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#16
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not just presets, but also discuss normal gameplay here.
Rean's Ghost :smile24:
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#17
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Let's discuss all the games on the Heroes of Might and Magic series. We mostly play duels!
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#18
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Joker, Deleb counters Erin perfectly. Here are some other 100% counters I've dug up:

Sinitar >>> Axel (especially on the "Boarding!" map).
Oh, by the way, don't forget to "place" your units on the corpses of paladins and/or archangels at the very end so they don't resurrect.

Sinitar >>> Dirael (especially on the "Boarding!" map).
With Sinitar, we non-stop use empowered Meteor Shower on the crowd of druids, rays, and fairies. Well, play it by ear; Sinitar handles this legal OP quite confidently. One point! don't place beasts behind furies, otherwise dragons will fly in and wipe everyone out in one go.

Ossir >>> Razzak.
The main strength of the bearded old man is the teleport of 240 golems, which, due to high morale, simply turn into terminators. Well, Ossir doesn't slack off; we position druids and rays behind the unicorns and treants (divide rays into two squads of 40+40). Treants and unicorns are always in defense; the hero first casts Deflection on the rays (titans are the only ones who pose a threat to the archers). With archers, we first take out the Titans, then the goblins (goblins go down in one go), and only then deal with the golems who, by this time, have reached the unicorns/treants, and => the archers blast them without penalty... (the question arises why two squads of 40? wouldn't it be easier to cast Deflection on 80 people? The question is correct, but game experience shows that 2*40 is better, try it and you'll see for yourself. It's hard to explain this from a logical point of view, it's just better and who knows why :-). )

Axel >>> Jalib (An open map is better, of course, but it's not that important here).
Difficulties arise if Jalib surrounds our paladins using the phoenix and puts a magic shield on the titans; if he doesn't do this, you'll win easily. In the case of the situation described above, it's hard to advise something specific; I haven't come up with a 100% solution to this problem yet. Improvise, and you might sort it out :-)

Deleb >>> Axel.
Strange, back on Thursday I would have posted Axel >>> Deleb, but now... The only thing is, the horses need to end up opposite the paladins and that's it. Then they will block their movement for a long time, ideally until the end of their lives (after the death of the horses, the Archdevil should resurrect Cave Lords in their place). Succubus must deal with the crossbowmen first! Because they will shoot at the Inferno troops without penalty! Be sure to remember this! Well, standard points like the careful use of cerberi aren't worth reminding. One more thing: experience shows that when playing as Deleb, it's not profitable to open the Hell Gates for demons. Their initiative is just awful, and those 30 who come out towards the end of the duel will either be killed in one hit or you will have already won without their participation. So we send all demons to attack.

Jalib >>> Sinitar.
Well, the strategy here is: divide the mages into groups of 15 people and spam fireball at the furies with them (one fireball takes out 11 furies). If the furies are standing next to raptors, it's just wonderful. (Oh, by the way, if the enemy is experienced, there's a high probability they will remove Jalib's counter-spell with beasts. Therefore, make sure that the beasts don't get in the way, otherwise the super mage Jalib's turn will simply be wasted). The first attack of the Titans is on the raptors! Rajas confidently deal with the black dragons. Then it's a matter of technique and your imagination - you can summon a phoenix, you can put a celestial shield on the titans, there are many options...

Erin >>> Jalib.
The furies' first turn - attack the mages! They will wipe them out in two runs (provided Jalib didn't change the groups). In principle, I think the titans can be dealt with last. Erin uses Meteor Shower, and the cursor must be under the Rajas! (try it and you'll understand why)

I'll remember more and definitely add them!

All duels were based exclusively on my own combat experience. Actions are not an axiom and not the only possible option; after all, Heroes are great because there are massive possibilities for actions in duels, and they depend primarily on your imagination and its execution (that is, your overall ability to play, come up with non-standard moves, etc.).
Now I practically don't play with 100% counters. It's just not interesting to know the result in advance. Now I'm playing Necros and Dungeon. The first are simply the most creative castle in duels, and the second are also beauties. Also, I really like the "rich spellbooks" of the heroes (Erin not counted); after the "booklets" of the Heaven heroes, it's just the thing.

P.S. my nick on ubi com is Zmei-GOPbIHbI4.
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#19
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Zmey_Goranych(c), excellent!!! Very good... I'll have to check it out when I have some free time.
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#20
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)))You're being funny, Zmey Gorynych. Tell me how you positioned your Furies so I'll believe that Erin turned out to be better than Jalib.
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#21
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Andrew, can you log in to Ubicom now? I'll personally show you everything. If you can, create a game with the password 555 and give it some name. Hmm, it seems you were so confident in your victory that you didn't even bother to duel... Here's one duel against Jalib that I managed to do. I set up the units in a simple way, didn't even try to come up with anything special. As a result, Erin's advantage is obvious.
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Лишить желают радости счастливцев
Несчастные, что знали много бед
Глаза летучей мыши днём не видят,
Ужель виновно в этом солнце? Нет!
In reply to Андрей
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#22
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Andrey;21721
)))You're being funny, Zmey Gorynych. Tell me how you positioned your Furies so I'd believe that Erin turned out to be better than Jalib.
Today I played as Erin against Jalib (Rin played as him), and Erin won with a clear advantage. My setup: Furies in one stack, as well as Riders. There were 4 stacks of Shadow Lords, two with 1 unit each (for meat shield and casting spells), and the rest were clustered together. My troop placement was special (because it depended on the map's specifics - there were many obstacles)... So, is that convincing enough?
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#23
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2 Zmey Gorynych First, regarding this: "Joker, Daleb perfectly counters Erin. What other 100% counters have you found?" 1) Erin also perfectly counters Daleb. 2) There are no 100% counters. Tactics, troop placement, luck, morale, magic, skills, etc., are what matter. Regarding the "Boarding" map: 1) Duels are quite rare on it. 2) The map is good for mages because it doesn't allow large armies to operate at full strength, so it's not worth discussing. 3) The statement that Sinithar crushes Axel is highly debatable, and the same goes for Dirael. Ossir vs. Razazak: I agree with you here. I have never lost to this old man with my favorite hero, Ossir. Well-protected Ents, Archers, and Druids do their job on level 5+. But splitting the archer stack into two – why? It doesn't give anything. The first shot from a stack of 80 archers destroys the Titans, the second destroys the Goblins, and then it gets to the Golems. Regarding Axel crushing Jalib – hmm... well, ask Andrey, he likes to play as this blue guy. I haven't dueled with them. Jalib and Sinithar – IMHO, the Dark Elf isn't that harmless. Erin is stronger than Jalib – you should ask Rin and Andrey when they have dueled with them enough times. So, the only point where our opinions coincide is: Ossir > Razazak. With skillful play, the old man has almost no chance.
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#24
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Snowball, in my opinion, Erin clearly has the advantage here. No matter how you look at it. I've played against Jar many times and always won with Erin (except for the first two battles, when I didn't understand Erin's strengths)...
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#25
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I played five or six duels with Jalib. At least three of them were against Erin. I won all of them. Erin's tactics varied regarding the Fury units (2*100, 1*200, 1*150+1*50). I only lost one duel, to Axel. P.S. I only played on maps without obstacles.
In reply to Змей_Горыныч(c)
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#27
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Zmey_Goranych(c);21722
Andrey, can you log in to Ubicom now? I'll personally show you everything.
If you can, create a game with the password 555 and give it some name.

Hmm, it seems you were so confident in your victory that you didn't even bother to duel...
You managed to have one duel VS Jaleeb. I set up a simple formation and didn't try to be creative. As a result, Erin's advantage was obvious.
With this setup, it's clear even before the battle starts how it will end for Jaleeb.

Added after 34 minutes
I won again with Jaleeb against Erin. Erin's Fury units were in one stack, and the Lizard Riders were also in one stack.

Added after 1 hour 17 minutes
I don't know how to beat Daleb with Jaleeb.
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#28
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Deleb simply overwhelms with the number of units... in my opinion, if a pro player is playing as Deleb, there's no way to win.
Rean's Ghost :smile24:
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#29
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2Snowball

There are definitely 100% counters to this strategy, although it might not be the case after version 1.3. For now, it works. Besides, you yourself say that Ossir always crushes the old Hotabych (Razazak) =)).
I divide the stack by 2*40 to avoid wasting two turns on the gremlins (40 rays can take out 150 gremlins).

Axel loses to Sinistra, 100%. Simply because when Sinistra has Earth Shock, it takes out 7 knights, or when he uses Meteor Shower, it takes out 5 knights plus someone else. It becomes a big question how the hero of Haven can survive in this situation. Furies always go before the paladins; they sacrifice themselves to block their path. Then, the paladins, trapped on all sides, receive Earth Shock from Sinistra, and even if they survive, they cease to play any role on the battlefield. Archangels, with their resurrection ability, only delay their departure to the afterlife. Only the griffons are annoying; there are no other problems.

Jalib vs. Sinistra. Try playing with Jalib first, and you'll see why Sinistra has no chance =)). In one duel, I didn't have a single resistance to Sinistra's Earth Shock, and I still won confidently...

The "Boarding" map is good not only for mages. I really enjoy playing with necromancers on it. I place Spectres on the bridge, and let the enemy's heavy units miss them. On the other bridge, Harbingers also trap the enemy. You can't get close to the Liches (in my opinion, this is the necromancer's main advantage). Dragons and Vampires roam freely in the rear...
In general, the Obsidian Fields map is so annoying that if I create a duel, I change it 100% (unless I'm playing as Haven, of course).

Andrei, post screenshots of the duel setup for Jalib vs. Erin on open maps. And tell me what Erin does on the first turn. Does he use magic?

I agree, Deleb works well in a group.
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#30
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2 Serpents

Interesting) where did I write that Ossir ALWAYS beats Razzak?)
I agree with you in the sense that the old man has extremely few chances against Ossir, but they still exist.

As for Axel - he has a chance either way, since besides Paladins he has others who can fight.

Jalib -> Sinitar. Possibly. But again, not with 100% probability.
I haven't dueled much with either of them.

When I said that "Boarding" is good for mages, I meant all mages, not just the Academy) Necros are mages too)
Archer arrows and Royal Griffins easily get through to liches) as well as various kinds of magic)))) IMHO - the main perk of necros is small nuisances like suggestion and battle frenzy on enemy troops)

And as for Deleb). She can't cast spells - but her army is strong, a perfectly normal trade-off.
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#31
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Well, in principle, you're right; she can't cast spells. BUT, if you take a hero like Axel, then Daleb's army turns out to be much more flexible compared to the hero of Heaven. In Inferno, the key to victory lies in all the troops (except perhaps the demons, which are less impressive compared to the others). With Axel, everything depends on the combination of Archangels and Paladins, and no matter what you say, eliminating one of these units early on guarantees Axel's defeat. The rest of Axel's units (except perhaps the crossbowmen under certain circumstances) are created for support (roughly speaking) =)). Plus, Daleb has a Catapult and a Paladin for first aid + summoning Cave Lords (his ability is definitely not comparable to the resurrection of Archangels) - it's just unsettling when Archdevils place 8-11 high-hit-point units on your "base." You need to learn how to block Paladins; it takes three or four duels against them.
By the way, in my opinion, Razaz handles things much more confidently than Daleb. No matter what you say, 240 Golems in one slot + teleportation is a powerful combination.

P.S. Show me a screenshot where Razaz wins against Ossir. In the duels I've conducted, Ossir VS Razaz, it's simply impossible for the old man to win, even with major mistakes on the elf's part (mainly, if the elf doesn't make a mistake in the positioning).
Лишить желают радости счастливцев
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