Skip to content

Posts from Light for the Necromancer.

No ratings yet — be the first to rate!
In reply to Makc512
User Avatar
18 years ago
Auto-translated
Makc512;173269
CA + expert light + revenge bought in the shop for 15 crystals will do its dirty work :)
CA?! Are you leveling up three magic skills??:eek:
18 years ago
Auto-translated
Add a fourth magic skill here, and you'll have something close to 2 Command Abilities: spell mastery and scream of horror :) Maybe you should reconsider the option of boosting magic power? And Command Abilities for Necropolis aren't the best... I wouldn't say that it's always worth striving for them. And against Stronghold, darkness is definitely a better choice.
In reply to Майор Вихрь
User Avatar
18 years ago
Auto-translated
Major Whirlwind; 173273
Add a 4th spell to this, and you'll have almost 2 special abilities: all-seeing magic and a scream of terror :) Maybe you should reconsider the idea of boosting magic power? And special abilities aren't the best for the undead... I wouldn't say it's always worth striving for them. And against the orcs, darkness is definitely better.


4th magic is unnecessary. But what's better or worse against the orcs? I'll try to justify my reasoning.)

1) The necessity of a special ability: the orc will have leadership + good initiative = the undead might not even have a chance to "beg" before being defeated => you need to reduce initiative and morale, then the danger is practically halved. => the first turn of the undead - special ability.

2) The necessity of summoning: against neutrals and to reach the desired enemy without losing your army, raising the dead is necessary.
And you can't get a special ability without it, and its necessity is described above.

3) The necessity of darkness - is not up for discussion, but berserk is easily blocked by the dwarves' shield. Subjugation only affects one stack, and thanks to it, you can't quickly DESTROY the enemy army => darkness is very necessary, but it won't give you a clear advantage; spell deflection will sometimes work, and enemy units will move instead of dying... i.e., darkness is needed so that vampires are well resurrected and to weaken the enemy army as much as possible with mass buffs.

4) The necessity of light - is exclusively for REVENGE. i.e., it will only take away 3 levels from me. But at the time when I start casting it, each orc unit will already have earned its own destruction, because I will have several castles and at least twice as much meat :)
---------
I don't understand the point of phrases like "why 3 magic skills" - if I took defense instead of light, with a meager -15% damage (3 levels spent), would I be able to build the same impenetrable strategy against the orc?
User Avatar
18 years ago
Auto-translated
Where exactly are you planning to take your revenge? Just with an artifact, or in another city? But it all depends heavily on chance. So, in my opinion, it doesn't work. And you're wrong about the defense – it's not -15%, but -30% to damage. That's almost a third! And also, considering that Necropolis focuses on dark magic and DEFENSE. So, these two areas should be strengthened as much as possible, especially given that the troops are, let's say, not the most durable, even if they are numerous. And how can you fight against an horde without defense, given their attack power? The army needs to last as long as possible. So, light magic with some unlikely revenge is clearly unnecessary here.
18 years ago
Auto-translated
To avoid unnecessary arguments and discussions, I suggest the following:

Max512 will play with his friend, as he originally intended, focusing on developing both the Castle and Haven factions. He will save the replay of the final battle and post it on the forum for everyone to see. After that, everything will be clear.
18 years ago
Auto-translated
If I were to level up a third school of magic (I never do this for any faction), I would choose Chaos. Necropolis has strong magic. So, there’s no need to wait for the enemy to deserve divine retribution. The real question is, where do you get the spells? That’s why I prefer to level up Necropolis with two specialized schools of magic.
In reply to Vayshan
User Avatar
18 years ago
Auto-translated
Vayshan;173323
Where exactly are you planning to take your revenge?

And you're wrong about the defense – it's not -15%, but -30% to damage.

what does "planning" mean? I've already taken my revenge. There are magic shops on the map; I bought it for 15 crystals. + there are castles of all races on the map (as already mentioned – the map is huge). Learning it is not a problem at all, especially in the late game...

regarding defense – yes, I lied. 30%. but even that won't save the father of Russian democracy against an Orc. What is his attack on level 25? :) and a level 3 war cry will give +50% to the attack of the entire army. in total, the attack will be about 45.
right now, I think I'm at level 24, attack 6, defense 11. well, 11 + 30% = 15. will that be enough? I doubt it... but with light, I can level up ANY mass defensive spells. including +12 to defense. true, I'll have to spend half a turn activating it.

I already have Combat Alchemy.
2 remaining skills – expert logistics and expert light. without perks.
but there are a couple of trees nearby, so I'll get at least +2 perks.

Added 1 minute ago
Майор Вихрь;173324
In order not to engage in disputes and unnecessary discussions, I suggest the following:

Max512 will play with his friend, as he intended, leveling up Combat Alchemy and light. He saves the replay of the final battle and posts it for everyone to see on the forum. Then everything will be clear.


tell me what you call a replay here and where I can get it?
final saves?
instructions, please :)

Added 6 minutes ago
Boris K;173391
If you're going to level up the 3rd magic (I never do this for any race), I would level up chaos. Necropolis has strong magic. Therefore, there is no need to wait for the enemy to deserve divine retribution.

Necropolis will not be as good in chaos as Might and Magic. besides, it doesn't have the ability to cast 10 times per turn, so you need to choose the most necessary spells. preference – those that only throw back for 0.5 turns, i.e., mass spells and Combat Alchemy. accordingly, chaos is not the optimal choice for me; I simply won't be able to use it often enough.

and regarding "no need to wait" – that's not up to me. Barbarian lives by attack, and losses are inevitable. and significant ones at that. and since losses will happen anyway, you need to take advantage of that. I hope no one will argue that revenge is the MOST adequate response to losses in the game? :smile10:
18 years ago
Auto-translated
Makc512, nothing compares to the Necromancer when it comes to chaos. Perhaps only a Druid with an enchanted ballista can compete. But even then, only as long as all sworn enemies are still alive. However, the Necromancer is also far from last in this regard. I'm afraid that by the time you start casting mass spells of light and darkness, there will be nothing left of your army. But in general, it will be interesting to see what you come up with. After the first mass spell of light, the opponent should realize that you have Divine Retribution. He will probably use Horde Fury to attack your skeletons at the beginning of the battle. I hope you and your opponent have roughly the same level of skill. After the battle, click the "Save" button - this will create a replay of the battle. I don't have the game on hand right now, so I can't say for sure which folder it will be in. You are wrong about the defense. It doesn't increase the defense parameter, but reduces losses in melee combat by 30%. Added after 1 hour 48 minutes Another addition: With a large number of castles of all races in a long game, the Necromancer should be able to defeat anyone, regardless of their build.
In reply to Boris K
User Avatar
18 years ago
Auto-translated
>>But the Necromancer isn't in last place either in this regard.
-you have to choose what to use. I chose Vengeance and the Light skill tree. :)
I'm not claiming that if I had chosen Chaos, I would have lost; I'm even willing to bet that I would win even if I completely refused to use Light and any other skills that aren't needed to get the Crown of Ascension. :)

>>I'm afraid that by the time you cast mass Light and Darkness spells, there will be nothing left of your army.
--I don't think that with 3 castles and a lot of dwellings, I won't be able to gather such a large army that in 3-4 turns, nothing will be left of my army. I think it will be much more positive for me. :D

>>In general, it's interesting to see what you'll come up with. After the first mass Light spell, the opponent should realize that you have Divine Vengeance. He will definitely use Horde Fury on your skeletons at the beginning of the battle.

He doesn't have Horde Fury; he was given a different, better spell.
After the first one, probably not. First, there will be mass curses. And you can get Haste in attack and Stone Skin in defense. And then, of course, he will figure it out, as it will be Vengeance. :smile19:

>>I hope you and your opponent are roughly at the same skill level.
--well, he has problems with strategy. He delays expansion, gets carried away with destroying neutrals... in short, he's not very good.

>>You're wrong about defense. It doesn't increase the defense parameter; it reduces losses in melee combat by 30%.
--I'll keep that in mind for the future... but it's so banal to take defense for the Necromancer
User Avatar
18 years ago
Auto-translated
Considering that you need to upgrade a Necromancer in general, some defense is essential, especially against the Stronghold. Otherwise, they will simply tear you apart. According to your logic, if the Stronghold has an excellent attack, then nothing needs to be done to counter it. And this only worsens the situation. Let's say you don't have any defense. And they have a high attack and a corresponding skill. That is, +15% to attack. And luck, of course. And with luck, as is known, all attack bonuses expressed as percentages are doubled... In short, if you don't upgrade your defense, nothing will remain of your army, and you won't have time to cast any spells effectively. Moreover, Vengeance will not be so effective, as Fury will absorb a significant portion of the damage.
So, unconventional builds are certainly good, but not in this case (IMHO).
In reply to Vayshan
User Avatar
18 years ago
Auto-translated
Vayshan;173534

So, unconventional builds are certainly a good thing, but not in this case (IMHO).

Well, we'll find out in the next few days how good or bad it is.
18 years ago
Auto-translated
If they organized a betting pool, I would bet on Makc512. On this map, in a long game, Necropolis has an advantage regardless of the build. But if the Orc had attacked before Makc512 gathered a large army from three castles...

As for Haven, I still wouldn't build it. But if a Tome appeared in the shop, and I had a lot of money, maybe I would buy it.
In reply to Boris K
User Avatar
18 years ago
Auto-translated
Boris K;173636

But I still wouldn't bother with the light. If I happened to find a tome in the shop, and had plenty of money, maybe I would buy it.

The option with the tome but without expert light doesn't work at all. I've already considered this option. The damage will be several times less, so it's easier to just use an unholy spell. But with expert light, it's a mega-weapon.
In reply to Makc512
User Avatar
18 years ago
Auto-translated
Well, the moment of truth has arrived, the game is over.
Reporting:smile49:
Here's what happened: first, he approached my castle and suggested attacking it. I attacked :) First, there was a scream of horror, then revenge. But the Necromancer managed to cast spells twice :)))
Then he was gone :smile34:
Then I suggested he attack me in my castle. He gladly agreed. And then, instead of casting "Scream of Horror," I cast "Dominate" on his 68 Cyclops... Basically, nothing else needed to be cast; they wiped out his entire army :))
My conclusion is this: if a Barbarian hasn't invested in upgrading defensive structures against Darkness, it's better to use Darkness. If he has, then you can have some fun with Light. P.S. And I never cast "Summon" even once; its value in the late game is zero.
Attachments 1
1 file attached • Total size: 319.5 KB
In reply to Makc512
User Avatar
17 years ago
Auto-translated
Makc512
Well, the moment of truth has arrived, the game is over.
Reporting:smile49:
Here's what happened: first, he approached my castle and suggested attacking it. I attacked :) First, there was a scream of horror, then revenge. But the Necromancer managed to cast spells twice :)))
Then he was gone :smile34:
Then I suggested he attack me in my castle. He gladly agreed. And then I didn't cast "Scream of Horror," I cast "Dominate" on his 68 Cyclops... basically, nothing else needed to be cast, they wiped out his entire army :))
My conclusion is this: if the Barbarian doesn't focus on upgrading defensive skills against Darkness, it's better to use Darkness. If he does, then you can have some fun with Light. P.S. And I never cast "Summon" once, its value in the late game is zero.
I watched the demo, and of course, both players made a lot of mistakes, but I understood the general idea: Light is not a useful skill for the Necromancer, and "Revenge" rarely appears, although it does a lot of damage.

Statistics

Welcome our newest member: recijeb

Users Online 4 users 1378 guests