ZYbr (Agrael, preserve) def Lu41k (Astral, order)

I've always feared this Heroine.. that's why I wanted to ban her.. but ZYbr plays well with everyone.. so I didn't know who to swap out to ban her.. so I left her in to my own detriment :)
And I paid for it..
My positioning wasn't quite right and the Phoenixes immediately reached the Hero, they didn't kill him but badly crippled him, the Mantises bound the Dragons, then I flailed around a bit but it was all in vain. Griffins arrived under Dragon Force, Phoenixes got Anti-Magic, they finished off my Hero, and there was no point in continuing the fight.. I got disheartened..
Agrael under ZYbr's command was flawless :)

Lu41k (Warduum, death) def ZYbr (Uwodd, azylum)

Out of frustration, I grabbed the first one who wouldn't die too quickly. I chose Warduum.
I positioned the Champions one by one and started applying Terror to everyone.. I was especially afraid of his Beholders..
The Skeletons immediately went on the attack and hit the Bone Dragons, I applied Touch of Death, which was successfully dispelled :)
I sent the Mummies and Zombies forward, while the Champions kept terrorizing, though one was covering the Hero. Warduum summoned 2 more Skeletons, they also joined the attack. Meanwhile, of the initial 5 Skeletons, only one remained, but the Bone Dragons also fell. Uwodd cast Shackles on my Hero, who successfully reflected them back. Things were getting more interesting :)
The surviving Skeleton hit the main Beholder stack, pushing them back as well.. Uwodd used some ability (I don't remember which one now..) and healed himself.. Warduum uses Call of Death and gets 2 more Dragons, Uwodd dies, then the two Champions rushed to help the others, one stayed to terrorize.. Evil Eyes were wiped out, Orcs also fell, the Efreet, thoroughly terrorized, took damage from everyone and died last..

I was glad I wouldn't at least lose without a fight.

I may have described something inaccurately or out of order, apologies..

ZYbr (Astral, order) lose Lu41k (Rion, life)

My opponent chose Astral, I decided a duel of Astral vs Rion should be interesting, and if I'm going to die, might as well go out with a bang, so I picked Rion.

I was very afraid of his Genies and Teleport.. So I split the Catapults into 2 stacks, my Ballistas ended up in front for some reason (that's the rush), Squires were also split.
Rion immediately cast Amulet of Order. The Dragon Golems ran forward, while ZYbr's other troops started blocking line of sight to my Catapults, Genies generously bestowed Joy on everyone. My slow units tightened up and weaved. The Catapults wounded Astral, while his troops closed in.. I sent the Dragons that had reached me back, far out of sight. I cast Guardian Angel on the Crusaders, shooting in the meantime.. Then the Evil Golems got close. The Genies cast Slow on the Crusaders and Rion. Hitting the Golems with Squires (called it "blocking the path basically" :D), I exposed my Hero, the Golems immediately Teleported to him, my Hero cast Angel on himself. Meanwhile, the Crusaders decided to listen to the Song of Peace.. And my machines finished off Astral, who had managed to dispel Rion's buffs. Rion casts Shield, the Dragons are already dead..
Then my opponent decided not to continue..

So basically, starting with a requiem, I ended with a victory. Though I didn't expect it after the first loss :)

Janik, thanks for the games! :)


"Как это странно всегда..
Вроде бы взрослые люди,
А в голове ерунда..
Мечтаем как дети о чуде.."
In reply to Lu41k
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#45
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Lu41k def ZYbr 2-1
Confirmed.
And thank you too.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!