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Necropolis discussions.

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#462
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Snowball;21571
“In my opinion, Heaven is the only faction that can effectively counter Necropolis, because training is almost cheating. Although it’s expensive.”

In my opinion, no faction in Heroes can completely dominate another (assuming the player is skilled and knows the strengths and weaknesses of the faction they are playing).
Necropolis units are strong in numbers, as you correctly noted, but the real difference lies in the number of low-level creatures (skeletons, zombies). Necropolis has an absurd number of skeleton archers, but even when there are thousands of them, they aren’t that effective. A decent opponent will have a sizable army by that point. Heaven, Sylvan, and Magic factions have a good chance of obtaining the “Evasion” spell in the Guild of Mages, and with developed Light Magic, they can cast it on all their creatures on the battlefield, which reduces the damage taken from ranged attacks by 3.33 times (on Expert difficulty in Light Magic). Necropolis doesn’t have Light Magic in its castle; they have their own advantages. But I’ll repeat my opinion: if a player knows how to play their favorite faction, they will use its strengths, and if they also prevent the opponent from exploiting their weaknesses, that’s already half the battle.”


I completely agree with you; every unit from any castle has its counter. And there are many different ways to defeat an opponent; the main thing is that the player knows these methods... all the power lies in knowledge! You can also find various ways to neutralize both mages and melee units!
In this case, we are discussing Necromancers from Heroes 5. I can only say that they left Necromancers as they were in Heroes 3, making a few changes (vampires were weakened, and specters were strengthened). In terms of the castle, they changed the development scheme!