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Posts from Necropolis discussions.

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In reply to Naadir
20 years ago
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Necromancers are great! I've been playing Heroes since '95, and Dungeon has always been my favorite faction. Unfortunately, in the 5th installment, they were replaced by Dark Elves. The faction itself is not bad, but I'm disappointed by the small growth rate. I chose the undead and, I think, it's clear which hero I picked. In my opinion, logistics are very important for successful gameplay or duels, so you can catch up with a weakened enemy or escape from pursuit. Also, it's important to develop the skills "Raise Archers" and "Eternal Slavery" along with necromancy. The strength of the Necromancer lies in the fact that they don't waste their army during development and are fully prepared for the main battle. Regarding the units: skeletons are good in numbers, and that's it! Someone mentioned 7000 or more. Keep in mind that 50 Archliches + prayer + haste will tear through them easily. In my opinion, the only faction that can successfully defeat the Necromancer is Haven, because training is almost cheating. Although it's expensive. Anyway, I digress. Zombies... again, cannon fodder, only for defense. Ghosts. These are the 3rd-level monsters I like the most! The ability to dodge is simply amazing! They are good for any purpose. Vampires. Mmm, my favorite. By level 25, with Lucrecia, they become very powerful and, combined with "Raise," they live quite a long time. The main thing is not to expose them to strong monsters. Their regeneration will be very slow. Liches. They are great because of their magic + the ability to attack multiple targets at once. Death is a fairly strong monster, but nothing outstanding (in general, among the 5th-level Lords, those from the Pit are unmatched). The ability that takes away 1 life is useless. And finally, Draken. They are weak! even considering their good growth rate. When attacking, even with 10 green Draken against 10, only about 5 green Draken remain. Even with a ratio of 15 to 10, they lose to everyone. They are needed for a quick attack on archers, so that later you can conduct a positional, ranged attack. Despite the fact that I play with them (I like the concept of necromancers, everything looks very cool, and most importantly, I want to EAT, so I can raise more and more). They don't handle contact with humans well, because Liches are immediately destroyed by Griffins (or heavily damaged), then Knights attack Draken or Death, Monks can successfully finish off the same Liches due to better initiative, and Archangels heal the Knights. The secret is that Haven doesn't produce peasants, what are they needed for? You can build a lot of archers or stronger monks, and then it will be very difficult. Even Vladimir with his regeneration doesn't help. Does anyone have an opinion on the antidote to Haven? I don't have any problems with other factions.
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20 years ago
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"In my opinion, the only faction that can effectively counter Necropolis is Haven, because training is essentially cheating. Although it's expensive." IMHO, no faction in Heroes can completely dominate another (assuming the player is skilled and understands the strengths and weaknesses of the faction they are playing). Necropolis units are strong in numbers, as you correctly pointed out, but the real difference lies in the quantity of low-level creatures (skeletons, zombies). Necropolis has an absurd number of skeleton archers, but even when there are thousands of them, they aren't that effective. A decent opponent will have a sizable army by that point. Haven, Sylvan, and Magic factions have a good chance of obtaining the "Evasion" spell in the Guild of Mages, and with developed Light Magic, they can cast it on all their creatures on the battlefield, which reduces the damage taken from archers by 3.33 times (on Expert difficulty in Light Magic). Necropolis doesn't have Light Magic in its castle; they have their own advantages. But I'll reiterate my opinion: if a player knows how to play their favorite faction, they will use its strengths, and if they also prevent the opponent from exploiting their weaknesses, that's already half the battle won.
In reply to Snowball
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20 years ago
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I confirm Snowball's statement. For example, there are 2000 skeletons. They won't be able to move even once if they are playing against a Warlock. Storm Master + Lightning = infinite stunning of skeletons. And if a Kettle also drops in the guild, it's a fairytale. And if there's also an artifact with +50% damage from lightning... wow...
20 years ago
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I have a rather audacious question: where do 7,000 skeletons come from? Or even 50 Archons? And how does a hero reach level 25 in multiplayer? The game will end long before any of these conditions are met.
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20 years ago
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Well, you can accumulate 7,000 skeletons... if you play 1v1 on a large map, not attacking each other for about 100 turns, while actively clearing out neutral creatures. But this situation is highly unlikely.
20 years ago
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your situation is no longer quite a game)) here the goal is slightly different – not victory, but accumulating skeletons.
I've seen a maximum of 700 skeletons in the Dungeon so far, but there were four players, and this Necromancer was the last one). Moreover, he could have put out 1000, but he didn't have time to take them from the second hero).
20 years ago
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In my opinion, in Heroes 5, the Necropolis is the strongest race, regardless of what they say about balance. Judge for yourself-
1. Several thousand skeleton archers tear through everything.
2. Ghosts with their miss
3. Of course, vampires—they drain life and don't take hits in return..
4. And liches—excellent shooters..
5. Ghost dragons may be weak, but their growth is 3 per week, and they are cheap..
6. And of course, the raise dead ability... If your hero is Vlad (check the specialization and calculate how many he will resurrect), then with correct play and a good selection of artifacts, you are practically invincible.... Once I even crushed 40 titans without a single loss... With the help of raise dead, of course :)

By the way—How can 50 archangels tear through 3k skeletons if their attack/defense is 15-15? With some luck, they'll take out even 200 archangels! And resurrection for 1k hp??
In reply to Snowball
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20 years ago
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Snowball;21571
“In my opinion, Heaven is the only faction that can effectively counter Necropolis, because training is almost cheating. Although it’s expensive.”

In my opinion, no faction in Heroes can completely dominate another (assuming the player is skilled and knows the strengths and weaknesses of the faction they are playing).
Necropolis units are strong in numbers, as you correctly noted, but the real difference lies in the number of low-level creatures (skeletons, zombies). Necropolis has an absurd number of skeleton archers, but even when there are thousands of them, they aren’t that effective. A decent opponent will have a sizable army by that point. Heaven, Sylvan, and Magic factions have a good chance of obtaining the “Evasion” spell in the Guild of Mages, and with developed Light Magic, they can cast it on all their creatures on the battlefield, which reduces the damage taken from ranged attacks by 3.33 times (on Expert difficulty in Light Magic). Necropolis doesn’t have Light Magic in its castle; they have their own advantages. But I’ll repeat my opinion: if a player knows how to play their favorite faction, they will use its strengths, and if they also prevent the opponent from exploiting their weaknesses, that’s already half the battle.”


I completely agree with you; every unit from any castle has its counter. And there are many different ways to defeat an opponent; the main thing is that the player knows these methods... all the power lies in knowledge! You can also find various ways to neutralize both mages and melee units!
In this case, we are discussing Necromancers from Heroes 5. I can only say that they left Necromancers as they were in Heroes 3, making a few changes (vampires were weakened, and specters were strengthened). In terms of the castle, they changed the development scheme!
In reply to parus
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20 years ago
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In my opinion, Necropolis has very strong starting creatures (compared to other factions), but the dragons are definitely a weak point, which is what balance is all about! I personally build the dragon lair as the very last building in the castle!
In reply to SiNN
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20 years ago
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SiNN;21837
In my opinion, Necropolis has very strong starting creatures (compared to other factions), but the dragons are definitely weak, but that's what balance is all about! I personally build the dragon lair as the very last building in the castle!

I disagree with you; skeletons and zombies are not the strongest starting units.
In reply to Redsmit
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20 years ago
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Redsmit;21806
In my opinion, in Heroes 5, Necropolis is the strongest faction, regardless of what people say about balance. Just look at this:
1. Several thousand skeleton archers can destroy anything.

You won't even get a single shot off against me... Storm Master + Lightning will do the trick. So, this tactic doesn't work against Warlocks :)
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20 years ago
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Heh, let's talk about Warlocks separately. I cast Slow on skeletons, and that's it for them. Their turn comes around near the end of the battle. Undead rarely have Dispel, and if it's a mass Slow, they can all get affected.
In reply to parus
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20 years ago
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parus;21839
I disagree with you; skeletons and zombies are not the strongest starting units.
If you consider their quality and quantity, they are still among the strongest!
In reply to SiNN
20 years ago
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SiNN;21837
In my opinion, Necropolis has very strong starting creatures (compared to other factions), but the dragons are definitely a letdown, but that's what balance is all about! I personally build the dragon lair as the very last building in the castle!
I don't know, I don't know, in my opinion, the dragons in the fifth game are even better than in the third... there they were just useless baggage (with the skeleton + spirit + vampire + lich + wave of death tactic)... but here, their aging aura works better.
In reply to Bolverk
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20 years ago
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For Necropolis, I focus on using Undead, Archliches, and Skeleton Archers, while the rest are used as cannon fodder! The real fun begins when you find an artifact that increases both the minimum and maximum damage by 1 and then level up their Battle Fury skill, and the skeletons become real monsters!

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