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Joker, Deleb counters Erin perfectly. Here are some other 100% counters I've dug up:

Sinitar >>> Axel (especially on the "Boarding!" map).
Oh, by the way, don't forget to "place" your units on the corpses of paladins and/or archangels at the very end so they don't resurrect.

Sinitar >>> Dirael (especially on the "Boarding!" map).
With Sinitar, we non-stop use empowered Meteor Shower on the crowd of druids, rays, and fairies. Well, play it by ear; Sinitar handles this legal OP quite confidently. One point! don't place beasts behind furies, otherwise dragons will fly in and wipe everyone out in one go.

Ossir >>> Razzak.
The main strength of the bearded old man is the teleport of 240 golems, which, due to high morale, simply turn into terminators. Well, Ossir doesn't slack off; we position druids and rays behind the unicorns and treants (divide rays into two squads of 40+40). Treants and unicorns are always in defense; the hero first casts Deflection on the rays (titans are the only ones who pose a threat to the archers). With archers, we first take out the Titans, then the goblins (goblins go down in one go), and only then deal with the golems who, by this time, have reached the unicorns/treants, and => the archers blast them without penalty... (the question arises why two squads of 40? wouldn't it be easier to cast Deflection on 80 people? The question is correct, but game experience shows that 2*40 is better, try it and you'll see for yourself. It's hard to explain this from a logical point of view, it's just better and who knows why :-). )

Axel >>> Jalib (An open map is better, of course, but it's not that important here).
Difficulties arise if Jalib surrounds our paladins using the phoenix and puts a magic shield on the titans; if he doesn't do this, you'll win easily. In the case of the situation described above, it's hard to advise something specific; I haven't come up with a 100% solution to this problem yet. Improvise, and you might sort it out :-)

Deleb >>> Axel.
Strange, back on Thursday I would have posted Axel >>> Deleb, but now... The only thing is, the horses need to end up opposite the paladins and that's it. Then they will block their movement for a long time, ideally until the end of their lives (after the death of the horses, the Archdevil should resurrect Cave Lords in their place). Succubus must deal with the crossbowmen first! Because they will shoot at the Inferno troops without penalty! Be sure to remember this! Well, standard points like the careful use of cerberi aren't worth reminding. One more thing: experience shows that when playing as Deleb, it's not profitable to open the Hell Gates for demons. Their initiative is just awful, and those 30 who come out towards the end of the duel will either be killed in one hit or you will have already won without their participation. So we send all demons to attack.

Jalib >>> Sinitar.
Well, the strategy here is: divide the mages into groups of 15 people and spam fireball at the furies with them (one fireball takes out 11 furies). If the furies are standing next to raptors, it's just wonderful. (Oh, by the way, if the enemy is experienced, there's a high probability they will remove Jalib's counter-spell with beasts. Therefore, make sure that the beasts don't get in the way, otherwise the super mage Jalib's turn will simply be wasted). The first attack of the Titans is on the raptors! Rajas confidently deal with the black dragons. Then it's a matter of technique and your imagination - you can summon a phoenix, you can put a celestial shield on the titans, there are many options...

Erin >>> Jalib.
The furies' first turn - attack the mages! They will wipe them out in two runs (provided Jalib didn't change the groups). In principle, I think the titans can be dealt with last. Erin uses Meteor Shower, and the cursor must be under the Rajas! (try it and you'll understand why)

I'll remember more and definitely add them!

All duels were based exclusively on my own combat experience. Actions are not an axiom and not the only possible option; after all, Heroes are great because there are massive possibilities for actions in duels, and they depend primarily on your imagination and its execution (that is, your overall ability to play, come up with non-standard moves, etc.).
Now I practically don't play with 100% counters. It's just not interesting to know the result in advance. Now I'm playing Necros and Dungeon. The first are simply the most creative castle in duels, and the second are also beauties. Also, I really like the "rich spellbooks" of the heroes (Erin not counted); after the "booklets" of the Heaven heroes, it's just the thing.

P.S. my nick on ubi com is Zmei-GOPbIHbI4.
Лишить желают радости счастливцев
Несчастные, что знали много бед
Глаза летучей мыши днём не видят,
Ужель виновно в этом солнце? Нет!