Posts from Discussions about battles on Ubi.com.
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Sinitar >>> Axel (especially on the "Boarding!" map).
Oh, by the way, don't forget to "place" your units on the corpses of paladins and/or archangels at the very end so they don't resurrect.
Sinitar >>> Dirael (especially on the "Boarding!" map).
With Sinitar, we non-stop use empowered Meteor Shower on the crowd of druids, rays, and fairies. Well, play it by ear; Sinitar handles this legal OP quite confidently. One point! don't place beasts behind furies, otherwise dragons will fly in and wipe everyone out in one go.
Ossir >>> Razzak.
The main strength of the bearded old man is the teleport of 240 golems, which, due to high morale, simply turn into terminators. Well, Ossir doesn't slack off; we position druids and rays behind the unicorns and treants (divide rays into two squads of 40+40). Treants and unicorns are always in defense; the hero first casts Deflection on the rays (titans are the only ones who pose a threat to the archers). With archers, we first take out the Titans, then the goblins (goblins go down in one go), and only then deal with the golems who, by this time, have reached the unicorns/treants, and => the archers blast them without penalty... (the question arises why two squads of 40? wouldn't it be easier to cast Deflection on 80 people? The question is correct, but game experience shows that 2*40 is better, try it and you'll see for yourself. It's hard to explain this from a logical point of view, it's just better and who knows why :-). )
Axel >>> Jalib (An open map is better, of course, but it's not that important here).
Difficulties arise if Jalib surrounds our paladins using the phoenix and puts a magic shield on the titans; if he doesn't do this, you'll win easily. In the case of the situation described above, it's hard to advise something specific; I haven't come up with a 100% solution to this problem yet. Improvise, and you might sort it out :-)
Deleb >>> Axel.
Strange, back on Thursday I would have posted Axel >>> Deleb, but now... The only thing is, the horses need to end up opposite the paladins and that's it. Then they will block their movement for a long time, ideally until the end of their lives (after the death of the horses, the Archdevil should resurrect Cave Lords in their place). Succubus must deal with the crossbowmen first! Because they will shoot at the Inferno troops without penalty! Be sure to remember this! Well, standard points like the careful use of cerberi aren't worth reminding. One more thing: experience shows that when playing as Deleb, it's not profitable to open the Hell Gates for demons. Their initiative is just awful, and those 30 who come out towards the end of the duel will either be killed in one hit or you will have already won without their participation. So we send all demons to attack.
Jalib >>> Sinitar.
Well, the strategy here is: divide the mages into groups of 15 people and spam fireball at the furies with them (one fireball takes out 11 furies). If the furies are standing next to raptors, it's just wonderful. (Oh, by the way, if the enemy is experienced, there's a high probability they will remove Jalib's counter-spell with beasts. Therefore, make sure that the beasts don't get in the way, otherwise the super mage Jalib's turn will simply be wasted). The first attack of the Titans is on the raptors! Rajas confidently deal with the black dragons. Then it's a matter of technique and your imagination - you can summon a phoenix, you can put a celestial shield on the titans, there are many options...
Erin >>> Jalib.
The furies' first turn - attack the mages! They will wipe them out in two runs (provided Jalib didn't change the groups). In principle, I think the titans can be dealt with last. Erin uses Meteor Shower, and the cursor must be under the Rajas! (try it and you'll understand why)
I'll remember more and definitely add them!
All duels were based exclusively on my own combat experience. Actions are not an axiom and not the only possible option; after all, Heroes are great because there are massive possibilities for actions in duels, and they depend primarily on your imagination and its execution (that is, your overall ability to play, come up with non-standard moves, etc.).
Now I practically don't play with 100% counters. It's just not interesting to know the result in advance. Now I'm playing Necros and Dungeon. The first are simply the most creative castle in duels, and the second are also beauties. Also, I really like the "rich spellbooks" of the heroes (Erin not counted); after the "booklets" of the Heaven heroes, it's just the thing.
P.S. my nick on ubi com is Zmei-GOPbIHbI4.
Несчастные, что знали много бед
Глаза летучей мыши днём не видят,
Ужель виновно в этом солнце? Нет!
Все что вы хотели знать о Heroes 3 на www.homm3.net
Несчастные, что знали много бед
Глаза летучей мыши днём не видят,
Ужель виновно в этом солнце? Нет!
)))You're being funny, Zmey Gorynych. Tell me how you positioned your Furies so I'd believe that Erin turned out to be better than Jalib.
Все что вы хотели знать о Heroes 3 на www.homm3.net
Все что вы хотели знать о Heroes 3 на www.homm3.net
Andrey, can you log in to Ubicom now? I'll personally show you everything.
If you can, create a game with the password 555 and give it some name.
Hmm, it seems you were so confident in your victory that you didn't even bother to duel...
You managed to have one duel VS Jaleeb. I set up a simple formation and didn't try to be creative. As a result, Erin's advantage was obvious.
Added after 34 minutes
I won again with Jaleeb against Erin. Erin's Fury units were in one stack, and the Lizard Riders were also in one stack.
Added after 1 hour 17 minutes
I don't know how to beat Daleb with Jaleeb.
There are definitely 100% counters to this strategy, although it might not be the case after version 1.3. For now, it works. Besides, you yourself say that Ossir always crushes the old Hotabych (Razazak) =)).
I divide the stack by 2*40 to avoid wasting two turns on the gremlins (40 rays can take out 150 gremlins).
Axel loses to Sinistra, 100%. Simply because when Sinistra has Earth Shock, it takes out 7 knights, or when he uses Meteor Shower, it takes out 5 knights plus someone else. It becomes a big question how the hero of Haven can survive in this situation. Furies always go before the paladins; they sacrifice themselves to block their path. Then, the paladins, trapped on all sides, receive Earth Shock from Sinistra, and even if they survive, they cease to play any role on the battlefield. Archangels, with their resurrection ability, only delay their departure to the afterlife. Only the griffons are annoying; there are no other problems.
Jalib vs. Sinistra. Try playing with Jalib first, and you'll see why Sinistra has no chance =)). In one duel, I didn't have a single resistance to Sinistra's Earth Shock, and I still won confidently...
The "Boarding" map is good not only for mages. I really enjoy playing with necromancers on it. I place Spectres on the bridge, and let the enemy's heavy units miss them. On the other bridge, Harbingers also trap the enemy. You can't get close to the Liches (in my opinion, this is the necromancer's main advantage). Dragons and Vampires roam freely in the rear...
In general, the Obsidian Fields map is so annoying that if I create a duel, I change it 100% (unless I'm playing as Haven, of course).
Andrei, post screenshots of the duel setup for Jalib vs. Erin on open maps. And tell me what Erin does on the first turn. Does he use magic?
I agree, Deleb works well in a group.
Несчастные, что знали много бед
Глаза летучей мыши днём не видят,
Ужель виновно в этом солнце? Нет!
Interesting) where did I write that Ossir ALWAYS beats Razzak?)
I agree with you in the sense that the old man has extremely few chances against Ossir, but they still exist.
As for Axel - he has a chance either way, since besides Paladins he has others who can fight.
Jalib -> Sinitar. Possibly. But again, not with 100% probability.
I haven't dueled much with either of them.
When I said that "Boarding" is good for mages, I meant all mages, not just the Academy) Necros are mages too)
Archer arrows and Royal Griffins easily get through to liches) as well as various kinds of magic)))) IMHO - the main perk of necros is small nuisances like suggestion and battle frenzy on enemy troops)
And as for Deleb). She can't cast spells - but her army is strong, a perfectly normal trade-off.
By the way, in my opinion, Razaz handles things much more confidently than Daleb. No matter what you say, 240 Golems in one slot + teleportation is a powerful combination.
P.S. Show me a screenshot where Razaz wins against Ossir. In the duels I've conducted, Ossir VS Razaz, it's simply impossible for the old man to win, even with major mistakes on the elf's part (mainly, if the elf doesn't make a mistake in the positioning).
Несчастные, что знали много бед
Глаза летучей мыши днём не видят,
Ужель виновно в этом солнце? Нет!