Posts from Necropolis discussions.
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I've seen a maximum of 700 skeletons in the Dungeon so far, but there were four players, and this Necromancer was the last one). Moreover, he could have put out 1000, but he didn't have time to take them from the second hero).
1. Several thousand skeleton archers tear through everything.
2. Ghosts with their miss
3. Of course, vampires—they drain life and don't take hits in return..
4. And liches—excellent shooters..
5. Ghost dragons may be weak, but their growth is 3 per week, and they are cheap..
6. And of course, the raise dead ability... If your hero is Vlad (check the specialization and calculate how many he will resurrect), then with correct play and a good selection of artifacts, you are practically invincible.... Once I even crushed 40 titans without a single loss... With the help of raise dead, of course :)
By the way—How can 50 archangels tear through 3k skeletons if their attack/defense is 15-15? With some luck, they'll take out even 200 archangels! And resurrection for 1k hp??
“In my opinion, Heaven is the only faction that can effectively counter Necropolis, because training is almost cheating. Although it’s expensive.”
In my opinion, no faction in Heroes can completely dominate another (assuming the player is skilled and knows the strengths and weaknesses of the faction they are playing).
Necropolis units are strong in numbers, as you correctly noted, but the real difference lies in the number of low-level creatures (skeletons, zombies). Necropolis has an absurd number of skeleton archers, but even when there are thousands of them, they aren’t that effective. A decent opponent will have a sizable army by that point. Heaven, Sylvan, and Magic factions have a good chance of obtaining the “Evasion” spell in the Guild of Mages, and with developed Light Magic, they can cast it on all their creatures on the battlefield, which reduces the damage taken from ranged attacks by 3.33 times (on Expert difficulty in Light Magic). Necropolis doesn’t have Light Magic in its castle; they have their own advantages. But I’ll repeat my opinion: if a player knows how to play their favorite faction, they will use its strengths, and if they also prevent the opponent from exploiting their weaknesses, that’s already half the battle.”
I completely agree with you; every unit from any castle has its counter. And there are many different ways to defeat an opponent; the main thing is that the player knows these methods... all the power lies in knowledge! You can also find various ways to neutralize both mages and melee units!
In this case, we are discussing Necromancers from Heroes 5. I can only say that they left Necromancers as they were in Heroes 3, making a few changes (vampires were weakened, and specters were strengthened). In terms of the castle, they changed the development scheme!
In my opinion, Necropolis has very strong starting creatures (compared to other factions), but the dragons are definitely weak, but that's what balance is all about! I personally build the dragon lair as the very last building in the castle!
I disagree with you; skeletons and zombies are not the strongest starting units.
In my opinion, in Heroes 5, Necropolis is the strongest faction, regardless of what people say about balance. Just look at this:
1. Several thousand skeleton archers can destroy anything.
You won't even get a single shot off against me... Storm Master + Lightning will do the trick. So, this tactic doesn't work against Warlocks :)
I disagree with you; skeletons and zombies are not the strongest starting units.
In my opinion, Necropolis has very strong starting creatures (compared to other factions), but the dragons are definitely a letdown, but that's what balance is all about! I personally build the dragon lair as the very last building in the castle!