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Ancient Tribes
State: Axzar
Government: Clan Community
Ruler: Great Chieftain
Deity... and not just one:
1. Baos - god of eternity, power, time, wisdom, with two heads
2. Kaon - god of war, evil, and death, with a jackal's body.
3. Kanli - goddess of peace, love, and happiness, with a dragonfly's body.
4. Asnir - god of light, protection, truth, freedom, with a falcon's body
5. Askur - god of night, cold, magic, cunning, with a lizard's body
Structure: Patriarchate
Alignment: Neutral
Symbols: Snake, Dragonfly, Lizard, Dagger, Pyramid
Colors: dark green, brown, yellow, red, acid
Diplomacy:
Alliance: Elves
Peace: Demons, Mages
War: Humans, Undead
Hatred: Orcs
Heroes:
Chieftain
Sage
Special Ability:
Paganism - worship of five gods. It consists of sacrificing enemies to one of the gods, which gives the hero's army bonuses depending on the type of deity. The higher the hero's level, the greater the bonus.
The bonus can be of several types:
1. Increase hero parameters
2. Increase creature parameters
3. Decrease enemy hero parameters
4. Decrease enemy creature parameters
5. Gain a spell for the hero in the spellbook
6. Appearance of additional troops for the hero during battle
7. Betrayal of enemy creatures of their hero
8. Summoning an elemental or phoenix
9. Summoning elven or demonic squads
10. Applying a light spell to squads
11. Applying a dark spell to enemies
12. Give or take an artifact
13. Death of all enemies
14. Sudden random outcome of the battle.
15. Prohibition of spellcasting
16. Apocalypse - several huge armies of different races appear and begin their battle with each other or with the heroes, usually only the strongest survive, the battle ends when the summoned creatures die.
17. Armageddon - sudden application of this spell
18. End of battle
19. Improvement of unimproved squads
20. Reverse improvement of improved squads
21. Appearance of random properties in any hero or creatures
22. Deprivation of randomly selected abilities and properties
23. Rage of all squads - all squads come out from under the control of heroes and begin berserking, the hero whose creatures remain wins
24. Taking or gaining resources
25. Battle of the gods - from two to five gods fight for the most devoted and generous player to that or another god.
On the map, there are also ways to make sacrifices, they give all the listed bonuses except for those that can only be applied in battle.
Dwellings:
Special building: Pantheon
Troops:
1. Savages - Spearman - Hunters
2. Raptors - Predators - Poisoners
3. Shamans - Sky Priestesses - Earth Priestesses
4. Reptilians - Dragonlings - Battle Reptilians
5. Healers - Curers - Elders
6. Lizard Riders - Flying Riders - War Riders
7. Giant Lizards - Royal Lizards - Basilisks
8. Hydras - Ancient Hydras - Cave Hydras
Comments:
State: Axzar
Government: Clan Community
Ruler: Great Chieftain
Deity... and not just one:
1. Baos - god of eternity, power, time, wisdom, with two heads
2. Kaon - god of war, evil, and death, with a jackal's body.
3. Kanli - goddess of peace, love, and happiness, with a dragonfly's body.
4. Asnir - god of light, protection, truth, freedom, with a falcon's body
5. Askur - god of night, cold, magic, cunning, with a lizard's body
Structure: Patriarchate
Alignment: Neutral
Symbols: Snake, Dragonfly, Lizard, Dagger, Pyramid
Colors: dark green, brown, yellow, red, acid
Diplomacy:
Alliance: Elves
Peace: Demons, Mages
War: Humans, Undead
Hatred: Orcs
Heroes:
Chieftain
Sage
Special Ability:
Paganism - worship of five gods. It consists of sacrificing enemies to one of the gods, which gives the hero's army bonuses depending on the type of deity. The higher the hero's level, the greater the bonus.
The bonus can be of several types:
1. Increase hero parameters
2. Increase creature parameters
3. Decrease enemy hero parameters
4. Decrease enemy creature parameters
5. Gain a spell for the hero in the spellbook
6. Appearance of additional troops for the hero during battle
7. Betrayal of enemy creatures of their hero
8. Summoning an elemental or phoenix
9. Summoning elven or demonic squads
10. Applying a light spell to squads
11. Applying a dark spell to enemies
12. Give or take an artifact
13. Death of all enemies
14. Sudden random outcome of the battle.
15. Prohibition of spellcasting
16. Apocalypse - several huge armies of different races appear and begin their battle with each other or with the heroes, usually only the strongest survive, the battle ends when the summoned creatures die.
17. Armageddon - sudden application of this spell
18. End of battle
19. Improvement of unimproved squads
20. Reverse improvement of improved squads
21. Appearance of random properties in any hero or creatures
22. Deprivation of randomly selected abilities and properties
23. Rage of all squads - all squads come out from under the control of heroes and begin berserking, the hero whose creatures remain wins
24. Taking or gaining resources
25. Battle of the gods - from two to five gods fight for the most devoted and generous player to that or another god.
On the map, there are also ways to make sacrifices, they give all the listed bonuses except for those that can only be applied in battle.
Dwellings:
Special building: Pantheon
Troops:
1. Savages - Spearman - Hunters
2. Raptors - Predators - Poisoners
3. Shamans - Sky Priestesses - Earth Priestesses
4. Reptilians - Dragonlings - Battle Reptilians
5. Healers - Curers - Elders
6. Lizard Riders - Flying Riders - War Riders
7. Giant Lizards - Royal Lizards - Basilisks
8. Hydras - Ancient Hydras - Cave Hydras
Comments:
Стрелы истинного рейнджера не знают промаха
и разят ненавистных врагов королевства...:smile13:
и разят ненавистных врагов королевства...:smile13:
