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Posts from Light for the Necromancer.

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17 years ago
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Chaos is actually better than light for Necromancers, as it provides a lot of magic.
And if you focus 100% on being a warrior, light won't help you much. I've tested it; if you develop warfare, you don't get much magic, and the spells last for only 2-3 turns and don't help much. But, for example, darkness can be very useful in 3 turns, even with low magic, and summoning is simply a great ability. You can create hordes of neutral creatures with minimal magic and troops, so light is a magic that I personally would develop last.
In reply to LordViRuS
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17 years ago
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The longer the game lasts, the more effective light magic is for a Necromancer. Dark magic is also more suitable for medium to long games, while Summoning is the most effective for a quick battle with an opponent, followed by Chaos. In both cases, it's good to have machines and defense. It's illogical that light magic such as blessing, stone skin, and punishing strike affects a Necromancer, but it becomes effective with a large army.
In reply to LordViRuS
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17 years ago
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LordViRuS
Chaos is actually better than light for Necromancers, as it provides a lot of spells.
And if you focus 100% on being a warrior, light won't help you much. I've tested it; if you develop warfare, you don't get many spells, and the spells last for only 2-3 turns and don't help much. But, for example, darkness can be very useful in 3 turns, even with low spell power, and summoning is simply a great thing. You can place hordes of neutral creatures with minimal spell power, and the troops will be effective. So, light is a magic that I would personally develop last.
Necromancers have decent spell power, but the amount of mana is not very high, and you won't have enough for many chaos spells, while light, even if it lasts for 3 turns, is still effective. In three turns, blessed troops can deal significant damage to the enemy.
However, I agree that the effect of light magic on Necromancers is illogical.
In reply to VaRvArHawk
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17 years ago
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With necromantic magic, light will last until the next battle. It is effective, of course, if it exists on its own. I mean, as a spell.
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17 years ago
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Light is a good choice when other schools of magic are not effective, for example, when playing against another Necromancer, as darkness loses some of its usefulness in that situation. Otherwise, I would prefer Chaos.
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17 years ago
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Necromancers have little mana, but they can easily replenish it in battle, and they also have various artifacts. If they also acquire education, they will have enough mana to cast spells. Dark Elves also have little mana. Therefore, light magic is not needed by necromancers.
In reply to LordViRuS
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17 years ago
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LordViRuS
Necromancers have little mana, but they can easily replenish it in battle, and they have various artifacts. If they also get an education, they'll have enough mana to cast spells. Dark Elves also have little mana. The point is that light magic is not needed by necromancers.

Do you understand what you wrote?
1) Necromancers have little mana, it's easy to replenish, they have various artifacts, get an education... and? :confused: ... enough to cast spells for Dark Elves!? :D
2) How did you come to the conclusion that "light magic is not needed by necromancers" from what you wrote above?
In reply to LordViRuS
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17 years ago
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LordViRuS
Necromancers have little mana, but they can easily replenish it in battle, and they also have various artifacts. If they also get an education, they will have enough mana to cast spells. Dark Elves also have little mana. The point is that light magic is not needed by necromancers.

I completely agree with Alex_R that only the conclusion of this reasoning is clear... that light magic is not needed by the undead.
Please write in such a way that the reasoning itself is also clear.
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17 years ago
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The point is that light is a type of magic that necromancers don't need.
lol)))
I completely agree with Alex_R that only the conclusion of this reasoning is clear... that light magic is not needed by the undead.
But I don't understand the conclusion at all. :confused: Maybe I'm just a complete noob and I don't understand anything from what was written above?
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17 years ago
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The bottom line is this: take mass Stone Skin and mass Haste from the defense and attack branches. There's no need to spend on light, neither Holy Word nor Resurrection (Raise Dead is enough) for the Necropolis. Darkness and Summoning will overwhelm anyone. Spending a skill point on light is foolish.
In reply to Lord Vampire
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17 years ago
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What about retribution or evasion? Blessing is the same. Antimagic, revenge. With billions of Necromancers, revenge is more terrifying than ever.
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17 years ago
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Again, I'll start by talking about light magic when playing Undead against Undead. Revenge is always satisfying. Also, here's another tactical option: cast Antimagic on a large group of your own units (for example, zombies, as there are usually many left by the end of the battle), and then let your opponent cast spells until they run out of mana.
17 years ago
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What about spells that inflict penalties or grant evasion? Bless is the same. Antimagic, Vengeance.
The same can be said about excellent spells from other schools. But you can't level up all 4 schools of magic.
In reply to Alex_R
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17 years ago
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Alex_R
Do you even understand what you wrote?
1) Necromancers have little mana, it's easy to replenish, there are different artifacts, you can get an education... and? :confused: ... enough casting spells on dark elves!? :D
2) How did you come to the conclusion that "light is not needed for necromancers" from what was written above?
I always understand what I write.
1) I just have a small problem with punctuation; there should be a comma, and I wrote that dark creatures also have little mana, but nevertheless, they still cast spells well.
2) This is a response to a barbarian's message; we were arguing about whether light or chaos is better.

Divine and holy magic is good, of course, but if you're playing against a mage who isn't going to attack, or an orc with a lot of blood and magic resistance, then light won't even have time to help. The only advantage of light is antimagic, and that's too rare.
So, I repeat, of all the magics, light is the least useful for necromancers.
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17 years ago
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In a battle against a mage or another light hero, light itself won't help, but, for example, against another necromancer, orc, or demon (provided you have a ring), a holy word will be much more effective than the same berserk.

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