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Necromancers are great! I've been playing Heroes since '95, and Dungeon has always been my favorite faction. Unfortunately, in the 5th installment, they were replaced by Dark Elves. The faction itself is not bad, but I'm disappointed by the small growth rate. I chose the undead and, I think, it's clear which hero I picked. In my opinion, logistics are very important for successful gameplay or duels, so you can catch up with a weakened enemy or escape from pursuit. Also, it's important to develop the skills "Raise Archers" and "Eternal Slavery" along with necromancy. The strength of the Necromancer lies in the fact that they don't waste their army during development and are fully prepared for the main battle. Regarding the units: skeletons are good in numbers, and that's it! Someone mentioned 7000 or more. Keep in mind that 50 Archliches + prayer + haste will tear through them easily. In my opinion, the only faction that can successfully defeat the Necromancer is Haven, because training is almost cheating. Although it's expensive. Anyway, I digress. Zombies... again, cannon fodder, only for defense. Ghosts. These are the 3rd-level monsters I like the most! The ability to dodge is simply amazing! They are good for any purpose. Vampires. Mmm, my favorite. By level 25, with Lucrecia, they become very powerful and, combined with "Raise," they live quite a long time. The main thing is not to expose them to strong monsters. Their regeneration will be very slow. Liches. They are great because of their magic + the ability to attack multiple targets at once. Death is a fairly strong monster, but nothing outstanding (in general, among the 5th-level Lords, those from the Pit are unmatched). The ability that takes away 1 life is useless. And finally, Draken. They are weak! even considering their good growth rate. When attacking, even with 10 green Draken against 10, only about 5 green Draken remain. Even with a ratio of 15 to 10, they lose to everyone. They are needed for a quick attack on archers, so that later you can conduct a positional, ranged attack. Despite the fact that I play with them (I like the concept of necromancers, everything looks very cool, and most importantly, I want to EAT, so I can raise more and more). They don't handle contact with humans well, because Liches are immediately destroyed by Griffins (or heavily damaged), then Knights attack Draken or Death, Monks can successfully finish off the same Liches due to better initiative, and Archangels heal the Knights. The secret is that Haven doesn't produce peasants, what are they needed for? You can build a lot of archers or stronger monks, and then it will be very difficult. Even Vladimir with his regeneration doesn't help. Does anyone have an opinion on the antidote to Haven? I don't have any problems with other factions.